Translation

GameDiff__PollutionDiff_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Context English Chinese (Simplified)
GameDiff__DiseaseMortalityDiff Disease mortality rate 疾病死亡率
GameDiff__ExtraContractsProfit Contracts profitability 合同盈利度
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts. 通过合同交易获得的额外免费商品。
GameDiff__ExtraStartingMaterial Extra starting materials 额外的起始材料
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits. 有额外的起始材料,当报废毁坏的建筑物时也有额外的返回材料。岛上也会有额外的原油储量。
GameDiff__FarmsYieldDiff Farms yield 农场产量
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. 影响所有农场和温室的产量。
GameDiff__FuelConsumptionDiff Fuel consumption 燃油消耗
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. 影响车辆和货船的油耗。
GameDiff__GroundwaterPumpLow Pump out of water 水泵无水
GameDiff__LoansDifficulty Loan conditions 贷款条件
GameDiff__MaintenanceDiff Maintenance consumption 维护消耗
GameDiff__OreSorting Mixed ore sorting 混合矿石分类
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility 如果启用,卡车中开采的混合材料必须在专用分拣设施中进行处理
GameDiff__PollutionDiff Pollution impact 污染影响
GameDiff__PollutionDiff_Tooltip Affects pollution intensity. 影响污染强度。
GameDiff__PowerLow Consumer out of power 消耗者断电
GameDiff__PowerSetting Power for belts & storages 传送带和仓储所需电力
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely. 设置传送带和仓储是否消耗电力以及消耗多少。如果电源设置为“{0}”,则传送带和仓储在缺乏电力的时候不会工作。如果设置为“{1}”,则以最高优先级消耗电力,但传送带和仓储在缺乏电力的情况下仍然可以正常工作。最后,可以完全禁用皮带和存储的电力消耗。
GameDiff__QuickActionsCostDiff Quick actions cost 快速行动成本
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery 调整快速行动(例如快速送货)的凝聚力成本
GameDiff__QuickRepair Quick repair 快速修复
GameDiff__RainYieldDiff Rainwater yield 雨水产量
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. 影响雨水产生的水量。
GameDiff__ResearchCostDiff Research cost 研究成本
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task. 调整每个研究任务所需的时间和资源。
GameDiff__ResourceMiningDiff Ore mining yield 矿石开采量
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. 增加或减少矿石和沙子的开采量。如果增加,相比于标准设置, 挖掘机将从相同规模的矿床中开采更多的矿石。
GameDiff__SettlementConsumptionDiff Settlement consumption 定居点消费
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. 影响您的民众消费多少食物、服务和商品。
GameDiff__ShipsNoFuel Ship out of fuel 船只燃料耗尽
Context English Chinese (Simplified)
GameDiff__DiseaseMortalityDiff Disease mortality rate 疾病死亡率
GameDiff__ExtraContractsProfit Contracts profitability 合同盈利度
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts. 通过合同交易获得的额外免费商品。
GameDiff__ExtraStartingMaterial Extra starting materials 额外的起始材料
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits. 有额外的起始材料,当报废毁坏的建筑物时也有额外的返回材料。岛上也会有额外的原油储量。
GameDiff__FarmsYieldDiff Farms yield 农场产量
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. 影响所有农场和温室的产量。
GameDiff__FuelConsumptionDiff Fuel consumption 燃油消耗
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. 影响车辆和货船的油耗。
GameDiff__GroundwaterPumpLow Pump out of water 水泵无水
GameDiff__LoansDifficulty Loan conditions 贷款条件
GameDiff__MaintenanceDiff Maintenance consumption 维护消耗
GameDiff__OreSorting Mixed ore sorting 混合矿石分类
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility 如果启用,卡车中开采的混合材料必须在专用分拣设施中进行处理
GameDiff__PollutionDiff Pollution impact 污染影响
GameDiff__PollutionDiff_Tooltip Affects pollution intensity. 影响污染强度。
GameDiff__PowerLow Consumer out of power 消耗者断电
GameDiff__PowerSetting Power for belts & storages 传送带和仓储所需电力
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely. 设置传送带和仓储是否消耗电力以及消耗多少。如果电源设置为“{0}”,则传送带和仓储在缺乏电力的时候不会工作。如果设置为“{1}”,则以最高优先级消耗电力,但传送带和仓储在缺乏电力的情况下仍然可以正常工作。最后,可以完全禁用皮带和存储的电力消耗。
GameDiff__QuickActionsCostDiff Quick actions cost 快速行动成本
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery 调整快速行动(例如快速送货)的凝聚力成本
GameDiff__QuickRepair Quick repair 快速修复
GameDiff__RainYieldDiff Rainwater yield 雨水产量
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. 影响雨水产生的水量。
GameDiff__ResearchCostDiff Research cost 研究成本
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task. 调整每个研究任务所需的时间和资源。
GameDiff__ResourceMiningDiff Ore mining yield 矿石开采量
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. 增加或减少矿石和沙子的开采量。如果增加,相比于标准设置, 挖掘机将从相同规模的矿床中开采更多的矿石。
GameDiff__SettlementConsumptionDiff Settlement consumption 定居点消费
