New map: Insula mortis
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Новая карта: Insula mortis
Улучшенный опыт
* Добавлен инструмент массового обновления. Когда область выбрана для обновления, можно использовать всплывающее окно для выбора объектов в этой области, которые следует обновить.
* Добавлено подробное руководство на основе контрольного списка, которое поможет новым игрокам в начале игры (можно отключить).
* Переработаны и реструктурированы учебные пособия, чтобы лучше объяснить игровую механику, сделать их более простыми для чтения и менее подробными.
* Добавлены параметры конфигурации модов при запуске или загрузке игры. Это также позволяет вам добавлять/удалять моды перед загрузкой игры. Обратите внимание, что не все моды можно безопасно добавлять/удалять из сохранения.
* В игру введена новая цепочка производства кирпичей. Кирпичи можно использовать в качестве альтернативы бетону в строительных деталях. Кирпичи предназначены для облегчения ранней игры.
Производительность
* Дальнейшая оптимизация рендеринга транспортных столбов и добавление LOD, что позволило сохранить многие миллионы нарисованных треугольников на больших фабриках.
Изменения баланса
* Карта мира больше не дает беженцев из исследований.
* Маяк теперь бесконечен с уменьшающейся отдачей.
* Уменьшены трудности с ранними исследованиями.
* Убрана электроника из рухнувшей радиовышки.
* Исследовательские лаборатории больше не потребляют Unity, когда они простаивают.
* Значительно уменьшен размер буфера соединителя (размер по-прежнему зависит от скорости передачи подключенных объектов).
* Увеличены требования к воде для получения 8 кислоты с 4 до 6.
* Уменьшен выход воды при очистке 24 ядовитых шламов с 20 до 18.
Изменения поведения
* При назначении транспортного средства зданию (например, шахтной башне) назначьте ближайшее.
* Экскаваторы больше не возвращаются в шахтную башню после окончания добычи, если только они не находятся за пределами шахты.
* Обозначения сброса больше не ищутся на основе близости к башне шахты, а на основе близости к транспортному средству.
* Автозаправщики теперь не покидают заправочные станции, пока станция продолжает заправлять их топливом.
* Грузовики и экскаваторы теперь предпочитают заправляться на заправочной станции, закрепленной за их шахтной башней.
* Улучшена система приоритета логистических заданий.
* Транспортный коннектор теперь пытается равномерно принимать входные данные со всех подключенных портов (выходные данные уже были четными). Это означает, что коннектор имеет поведение, эквивалентное балансировщику, без каких-либо приоритетов или принудительных настроек отношения.
* Инструмент построения транспорта теперь размещает соединитель в местах, где это имеет смысл (например, два выходных порта обращены к одной плитке).
* Статуя обслуживания теперь обеспечивает снижение обслуживания в зависимости от количества действующих статуй. Снижение обслуживания одной статуи было уменьшено с 5% до 4%, но каждая дополнительная статуя дает дополнительное снижение, равное половине предыдущего. Например, 3 статуи теперь дают 4% + 2% + 1% = 7% общего сокращения обслуживания!
* Теперь можно переворачивать объекты с механическим валом, такие как турбины и генераторы.
* Теперь можно поставить в очередь любой исследовательский узел, и все требуемые родительские узлы будут поставлены в очередь перед ним автоматически.
* Улучшена логика сдачи корабля, чтобы ваш корабль не сдавался, если у врага намного меньше очков боеспособности.
* Улучшена логика сбора деревьев, чтобы игнорировать недоступные деревья, если это возможно.
Пользовательский интерфейс
* Заменены кнопки-переключатели флажками.
* Улучшено несколько диалогов, чтобы они правильно учитывали клавишу Esc.
* Представление общей популяции перемещено из больших верхних левых плиток на главную верхнюю панель инструментов.
* Удалены пользовательские уведомления о голодании и перемещены в обычные уведомления.
* Статус закрытия уведомлений теперь постоянный (загружается из сохранения).
* Значок предупреждения о сворачивании на затронутом здании исчезает, когда его уведомление закрывается. Уведомление появляется снова, когда изменяется больше ландшафта под затронутым зданием.
* Пользовательские предупреждающие уведомления о хранилищах не исчезают до тех пор, пока содержимое не превысит 5% от целевого, чтобы предотвратить мерцание.
* Уведомления о сообщениях теперь автоматически сворачиваются, когда их больше 5.
* Добавлено действие «удалить весь транспорт» в набор инструментов для конструирования для лучшей видимости.
* Высота транспорта теперь показывает правильную высоту при соединении с другим транспортом.
* Удалите верхнюю строку заголовка с нижней панели инструментов и вместо этого используйте всплывающие подсказки для элементов.
* При выборе объекта отдавайте предпочтение транспортному средству, если есть два объекта на выбор. Это позволяет выбирать грузовики, застрявшие внутри зданий.
* Исправлены простаивающие неназначенные транспортные средства, которые не были должным образом обновлены в пользовательском интерфейсе.
* Исправлена неверная оценка выхода воды в сборщике дождевой воды.
* Исправлена книга рецептов, в которой некоторые рецепты не отображались как заблокированные, если объект-владелец был заблокирован.
* Фиксированная горячая клавиша для всплывающей подсказки цены не работала, если редактор транспорта был активирован через инструмент копирования.
* Исправлены отсутствующие всплывающие подсказки в обзоре поселений, добавлена ссылка на туториал о здоровье.
* Заголовки статистики товаров теперь упорядочены по имени.
* Сделаны переводимые всплывающие подсказки.
* Наложение майнинга теперь можно переключать, не отменяя текущий выбор для строительства.
* Игры можно загружать/сохранять, дважды щелкнув по имени существующего файла.
