Translation

RelativeTime_Minutes
English Relative times shown in the load & save windows. {0} is a positive integer Relative times shown in the load & save windows. {0} is a positive integer
Context English Chinese (Simplified)
Recipes Recipes 配方
Recipes__New New recipes 新配方
RecipesBook__OpenHint Tip: You can right click a product icon in any recipe in the game to jump to this overview 提示:您可以右键单击游戏中任何配方中的产品图标以跳转到该产品的概览
RecipesBook__Title Recipes 配方
RecoverVehicle__Action Recover 恢复
RecoverVehicle__Tooltip The vehicle will be disassembled and reassembled at the nearest depot. 这辆车将被拆卸并在最近的车厂重新组装。
RecyclingEfficiency__Title Recycling efficiency 回收效率
RecyclingEfficiency__Tooltip This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts. 这与该分拣设备的效率无关。相反,它定义了您的岛屿在维修站和定居点等地方将废料转化为可回收物的效率。因此,例如 40% 的效率意味着 40% 用于维护的铁最终成为可回收材料。没有转化为可回收物的东西会被浪费掉。请注意,由于对未来效率提高的预期而推迟可回收物的处理将无济于事,因为转换是在创建可回收物时完成的,而不是在分类时完成的。通过研究和法令可以提高效率。
RecyclingIncrease__desc Recycling efficiency increased by {0} 回收效率提高了 {0}
RecyclingIncrease__name Recycling increase 增加回收
RecyclingRatioIncrease +{0}% RECYCLING INCREASE 回收效率增加 +{0}%
RefundOption__Full Full refund 全额退还
RefundOption__Partial Partial refund 部分退还
RelativeTime_Days {0} day ago {0} 天前
RelativeTime_Hours {0} hour ago {0} 小时前
RelativeTime_Minutes {0} minute ago {0}分钟前
RelativeTime_Seconds {0} second ago {0}秒钟前
RemovalError__CannotRemove Cannot be removed 不能被移走
RemovalError__DepotMovingCargo Cargo is being transferred 货物正在转运
RemovalError__FarmHasAnimals Farm has animals 农场中有动物
RemovalError__HasProductsStored Stored product needs to be emptied first 储存的产品需要先清空
RemovalError__HasShipAssigned Cannot be removed - has a ship assigned 无法被移除—已被分配船只
RemovalError__HousingHasModuleAttached Cannot remove a part of settlement that has some service buildings attached. 无法移除附有一些服务建筑的定居点的一部分。
RemovalError__NotContiguous Settlement must remain contiguous 定居点必须保持连续
RemovalError__RemoveModulesFirst Modules need to be removed first 需要先移除的模块
RemovalError__ScrapItFirst Needs to be scrapped 需要报废
RemovalError__ShipHasCargo Ship has cargo 船上有货物
RemoveProducts Clear 清除
RemoveProducts__Stop Stop removal 停止移除
RemoveProducts__Tooltip Requests trucks to remove products from this transport. 要求卡车从该运输装置中移除产品。
RemoveProductsInBuffers__Tooltip Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard. 立即移除存储在此配方使用的内部输入和输出缓冲区中的产品。这些产品将被转移到任何可用的仓库或码头。
Context English Chinese (Simplified)
Recipes Recipes 配方
RecipesBook__OpenHint Tip: You can right click a product icon in any recipe in the game to jump to this overview 提示:您可以右键单击游戏中任何配方中的产品图标以跳转到该产品的概览
RecipesBook__Title Recipes 配方
Recipes__New New recipes 新配方
RecoverVehicle__Action Recover 恢复
RecoverVehicle__Tooltip The vehicle will be disassembled and reassembled at the nearest depot. 这辆车将被拆卸并在最近的车厂重新组装。
RecyclingEfficiency__Title Recycling efficiency 回收效率
RecyclingEfficiency__Tooltip This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts. 这与该分拣设备的效率无关。相反,它定义了您的岛屿在维修站和定居点等地方将废料转化为可回收物的效率。因此,例如 40% 的效率意味着 40% 用于维护的铁最终成为可回收材料。没有转化为可回收物的东西会被浪费掉。请注意,由于对未来效率提高的预期而推迟可回收物的处理将无济于事,因为转换是在创建可回收物时完成的,而不是在分类时完成的。通过研究和法令可以提高效率。
RecyclingIncrease__desc Recycling efficiency increased by {0} 回收效率提高了 {0}
RecyclingIncrease__name Recycling increase 增加回收
RecyclingRatioIncrease +{0}% RECYCLING INCREASE 回收效率增加 +{0}%
RefundOption__Full Full refund 全额退还
RefundOption__Partial Partial refund 部分退还
RelativeTime_Days {0} day ago {0} 天前
RelativeTime_Hours {0} hour ago {0} 小时前
RelativeTime_Minutes {0} minute ago {0}分钟前
RelativeTime_Seconds {0} second ago {0}秒钟前
RemovalError__CannotRemove Cannot be removed 不能被移走
RemovalError__DepotMovingCargo Cargo is being transferred 货物正在转运
RemovalError__FarmHasAnimals Farm has animals 农场中有动物
RemovalError__HasProductsStored Stored product needs to be emptied first 储存的产品需要先清空
RemovalError__HasShipAssigned Cannot be removed - has a ship assigned 无法被移除—已被分配船只
RemovalError__HousingHasModuleAttached Cannot remove a part of settlement that has some service buildings attached. 无法移除附有一些服务建筑的定居点的一部分。
RemovalError__NotContiguous Settlement must remain contiguous 定居点必须保持连续
RemovalError__RemoveModulesFirst Modules need to be removed first 需要先移除的模块
RemovalError__ScrapItFirst Needs to be scrapped 需要报废
RemovalError__ShipHasCargo Ship has cargo 船上有货物
RemoveProducts Clear 清除
RemoveProductsInBuffers__Tooltip Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard. 立即移除存储在此配方使用的内部输入和输出缓冲区中的产品。这些产品将被转移到任何可用的仓库或码头。
RemoveProducts__Stop Stop removal 停止移除

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7 months ago
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Glossary

English Chinese (Simplified)
No related strings found in the glossary.

String information

Context
RelativeTime_Minutes
Source string comment
Relative times shown in the load & save windows. {0} is a positive integer Relative times shown in the load & save windows. {0} is a positive integer
String age
7 months ago
Source string age
7 months ago
Translation file
zh_Hans.po, string 1848