Translation

EntityMonthlyUnitTooltip__Consuming
English tooltip that explains the panel that shows monthly unity consumed in a machine / building
Context English Chinese (Simplified)
EntityBreakdownChance breakdown chance: {0} 故障概率 :{0}
EntityCannotBeReached__name Vehicles can't reach {entity}. 车辆不能到达{entity}。
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests. 部分或全部车辆无法达到该目标,请确保存在可达路径,或禁用目标的物流请求。
EntityComputingConsumptionTooltip Computing consumed when operational 运行时消耗的计算量
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed 当前消耗的计算量
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming) 运行时消耗的计算量(当前不消耗)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough) 运行时需要的计算量(当前不足)
EntityComputingProductionTooltip Computing generated when operational 运行时生产的计算量
EntityElectricityConsumptionTooltip Electricity consumed when operational 运行时消耗的电量
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed 当前消耗电量
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming) 运行时消耗电量(当前未消耗)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) 运行时需要的电量(当前不足)
EntityElectricityProductionTooltip Maximal electricity output generated 产生的最大电力输出
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain 由于地形不平坦,建筑物 {entity} 可能会倒塌
EntityMonthlyUnitTooltip Monthly Unity consumed 每月消耗的凝聚力
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed 每月的凝聚力消耗
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming) 运行时每月消耗的凝聚力(目前未消耗)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough) 每月运行所需的凝聚力(目前不足)
EntityRepair__Tooltip Emergency quick-repair that costs Unity 紧急快速修复
EntityStatus Status 状况
EntityStatus___NuclearReactor_Overheated Overheated 过热
EntityStatus__AnimalFarm_NoAnimals No animals 没有动物
EntityStatus__AnimalFarm_NoFood No food 没有食物
EntityStatus__Broken Broken 故障
EntityStatus__Clearing Clearing 清除中
EntityStatus__Datacenter_NoServers No servers 没有服务器
EntityStatus__Farm_Growing Growing 生长中
EntityStatus__Farm_LowFertility Low fertility 贫瘠
EntityStatus__Farm_NoCrop No crop selected 没有作物被选择
EntityStatus__Farm_NoWater No water 没有水
EntityStatus__FullOutput Full output 输出已满
Context English Chinese (Simplified)
EntityBreakdownChance breakdown chance: {0} 故障概率 :{0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests. 部分或全部车辆无法达到该目标,请确保存在可达路径,或禁用目标的物流请求。
EntityCannotBeReached__name Vehicles can't reach {entity}. 车辆不能到达{entity}。
EntityComputingConsumptionTooltip Computing consumed when operational 运行时消耗的计算量
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed 当前消耗的计算量
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming) 运行时消耗的计算量(当前不消耗)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough) 运行时需要的计算量(当前不足)
EntityComputingProductionTooltip Computing generated when operational 运行时生产的计算量
EntityElectricityConsumptionTooltip Electricity consumed when operational 运行时消耗的电量
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed 当前消耗电量
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming) 运行时消耗电量(当前未消耗)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) 运行时需要的电量(当前不足)
EntityElectricityProductionTooltip Maximal electricity output generated 产生的最大电力输出
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain 由于地形不平坦,建筑物 {entity} 可能会倒塌
EntityMonthlyUnitTooltip Monthly Unity consumed 每月消耗的凝聚力
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed 每月的凝聚力消耗
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming) 运行时每月消耗的凝聚力(目前未消耗)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough) 每月运行所需的凝聚力(目前不足)
EntityRepair__Tooltip Emergency quick-repair that costs Unity 紧急快速修复
EntityStatus Status 状况
EntityStatus__AnimalFarm_NoAnimals No animals 没有动物
EntityStatus__AnimalFarm_NoFood No food 没有食物
EntityStatus__Broken Broken 故障
EntityStatus__Clearing Clearing 清除中
EntityStatus__Datacenter_NoServers No servers 没有服务器
EntityStatus__Farm_Growing Growing 生长中
EntityStatus__Farm_LowFertility Low fertility 贫瘠
EntityStatus__Farm_NoCrop No crop selected 没有作物被选择
EntityStatus__Farm_NoWater No water 没有水
EntityStatus__FullOutput Full output 输出已满

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2 months ago
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Variants

There are 4 variants of this string.

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Glossary

English Chinese (Simplified)
Unity 凝聚力 Glossary

String information

Context
EntityMonthlyUnitTooltip__Consuming
Source string comment
tooltip that explains the panel that shows monthly unity consumed in a machine / building
String age
2 months ago
Source string age
2 months ago
Translation file
zh_Hans.po, string 575