* Обновлены переводы, спасибо всем, кто внес свой вклад!
Значительные исправления ошибок
* Исправлена переработка золота, которая неправильно возвращала только 1/3 ожидаемой стоимости.
* Исправлена проблема с бесплатным обслуживанием, когда общее количество обслуживания превышало вместимость.
* Исправлены контракты, которые в некоторых случаях требовали больше Unity, чем должны были.
* Исправлен вылет игры при нажатии «Продолжить» для файла сохранения, который был тем временем удален.
* Исправлен рендеринг местности, при котором на крутых склонах показывались более светлые полосы.
* Исправлено обрушение верфи, которое не уничтожало продукты должным образом, что могло вызвать постоянные проблемы с радиацией.
* Исправлена неправильная яркость солнца и интенсивность теней при загрузке игры в дождливую погоду.
Исправлены ошибки, связанные с транспортом
* Транспортные соединители теперь возвращают продукты на верфь при уничтожении (вместо их уничтожения).
* Исправлены закопанные трубы, которые больше не разрушаются, когда над ними строится другой транспорт.
* Исправлено крепление трубы к столбу, которое иногда было неправильно ориентировано.
* Исправлен самопроизвольный коллапс транспорта, который иногда случался во время переворота, соединения или апгрейда.
* Исправлены транспортные столбы, которые иногда застревали как чертеж.
* Состояние строительства транспорта (например, текущая модернизация или пауза в строительстве) теперь корректно сохраняется при соединении его с другими транспортами.
* Исправлена визуализация строительных кубов при соединении строящегося транспорта с другими транспортами.
* Приостановленные транспорты больше не принимают продукты.
* Транспорты в режиме очистки больше не перевозят продукты и больше не принимают продукты.
* Исправлен инструмент уничтожения, который неправильно выбирал весь транспорт, когда курсор ранее находился на любом другом нетранспортном здании.
* Исправлен инструмент уничтожения транспорта, который не показывал предварительный просмотр уничтожения при многократном наведении курсора на одно и то же место на транспорте.
Другие исправления ошибок
* Серверные стойки больше нельзя добавлять в недостроенные дата-центры.
* Исправлено наложение транспортных средств, которое иногда отображалось для неправильного класса транспортных средств.
* Исправлено исчезновение дерева, когда был активен указ о перегрузке грузовика.
* Исправлена невозможность иногда выбрать сборщиков деревьев.
* Исправлена панель указов, чтобы корректно отображались эффекты указов, положительно влияющих на единство.
* Исправлено избыточное потребление лабораторного оборудования при завершении или смене исследования.
* Модули грузового склада теперь находятся в состоянии ожидания.
* Исправлено, что маяк не терял прогресс при паузе.
* Исправлено выделение зданий при назначении маршрута.
* Исправлен рендеринг частиц призраков зданий ниже обозначений местности.
* Обновление машин теперь корректно удаляет устаревшие буферы продуктов. Это означает, что модернизированная доменная печь II больше не будет принимать железную руду, так как не может ее даже перерабатывать.
* Грузовики больше не превышают резервирование других грузовиков при доставке своего груза
* Исправлена статистика единства, которая не содержала предметов, выходящих за пределы единства.
* Исправлены некоторые рецепты, которые были разблокированы слишком рано или не отображались в исследованиях.
* Исправлено, что вырезание и вставка здания с назначенными транспортными средствами не сохраняло назначения транспортных средств.
* Когда люди уезжают из-за нехватки еды, любой бездомный теперь будет правильно размещен на своем месте.
* Исправлена добыча угловых обозначений, которая иногда была невозможна для больших экскаваторов.
Улучшенный опыт
* Добавлен инструмент массового обновления. Когда область выбрана для обновления, можно использовать всплывающее окно для выбора объектов в этой области, которые следует обновить.
* Добавлено подробное руководство на основе контрольного списка, которое поможет новым игрокам в начале игры (можно отключить).
* Переработаны и реструктурированы учебные пособия, чтобы лучше объяснить игровую механику, сделать их более простыми для чтения и менее подробными.
* Добавлены параметры конфигурации модов при запуске или загрузке игры. Это также позволяет вам добавлять/удалять моды перед загрузкой игры. Обратите внимание, что не все моды можно безопасно добавлять/удалять из сохранения.
* В игру введена новая цепочка производства кирпичей. Кирпичи можно использовать в качестве альтернативы бетону в строительных деталях. Кирпичи предназначены для облегчения ранней игры.
Производительность
* Дальнейшая оптимизация рендеринга транспортных столбов и добавление LOD, что позволило сохранить многие миллионы нарисованных треугольников на больших фабриках.
Изменения баланса
* Карта мира больше не дает беженцев из исследований.
* Маяк теперь бесконечен с уменьшающейся отдачей.
* Уменьшены трудности с ранними исследованиями.
* Убрана электроника из рухнувшей радиовышки.
* Исследовательские лаборатории больше не потребляют Unity, когда они простаивают.
* Значительно уменьшен размер буфера соединителя (размер по-прежнему зависит от скорости передачи подключенных объектов).
* Увеличены требования к воде для получения 8 кислоты с 4 до 6.
* Уменьшен выход воды при очистке 24 ядовитых шламов с 20 до 18.
Изменения поведения
* При назначении транспортного средства зданию (например, шахтной башне) назначьте ближайшее.
* Экскаваторы больше не возвращаются в шахтную башню после окончания добычи, если только они не находятся за пределами шахты.
* Обозначения сброса больше не ищутся на основе близости к башне шахты, а на основе близости к транспортному средству.
* Автозаправщики теперь не покидают заправочные станции, пока станция продолжает заправлять их топливом.