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. 影响您的民众消费多少食物、服务和商品。
Context English Chinese (Simplified)
GameDiff__BaseHealthDiff Base health 基础健康
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population. 影响人口的基准健康。
GameDiff__ComputingLow Consumer out of computing 消耗者没有计算资源
GameDiff__ConstructionCostsDiff Construction costs 建设成本
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles. 影响机器、建筑、车辆等实体的建设成本。
GameDiff__ConsumerBroken Consumer out of maintenance 消耗者没有维护
GameDiff__DeconstructionRefund Deconstruction refund 解构退款
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles. 影响解构建筑物、机器和车辆时返回的材料量。
GameDiff__DiseaseMortalityDiff Disease mortality rate 疾病死亡率
GameDiff__ExtraContractsProfit Contracts profitability 合同盈利度
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts. 通过合同交易获得的额外免费商品。
GameDiff__ExtraStartingMaterial Extra starting materials 额外的起始材料
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits. 有额外的起始材料,当报废毁坏的建筑物时也有额外的返回材料。岛上也会有额外的原油储量。
GameDiff__FarmsYieldDiff Farms yield 农场产量
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. 影响所有农场和温室的产量。
GameDiff__FuelConsumptionDiff Fuel consumption 燃油消耗
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. 影响车辆和货船的油耗。
GameDiff__GroundwaterPumpLow Pump out of water 水泵无水
GameDiff__LoansDifficulty Loan conditions 贷款条件
GameDiff__MaintenanceDiff Maintenance consumption 维护消耗
GameDiff__OreSorting Mixed ore sorting 混合矿石分类
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility 如果启用,卡车中开采的混合材料必须在专用分拣设施中进行处理
GameDiff__PollutionDiff Pollution impact 污染影响
GameDiff__PollutionDiff_Tooltip Affects pollution intensity. 影响污染强度。
GameDiff__PowerLow Consumer out of power 消耗者断电
GameDiff__PowerSetting Power for belts & storages 传送带和仓储所需电力
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely. 设置传送带和仓储是否消耗电力以及消耗多少。如果电源设置为“{0}”,则传送带和仓储在缺乏电力的时候不会工作。如果设置为“{1}”,则以最高优先级消耗电力,但传送带和仓储在缺乏电力的情况下仍然可以正常工作。最后,可以完全禁用皮带和存储的电力消耗。
GameDiff__QuickActionsCostDiff Quick actions cost 快速行动成本
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery 调整快速行动(例如快速送货)的凝聚力成本
GameDiff__QuickRepair Quick repair 快速修复
GameDiff__RainYieldDiff Rainwater yield 雨水产量
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. 影响雨水产生的水量。
GameDiff__ResearchCostDiff Research cost 研究成本
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task. 调整每个研究任务所需的时间和资源。
GameDiff__ResourceMiningDiff Ore mining yield 矿石开采量
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. 增加或减少矿石和沙子的开采量。如果增加,相比于标准设置, 挖掘机将从相同规模的矿床中开采更多的矿石。
GameDiff__SettlementConsumptionDiff Settlement consumption 定居点消费
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. 影响您的民众消费多少食物、服务和商品。
GameDiff__ShipsNoFuel Ship out of fuel 船只燃料耗尽
GameDiff__SolarPowerDiff Solar power production 太阳能发电
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels 影响太阳能电池板产生的电量
GameDiff__Starvation Starvation effects 饥饿的影响
GameDiff__TreesGrowthDiff Trees growth speed 树木生长速度
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow. 影响树木生长速度。
GameDiff__UnityProductionDiff Unity generation 凝聚力生成
GameDiff__UnityProductionDiff_Tooltip Affects how much Unity is produced in settlements. 影响在定居点中产生多少凝聚力。
GameDiff__VehiclesNoFuel Vehicle out of fuel 车辆燃料耗尽
GameDiff__WeatherDifficulty Weather 天气
GameDiff__WorldMinesNoUnity World mine out of Unity 世界矿物资源枯竭
GameDiff__WorldMinesReservesDiff World mines deposits 世界矿藏
GameDiff__WorldMinesReservesDiff_Tooltip Affects size of deposits in the world mines (for instance quartz mines or oil rigs). 影响世界矿山(例如石英矿或石油钻井平台)中矿床的大小。
User avatar frostshadow

Suggestion added

Suggested change:

Failing checks:

Mismatched full stop 7 months ago

Loading…

7 months ago
7 months ago
Browse all component changes

Things to check

Suggestions

There is 1 suggestion for this string.

View

Variants

There are 51 variants of this string.

View

Glossary

English Chinese (Simplified)
No related strings found in the glossary.

String information

Context
GameDiff__PollutionDiff_Tooltip
Source string comment
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
String age
7 months ago
Source string age
7 months ago
Translation file
zh_Hans.po, string 790