Translation

EntityCannotBeReached__name
English notification
Context English Chinese (Simplified)
ElectricityStats Electricity statistics 电力统计数据
Electrolyzer__desc Decomposes a product into simpler substances by passing an electric current through it. 通过电流将产品分解成更简单的物质。
Electrolyzer__name Electrolyzer 电解槽
ElectrolyzerT2__name Electrolyzer II 电解槽 2
Empty Empty
Enabled Enabled 启用
EnableMods__ToggleLabel Enable mods (restart required) 允许 mods(需重启)
EnableMods__Tooltip Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk. 警告:Mods可以执行任意代码并访问您机器上的任何文件,甚至可以连接到互联网。只使用您信任的mods。使用mods的风险由您自己承担。
Enemy Enemy 敌人
EngineT1__name Ship engine 船舰引擎
EngineT2__desc Increases speed and range of the ship. 增加船的速度和航程。
EngineT2__name Ship engine II 船舰引擎 II
EngineT3__desc Increases speed and range of the ship. 增加船的速度和航程。
EngineT3__name Ship engine III 船舰引擎 III
EntityBreakdownChance breakdown chance: {0} 故障概率 :{0}
EntityCannotBeReached__name Vehicles can't reach {entity}. 车辆不能到达{entity}。
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests. 部分或全部车辆无法达到该目标,请确保存在可达路径,或禁用目标的物流请求。
EntityComputingConsumptionTooltip Computing consumed when operational 运行时消耗的计算量
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed 当前消耗的计算量
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming) 运行时消耗的计算量(当前不消耗)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough) 运行时需要的计算量(当前不足)
EntityComputingProductionTooltip Computing generated when operational 运行时生产的计算量
EntityElectricityConsumptionTooltip Electricity consumed when operational 运行时消耗的电量
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed 当前消耗电量
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming) 运行时消耗电量(当前未消耗)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) 运行时需要的电量(当前不足)
EntityElectricityProductionTooltip Maximal electricity output generated 产生的最大电力输出
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain 由于地形不平坦,建筑物 {entity} 可能会倒塌
EntityMonthlyUnitTooltip Monthly Unity consumed 每月消耗的凝聚力
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed 每月的凝聚力消耗
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming) 运行时每月消耗的凝聚力(目前未消耗)
Context English Chinese (Simplified)
ElectrolyzerT2__name Electrolyzer II 电解槽 2
Electrolyzer__desc Decomposes a product into simpler substances by passing an electric current through it. 通过电流将产品分解成更简单的物质。
Electrolyzer__name Electrolyzer 电解槽
Empty Empty
Enabled Enabled 启用
EnableMods__ToggleLabel Enable mods (restart required) 允许 mods(需重启)
EnableMods__Tooltip Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk. 警告:Mods可以执行任意代码并访问您机器上的任何文件,甚至可以连接到互联网。只使用您信任的mods。使用mods的风险由您自己承担。
Enemy Enemy 敌人
EngineT1__name Ship engine 船舰引擎
EngineT2__desc Increases speed and range of the ship. 增加船的速度和航程。
EngineT2__name Ship engine II 船舰引擎 II
EngineT3__desc Increases speed and range of the ship. 增加船的速度和航程。
EngineT3__name Ship engine III 船舰引擎 III
EntityBreakdownChance breakdown chance: {0} 故障概率 :{0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests. 部分或全部车辆无法达到该目标,请确保存在可达路径,或禁用目标的物流请求。
EntityCannotBeReached__name Vehicles can't reach {entity}. 车辆不能到达{entity}。
EntityComputingConsumptionTooltip Computing consumed when operational 运行时消耗的计算量
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed 当前消耗的计算量
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming) 运行时消耗的计算量(当前不消耗)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough) 运行时需要的计算量(当前不足)
EntityComputingProductionTooltip Computing generated when operational 运行时生产的计算量
EntityElectricityConsumptionTooltip Electricity consumed when operational 运行时消耗的电量
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed 当前消耗电量
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming) 运行时消耗电量(当前未消耗)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) 运行时需要的电量(当前不足)
EntityElectricityProductionTooltip Maximal electricity output generated 产生的最大电力输出
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain 由于地形不平坦,建筑物 {entity} 可能会倒塌
EntityMonthlyUnitTooltip Monthly Unity consumed 每月消耗的凝聚力
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed 每月的凝聚力消耗
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming) 运行时每月消耗的凝聚力(目前未消耗)
User avatar frostshadow

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English Chinese (Simplified)
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String information

Context
EntityCannotBeReached__name
Source string comment
notification
String age
7 months ago
Source string age
7 months ago
Translation file
zh_Hans.po, string 561