* Грузовики и экскаваторы теперь предпочитают заправляться на заправочной станции, закрепленной за их шахтной башней.
* Улучшена система приоритета логистических заданий.
* Транспортный коннектор теперь пытается равномерно принимать входные данные со всех подключенных портов (выходные данные уже были четными). Это означает, что коннектор имеет поведение, эквивалентное балансировщику, без каких-либо приоритетов или принудительных настроек отношения.
* Инструмент построения транспорта теперь размещает соединитель в местах, где это имеет смысл (например, два выходных порта обращены к одной плитке).
* Статуя обслуживания теперь обеспечивает снижение обслуживания в зависимости от количества действующих статуй. Снижение обслуживания одной статуи было уменьшено с 5% до 4%, но каждая дополнительная статуя дает дополнительное снижение, равное половине предыдущего. Например, 3 статуи теперь дают 4% + 2% + 1% = 7% общего сокращения обслуживания!
* Теперь можно переворачивать объекты с механическим валом, такие как турбины и генераторы.
* Теперь можно поставить в очередь любой исследовательский узел, и все требуемые родительские узлы будут поставлены в очередь перед ним автоматически.
* Улучшена логика сдачи корабля, чтобы ваш корабль не сдавался, если у врага намного меньше очков боеспособности.
* Улучшена логика сбора деревьев, чтобы игнорировать недоступные деревья, если это возможно.
Пользовательский интерфейс
* Заменены кнопки-переключатели флажками.
* Улучшено несколько диалогов, чтобы они правильно учитывали клавишу Esc.
* Представление общей популяции перемещено из больших верхних левых плиток на главную верхнюю панель инструментов.
* Удалены пользовательские уведомления о голодании и перемещены в обычные уведомления.
* Статус закрытия уведомлений теперь постоянный (загружается из сохранения).
* Значок предупреждения о сворачивании на затронутом здании исчезает, когда его уведомление закрывается. Уведомление появляется снова, когда изменяется больше ландшафта под затронутым зданием.
* Пользовательские предупреждающие уведомления о хранилищах не исчезают до тех пор, пока содержимое не превысит 5% от целевого, чтобы предотвратить мерцание.
* Уведомления о сообщениях теперь автоматически сворачиваются, когда их больше 5.
* Добавлено действие «удалить весь транспорт» в набор инструментов для конструирования для лучшей видимости.
* Высота транспорта теперь показывает правильную высоту при соединении с другим транспортом.
* Удалите верхнюю строку заголовка с нижней панели инструментов и вместо этого используйте всплывающие подсказки для элементов.
* При выборе объекта отдавайте предпочтение транспортному средству, если есть два объекта на выбор. Это позволяет выбирать грузовики, застрявшие внутри зданий.
* Исправлены простаивающие неназначенные транспортные средства, которые не были должным образом обновлены в пользовательском интерфейсе.
* Исправлена неверная оценка выхода воды в сборщике дождевой воды.
* Исправлена книга рецептов, в которой некоторые рецепты не отображались как заблокированные, если объект-владелец был заблокирован.
* Фиксированная горячая клавиша для всплывающей подсказки цены не работала, если редактор транспорта был активирован через инструмент копирования.
* Исправлены отсутствующие всплывающие подсказки в обзоре поселений, добавлена ссылка на туториал о здоровье.
* Заголовки статистики товаров теперь упорядочены по имени.
* Сделаны переводимые всплывающие подсказки.
* Наложение майнинга теперь можно переключать, не отменяя текущий выбор для строительства.
* Игры можно загружать/сохранять, дважды щелкнув по имени существующего файла.
* Обновлены переводы, спасибо всем, кто внес свой вклад!
Значительные исправления ошибок
* Исправлена переработка золота, которая неправильно возвращала только 1/3 ожидаемой стоимости.
* Исправлена проблема с бесплатным обслуживанием, когда общее количество обслуживания превышало вместимость.
* Исправлены контракты, которые в некоторых случаях требовали больше Unity, чем должны были.
* Исправлен вылет игры при нажатии «Продолжить» для файла сохранения, который был тем временем удален.
* Исправлен рендеринг местности, при котором на крутых склонах показывались более светлые полосы.
* Исправлено обрушение верфи, которое не уничтожало продукты должным образом, что могло вызвать постоянные проблемы с радиацией.
* Исправлена неправильная яркость солнца и интенсивность теней при загрузке игры в дождливую погоду.
Исправлены ошибки, связанные с транспортом
* Транспортные соединители теперь возвращают продукты на верфь при уничтожении (вместо их уничтожения).
* Исправлены закопанные трубы, которые больше не разрушаются, когда над ними строится другой транспорт.
* Исправлено крепление трубы к столбу, которое иногда было неправильно ориентировано.
* Исправлен самопроизвольный коллапс транспорта, который иногда случался во время переворота, соединения или апгрейда.
* Исправлены транспортные столбы, которые иногда застревали как чертеж.
* Состояние строительства транспорта (например, текущая модернизация или пауза в строительстве) теперь корректно сохраняется при соединении его с другими транспортами.
* Исправлена визуализация строительных кубов при соединении строящегося транспорта с другими транспортами.
* Приостановленные транспорты больше не принимают продукты.
* Транспорты в режиме очистки больше не перевозят продукты и больше не принимают продукты.
* Исправлен инструмент уничтожения, который неправильно выбирал весь транспорт, когда курсор ранее находился на любом другом нетранспортном здании.
* Исправлен инструмент уничтожения транспорта, который не показывал предварительный просмотр уничтожения при многократном наведении курсора на одно и то же место на транспорте.
Другие исправления ошибок
* Серверные стойки больше нельзя добавлять в недостроенные дата-центры.
* Исправлено наложение транспортных средств, которое иногда отображалось для неправильного класса транспортных средств.
* Исправлено исчезновение дерева, когда был активен указ о перегрузке грузовика.
* Исправлена невозможность иногда выбрать сборщиков деревьев.
* Исправлена панель указов, чтобы корректно отображались эффекты указов, положительно влияющих на единство.
* Исправлено избыточное потребление лабораторного оборудования при завершении или смене исследования.
* Модули грузового склада теперь находятся в состоянии ожидания.
* Исправлено, что маяк не терял прогресс при паузе.
* Исправлено выделение зданий при назначении маршрута.
* Исправлен рендеринг частиц призраков зданий ниже обозначений местности.
* Обновление машин теперь корректно удаляет устаревшие буферы продуктов. Это означает, что модернизированная доменная печь II больше не будет принимать железную руду, так как не может ее даже перерабатывать.
* Грузовики больше не превышают резервирование других грузовиков при доставке своего груза
* Исправлена статистика единства, которая не содержала предметов, выходящих за пределы единства.
* Исправлены некоторые рецепты, которые были разблокированы слишком рано или не отображались в исследованиях.
* Исправлено, что вырезание и вставка здания с назначенными транспортными средствами не сохраняло назначения транспортных средств.
* Когда люди уезжают из-за нехватки еды, любой бездомный теперь будет правильно размещен на своем месте.
* Исправлена добыча угловых обозначений, которая иногда была невозможна для больших экскаваторов.
New feature: Blueprints
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
Novo recurso: Projetos
* Partes da fábrica agora podem ser salvas como projetos que persistem entre os jogos.
* Os projetos podem ser exportados e compartilhados com outros jogadores copiando e colando strings.
Melhorias
* A construção de transporte agora bloqueia pilares para segmentos já confirmados, dando maior controle sobre a colocação do pilar.
* Codificação de salvamento de jogo otimizada, resultando em tamanho de salvamento 5-10% menor.
Conserta
* O segundo nível do Cargo Depot agora também satisfaz uma meta no lugar do primeiro nível.
* Atribuições entre entidades agora são respeitadas ao copiar e colar designs.
* Aumento da área máxima para ferramentas.
* As ferramentas de corte e cópia agora copiam corretamente os locais dos pilares de transporte.
balanceamento
* Reduziu o número de trabalhadores necessários nas fazendas.
* Adicionado receitas para digerir frutas e papoula
* Partes da fábrica agora podem ser salvas como projetos que persistem entre os jogos.
* Os projetos podem ser exportados e compartilhados com outros jogadores copiando e colando strings.
Melhorias
* A construção de transporte agora bloqueia pilares para segmentos já confirmados, dando maior controle sobre a colocação do pilar.
* Codificação de salvamento de jogo otimizada, resultando em tamanho de salvamento 5-10% menor.
Conserta
* O segundo nível do Cargo Depot agora também satisfaz uma meta no lugar do primeiro nível.
* Atribuições entre entidades agora são respeitadas ao copiar e colar designs.
* Aumento da área máxima para ferramentas.
* As ferramentas de corte e cópia agora copiam corretamente os locais dos pilares de transporte.
balanceamento
* Reduziu o número de trabalhadores necessários nas fazendas.
* Adicionado receitas para digerir frutas e papoula
New map: Insula mortis
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Novo mapa: Insula mortis
Experiência aprimorada
* Adicionado ferramenta de atualização em massa. Quando uma área é selecionada para atualização, uma janela pop-up pode ser usada para selecionar quais entidades nessa área devem ser atualizadas.
* Adicionado tutorial abrangente baseado em lista de verificação que guiará os novos jogadores no início do jogo (pode ser desativado).
* Tutoriais retrabalhados e reestruturados para explicar melhor a mecânica do jogo, serem mais simples de ler e menos prolixos.
* Adicionado opções de configuração de mods ao iniciar ou carregar um jogo. Isso também permite que você adicione/remova mods antes que um jogo seja carregado. Observe que nem todos os mods podem ser adicionados/removidos com segurança de um salvamento.
* Introduziu uma nova cadeia de produção de tijolos no jogo. Tijolos podem ser usados como uma alternativa para o concreto em peças de construção. Os tijolos são projetados para tornar o início do jogo um pouco mais fácil.
Desempenho
* Renderização de pilares de transporte otimizada e LODs adicionados, economizando muitos milhões de triângulos desenhados em grandes fábricas.
Alterações de saldo
* O mapa-múndi não dá mais refugiados de explorações.
* Beacon agora é infinito com retornos decrescentes.
* Redução das dificuldades iniciais de pesquisa.
* Eletrônica removida da torre de rádio desmoronada.
* Laboratórios de pesquisa não consomem mais Unity quando ociosos.
* Tamanho do buffer do conector reduzido significativamente (o tamanho ainda é baseado nas velocidades de transporte das entidades conectadas).
* Aumento dos requisitos de água para fazer 8 ácidos de 4 para 6.
* Rendimento de água reduzido da limpeza de 24 lamas tóxicas de 20 para 18.
Mudanças de comportamento
* Ao atribuir um veículo a um edifício (por exemplo, torre de mina), atribua o mais próximo.
* As escavadeiras não retornam mais à torre da mina quando a mineração termina, a menos que estejam fora da área da mina.
* As designações de despejo não são mais pesquisadas com base na proximidade da torre da mina, mas na proximidade do veículo.
* Os caminhões de reabastecimento agora não saem dos postos de combustível enquanto o posto continua carregando-os com mais combustível.
* Caminhões e escavadeiras agora preferem reabastecer no posto de combustível atribuído à torre da mina.
* Sistema de priorização de trabalhos de logística melhorado.
* O conector de transporte agora tenta aceitar entradas uniformemente de todas as portas conectadas (as saídas já eram iguais). Isso significa que um conector tem um comportamento equivalente a um balanceador sem quaisquer prioridades ou configurações de imposição de proporção ativadas.
* A ferramenta de construção de transportes agora coloca um conector em locais onde faz sentido (por exemplo, duas portas de saída voltadas para o mesmo ladrilho).
* Estátua de manutenção agora fornece redução de manutenção com base no número de estátuas operacionais. A redução de manutenção de uma única estátua foi reduzida de 5% para 4%, mas cada estátua adicional dá uma redução adicional que é a metade da anterior. Por exemplo, 3 estátuas dão 4% + 2% + 1% = 7% de redução total de manutenção agora!
* Agora é possível inverter entidades com eixo mecânico, como turbinas e geradores.
* Agora é possível enfileirar qualquer nó de pesquisa e todos os nós pais necessários serão enfileirados antes dele automaticamente.
* Lógica de rendição de navio aprimorada para que seu navio não se renda se o inimigo tiver HP muito menor.
* Lógica de colheita de árvores aprimorada para ignorar árvores não alcançáveis, se possível.
Interface de usuário
* Botões de alternância substituídos por caixas de seleção.
* Várias caixas de diálogo melhoradas para respeitar corretamente a tecla Esc.
* A visualização da população total foi movida dos grandes blocos esquerdos superiores para a barra de ferramentas superior principal.
* Removidas as notificações de fome personalizadas e movidas para as notificações regulares.
* O status de dispensa de notificação agora é persistente (carrega de um salvamento).
* O ícone de aviso de colapso no edifício afetado desaparece quando sua notificação é descartada. A notificação reaparece quando mais terreno sob a construção afetada é modificado.
* Notificações de aviso personalizadas em armazenamentos não desaparecem até que o conteúdo esteja mais de 5% fora do alvo para evitar oscilações.
* As notificações de mensagem agora são recolhidas automaticamente quando há mais de 5 delas.
* Adicione a ação "excluir todo o transporte" na caixa de ferramentas de construção para melhor descoberta.
* A altura do transporte agora mostra a altura correta ao se conectar a outros transportes.
* Remova a barra de título superior da barra de ferramentas inferior e use as dicas de ferramentas para os itens.
* Ao selecionar uma entidade, prefira um veículo se houver duas entidades para escolher. Isso permite selecionar caminhões presos dentro de edifícios.
* Corrigido veículos ociosos não atribuídos que não foram atualizados corretamente na interface do usuário.
* Corrigido uma estimativa incorreta de produção de água no coletor de água da chuva.
* Livro de receitas corrigido que não mostrava algumas receitas como bloqueadas se a entidade proprietária estivesse bloqueada.
* A tecla de atalho corrigida para a dica de ferramenta de preço não funcionava se o editor de transporte fosse ativado por meio da ferramenta de cópia.
* Corrigidas dicas de ferramentas ausentes na visão geral do assentamento, adicionado um link para tutorial sobre saúde.
* Os títulos das estatísticas do produto agora são ordenados por nome.
* Tornou as dicas de ferramentas de combinação de teclas traduzíveis.
* A sobreposição de mineração agora pode ser alternada sem cancelar a seleção atual para construção.
* Os jogos podem ser carregados/salvos clicando duas vezes nos nomes dos arquivos existentes.
* Traduções atualizadas, obrigado a todos que estão contribuindo!
Correções de bugs significativas
* Corrigida a reciclagem de ouro que retornava incorretamente apenas 1/3 do valor esperado.
* Corrigido problema com manutenção gratuita quando o valor da manutenção global excedia a capacidade.
* Contratos corrigidos que, em alguns casos, cobravam mais Unity do que deveriam.
* Corrigida a falha do jogo ao clicar em "continuar" para salvar um arquivo que foi excluído nesse meio tempo.
* Correção da renderização do terreno que mostrava listras mais claras em encostas íngremes.
* Corrigido o colapso do estaleiro que não estava destruindo adequadamente os produtos, potencialmente causando problemas permanentes de radiação.
* Corrigido brilho incorreto do sol e intensidade das sombras quando um jogo foi carregado durante o tempo chuvoso.
Correções de bugs relacionados ao transporte
* Os conectores de transporte agora retornam produtos ao estaleiro quando destruídos (em vez de destruí-los).
* Corrigido canos enterrados que não são mais destruídos quando outro transporte é construído em cima deles.
* Corrigida a fixação do tubo ao pilar que às vezes era orientado incorretamente.
* Corrigido colapso de transporte espontâneo que às vezes acontecia durante flip, conexão ou atualização.
* Pilares de transporte corrigidos que às vezes ficavam presos como um projeto.
* O estado de construção de um transporte (por exemplo, atualização em andamento ou pausa na construção) agora é preservado adequadamente ao uni-lo a outros transportes.
* Corrigida a visualização dos cubos de construção quando o transporte em construção estava conectado a outros transportes.
* Transportes pausados não aceitam mais produtos.
* Os transportes em modo de compensação não são mais produtos em movimento e não aceitam mais produtos.
* Ferramenta de destruição corrigida que selecionava incorretamente todo o transporte quando o cursor estava anteriormente em qualquer outro edifício que não fosse de transporte.
* Ferramenta de destruição de transporte corrigida que não mostrava a visualização de destruição quando pairava repetidamente sobre o mesmo local em um transporte.
Outras correções de bugs
* Racks de servidor não podem mais ser adicionados a data centers não construídos.
* Sobreposição de veículo corrigida que às vezes era exibida para uma classe de veículo incorreta.
* Corrigido o desaparecimento da madeira quando o edital de sobrecarga do caminhão estava ativo.
* Incapacidade corrigida de selecionar colheitadeiras de árvores às vezes.
* Painel edital corrigido para mostrar corretamente os efeitos de editais positivos para a unidade.
* Corrigido excesso de consumo de equipamentos de laboratório no término ou troca da pesquisa.
* Os módulos do depósito de carga agora estão ociosos.
* Corrigido que o farol não estava perdendo progresso quando pausado.
* Edifícios fixos destacando durante a atribuição de rota.
* Renderização corrigida de partículas de fantasmas de construção abaixo das designações de terreno.
* A atualização das máquinas agora remove adequadamente os buffers de produtos obsoletos. Isso significa que o alto-forno II atualizado não aceitará mais minério de ferro, pois não pode nem mesmo processá-lo.
* Caminhões não excedem mais as reservas de outros caminhões ao entregar suas cargas
* Estatísticas de unidade fixas que não continham itens que ultrapassavam o limite de unidade.
* Corrigido algumas receitas que foram desbloqueadas muito cedo ou não eram visíveis na pesquisa.
* Corrigido que recortar e colar um prédio com veículos atribuídos não preservava as atribuições dos veículos.
* Quando as pessoas saem por falta de comida, qualquer morador de rua agora fica devidamente acomodado em seu lugar.
* Corrigida a mineração de designações de canto que às vezes não era possível para grandes escavadeiras.
Experiência aprimorada
* Adicionado ferramenta de atualização em massa. Quando uma área é selecionada para atualização, uma janela pop-up pode ser usada para selecionar quais entidades nessa área devem ser atualizadas.
* Adicionado tutorial abrangente baseado em lista de verificação que guiará os novos jogadores no início do jogo (pode ser desativado).
* Tutoriais retrabalhados e reestruturados para explicar melhor a mecânica do jogo, serem mais simples de ler e menos prolixos.
* Adicionado opções de configuração de mods ao iniciar ou carregar um jogo. Isso também permite que você adicione/remova mods antes que um jogo seja carregado. Observe que nem todos os mods podem ser adicionados/removidos com segurança de um salvamento.
* Introduziu uma nova cadeia de produção de tijolos no jogo. Tijolos podem ser usados como uma alternativa para o concreto em peças de construção. Os tijolos são projetados para tornar o início do jogo um pouco mais fácil.
Desempenho
* Renderização de pilares de transporte otimizada e LODs adicionados, economizando muitos milhões de triângulos desenhados em grandes fábricas.
Alterações de saldo
* O mapa-múndi não dá mais refugiados de explorações.
* Beacon agora é infinito com retornos decrescentes.
* Redução das dificuldades iniciais de pesquisa.
* Eletrônica removida da torre de rádio desmoronada.
* Laboratórios de pesquisa não consomem mais Unity quando ociosos.
* Tamanho do buffer do conector reduzido significativamente (o tamanho ainda é baseado nas velocidades de transporte das entidades conectadas).
* Aumento dos requisitos de água para fazer 8 ácidos de 4 para 6.
* Rendimento de água reduzido da limpeza de 24 lamas tóxicas de 20 para 18.
Mudanças de comportamento
* Ao atribuir um veículo a um edifício (por exemplo, torre de mina), atribua o mais próximo.
* As escavadeiras não retornam mais à torre da mina quando a mineração termina, a menos que estejam fora da área da mina.
* As designações de despejo não são mais pesquisadas com base na proximidade da torre da mina, mas na proximidade do veículo.
* Os caminhões de reabastecimento agora não saem dos postos de combustível enquanto o posto continua carregando-os com mais combustível.
* Caminhões e escavadeiras agora preferem reabastecer no posto de combustível atribuído à torre da mina.
* Sistema de priorização de trabalhos de logística melhorado.
* O conector de transporte agora tenta aceitar entradas uniformemente de todas as portas conectadas (as saídas já eram iguais). Isso significa que um conector tem um comportamento equivalente a um balanceador sem quaisquer prioridades ou configurações de imposição de proporção ativadas.
* A ferramenta de construção de transportes agora coloca um conector em locais onde faz sentido (por exemplo, duas portas de saída voltadas para o mesmo ladrilho).
* Estátua de manutenção agora fornece redução de manutenção com base no número de estátuas operacionais. A redução de manutenção de uma única estátua foi reduzida de 5% para 4%, mas cada estátua adicional dá uma redução adicional que é a metade da anterior. Por exemplo, 3 estátuas dão 4% + 2% + 1% = 7% de redução total de manutenção agora!
* Agora é possível inverter entidades com eixo mecânico, como turbinas e geradores.
* Agora é possível enfileirar qualquer nó de pesquisa e todos os nós pais necessários serão enfileirados antes dele automaticamente.
* Lógica de rendição de navio aprimorada para que seu navio não se renda se o inimigo tiver HP muito menor.
* Lógica de colheita de árvores aprimorada para ignorar árvores não alcançáveis, se possível.
Interface de usuário
* Botões de alternância substituídos por caixas de seleção.
* Várias caixas de diálogo melhoradas para respeitar corretamente a tecla Esc.
* A visualização da população total foi movida dos grandes blocos esquerdos superiores para a barra de ferramentas superior principal.
* Removidas as notificações de fome personalizadas e movidas para as notificações regulares.
* O status de dispensa de notificação agora é persistente (carrega de um salvamento).
* O ícone de aviso de colapso no edifício afetado desaparece quando sua notificação é descartada. A notificação reaparece quando mais terreno sob a construção afetada é modificado.
* Notificações de aviso personalizadas em armazenamentos não desaparecem até que o conteúdo esteja mais de 5% fora do alvo para evitar oscilações.
* As notificações de mensagem agora são recolhidas automaticamente quando há mais de 5 delas.
* Adicione a ação "excluir todo o transporte" na caixa de ferramentas de construção para melhor descoberta.
* A altura do transporte agora mostra a altura correta ao se conectar a outros transportes.
* Remova a barra de título superior da barra de ferramentas inferior e use as dicas de ferramentas para os itens.
* Ao selecionar uma entidade, prefira um veículo se houver duas entidades para escolher. Isso permite selecionar caminhões presos dentro de edifícios.
* Corrigido veículos ociosos não atribuídos que não foram atualizados corretamente na interface do usuário.
* Corrigido uma estimativa incorreta de produção de água no coletor de água da chuva.
* Livro de receitas corrigido que não mostrava algumas receitas como bloqueadas se a entidade proprietária estivesse bloqueada.
* A tecla de atalho corrigida para a dica de ferramenta de preço não funcionava se o editor de transporte fosse ativado por meio da ferramenta de cópia.
* Corrigidas dicas de ferramentas ausentes na visão geral do assentamento, adicionado um link para tutorial sobre saúde.
* Os títulos das estatísticas do produto agora são ordenados por nome.
* Tornou as dicas de ferramentas de combinação de teclas traduzíveis.
* A sobreposição de mineração agora pode ser alternada sem cancelar a seleção atual para construção.
* Os jogos podem ser carregados/salvos clicando duas vezes nos nomes dos arquivos existentes.
* Traduções atualizadas, obrigado a todos que estão contribuindo!
Correções de bugs significativas
* Corrigida a reciclagem de ouro que retornava incorretamente apenas 1/3 do valor esperado.
* Corrigido problema com manutenção gratuita quando o valor da manutenção global excedia a capacidade.
* Contratos corrigidos que, em alguns casos, cobravam mais Unity do que deveriam.
* Corrigida a falha do jogo ao clicar em "continuar" para salvar um arquivo que foi excluído nesse meio tempo.
* Correção da renderização do terreno que mostrava listras mais claras em encostas íngremes.
* Corrigido o colapso do estaleiro que não estava destruindo adequadamente os produtos, potencialmente causando problemas permanentes de radiação.
* Corrigido brilho incorreto do sol e intensidade das sombras quando um jogo foi carregado durante o tempo chuvoso.
Correções de bugs relacionados ao transporte
* Os conectores de transporte agora retornam produtos ao estaleiro quando destruídos (em vez de destruí-los).
* Corrigido canos enterrados que não são mais destruídos quando outro transporte é construído em cima deles.
* Corrigida a fixação do tubo ao pilar que às vezes era orientado incorretamente.
* Corrigido colapso de transporte espontâneo que às vezes acontecia durante flip, conexão ou atualização.
* Pilares de transporte corrigidos que às vezes ficavam presos como um projeto.
* O estado de construção de um transporte (por exemplo, atualização em andamento ou pausa na construção) agora é preservado adequadamente ao uni-lo a outros transportes.
* Corrigida a visualização dos cubos de construção quando o transporte em construção estava conectado a outros transportes.
* Transportes pausados não aceitam mais produtos.
* Os transportes em modo de compensação não são mais produtos em movimento e não aceitam mais produtos.
* Ferramenta de destruição corrigida que selecionava incorretamente todo o transporte quando o cursor estava anteriormente em qualquer outro edifício que não fosse de transporte.
* Ferramenta de destruição de transporte corrigida que não mostrava a visualização de destruição quando pairava repetidamente sobre o mesmo local em um transporte.
Outras correções de bugs
* Racks de servidor não podem mais ser adicionados a data centers não construídos.
* Sobreposição de veículo corrigida que às vezes era exibida para uma classe de veículo incorreta.
* Corrigido o desaparecimento da madeira quando o edital de sobrecarga do caminhão estava ativo.
* Incapacidade corrigida de selecionar colheitadeiras de árvores às vezes.
* Painel edital corrigido para mostrar corretamente os efeitos de editais positivos para a unidade.
* Corrigido excesso de consumo de equipamentos de laboratório no término ou troca da pesquisa.
* Os módulos do depósito de carga agora estão ociosos.
* Corrigido que o farol não estava perdendo progresso quando pausado.
* Edifícios fixos destacando durante a atribuição de rota.
* Renderização corrigida de partículas de fantasmas de construção abaixo das designações de terreno.
* A atualização das máquinas agora remove adequadamente os buffers de produtos obsoletos. Isso significa que o alto-forno II atualizado não aceitará mais minério de ferro, pois não pode nem mesmo processá-lo.
* Caminhões não excedem mais as reservas de outros caminhões ao entregar suas cargas
* Estatísticas de unidade fixas que não continham itens que ultrapassavam o limite de unidade.
* Corrigido algumas receitas que foram desbloqueadas muito cedo ou não eram visíveis na pesquisa.
* Corrigido que recortar e colar um prédio com veículos atribuídos não preservava as atribuições dos veículos.
* Quando as pessoas saem por falta de comida, qualquer morador de rua agora fica devidamente acomodado em seu lugar.
* Corrigida a mineração de designações de canto que às vezes não era possível para grandes escavadeiras.
New feature: Blueprints
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
Nowa funkcja: Plany
* Części fabryki można teraz zapisywać jako plany, które są zachowywane między grami.
* Plany można eksportować i udostępniać innym graczom, kopiując i wklejając ciągi znaków.
Ulepszenia
* Konstrukcja transportowa blokuje teraz filary dla już potwierdzonych segmentów, dając większą kontrolę nad rozmieszczeniem filarów.
* Zoptymalizowane kodowanie zapisu gry, dzięki czemu rozmiar zapisu jest mniejszy o 5-10%.
Poprawki
* Drugi poziom Cargo Depot teraz również spełnia cel zamiast pierwszego poziomu.
* Przydziały między podmiotami są teraz honorowane podczas kopiowania i wklejania projektów.
* Zwiększona maksymalna powierzchnia narzędzi.
* Narzędzia wycinania i kopiowania teraz poprawnie kopiują położenie filarów transportowych.
Balansowy
* Zmniejszono liczbę pracowników wymaganych w gospodarstwach.
* Dodano przepisy na trawienie owoców i maku
* Części fabryki można teraz zapisywać jako plany, które są zachowywane między grami.
* Plany można eksportować i udostępniać innym graczom, kopiując i wklejając ciągi znaków.
Ulepszenia
* Konstrukcja transportowa blokuje teraz filary dla już potwierdzonych segmentów, dając większą kontrolę nad rozmieszczeniem filarów.
* Zoptymalizowane kodowanie zapisu gry, dzięki czemu rozmiar zapisu jest mniejszy o 5-10%.
Poprawki
* Drugi poziom Cargo Depot teraz również spełnia cel zamiast pierwszego poziomu.
* Przydziały między podmiotami są teraz honorowane podczas kopiowania i wklejania projektów.
* Zwiększona maksymalna powierzchnia narzędzi.
* Narzędzia wycinania i kopiowania teraz poprawnie kopiują położenie filarów transportowych.
Balansowy
* Zmniejszono liczbę pracowników wymaganych w gospodarstwach.
* Dodano przepisy na trawienie owoców i maku
New map: Insula mortis
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Nowa mapa: Insula mortis
Ulepszone wrażenia
* Dodano narzędzie do masowej aktualizacji. Po wybraniu obszaru do aktualizacji można użyć wyskakującego okienka, aby wybrać, które jednostki w tym obszarze mają zostać zaktualizowane.
* Dodano kompleksowy samouczek oparty na liście kontrolnej, który poprowadzi nowych graczy przez wczesną fazę gry (można wyłączyć).
* Przerobione i zrestrukturyzowane samouczki, aby lepiej wyjaśniały mechanikę gry, były prostsze w czytaniu i mniej gadatliwe.
* Dodano opcje konfiguracji modów podczas uruchamiania lub ładowania gry. Pozwala to również na dodawanie/usuwanie modów przed załadowaniem gry. Pamiętaj, że nie wszystkie modyfikacje można bezpiecznie dodawać/usuwać z zapisu.
* Wprowadzono do gry nowy łańcuch produkcji cegieł. Cegły mogą być stosowane jako alternatywa dla betonu w elementach konstrukcyjnych. Klocki zostały zaprojektowane tak, aby ułatwić wczesną fazę gry.
Wydajność
* Dalsza optymalizacja renderowania filarów transportowych i dodano LOD, oszczędzając wiele milionów narysowanych trójkątów w dużych fabrykach.
Zmiany równowagi
* Mapa świata nie daje już uchodźców z eksploracji.
* Beacon jest teraz nieskończony z malejącymi zwrotami.
* Zmniejszone wczesne trudności badawcze.
* Usunięto elektronikę z zawalonej wieży radiowej.
* Laboratoria badawcze nie zużywają już Jedności, gdy są bezczynne.
* Znacznie zmniejszono rozmiar bufora łącznika (rozmiar nadal opiera się na prędkościach transportowych połączonych podmiotów).
* Zwiększone zapotrzebowanie na wodę do wytworzenia kwasu 8 z 4 do 6.
* Zmniejszono uzysk wody z czyszczenia 24 toksycznej zawiesiny z 20 do 18.
Zmiany w zachowaniu
* Przypisując pojazd do budynku (np. wieży kopalnianej), przypisz najbliższy.
* Koparki nie wracają już do wieży kopalni po zakończeniu wydobycia, chyba że znajdują się poza obszarem kopalni.
* Oznaczenia zrzutu nie są już wyszukiwane na podstawie bliskości wieży kopalni, ale bliskości pojazdu.
* Ciężarówki do tankowania nie opuszczają teraz stacji paliw, podczas gdy stacja ładuje je większą ilością paliwa.
* Ciężarówki i koparki wolą teraz tankować na stacji benzynowej, która jest przypisana do ich wieży kopalni.
* Ulepszony system priorytetów zadań logistycznych.
* Łącznik transportowy próbuje teraz równomiernie akceptować dane wejściowe ze wszystkich podłączonych portów (wyjścia były już równe). Oznacza to, że złącze zachowuje się tak samo jak moduł równoważący bez włączonych jakichkolwiek priorytetów lub ustawień wymuszania współczynnika.
* Narzędzie do budowy transportów umieszcza teraz złącze w miejscach, w których ma to sens (np. dwa porty wyjściowe skierowane w stronę tej samej płytki).
* Statua konserwacji zapewnia teraz redukcję konserwacji na podstawie liczby operacyjnych statuetek. Redukcja utrzymania pojedynczego posągu została zmniejszona z 5% do 4%, ale każdy dodatkowy posąg daje dodatkową redukcję, która jest o połowę mniejsza niż poprzednia. Na przykład 3 posągi dają teraz 4% + 2% + 1% = 7% całkowitej redukcji konserwacji!
* Możliwe jest teraz odwracanie elementów z mechanicznym wałem, takich jak turbiny i generatory.
* Teraz można umieścić w kolejce dowolny węzeł badawczy, a wszystkie wymagane węzły nadrzędne zostaną automatycznie ustawione w kolejce przed nim.
* Ulepszona logika kapitulacji statku, aby twój statek nie poddał się, jeśli wróg ma znacznie mniej PW.
* Ulepszona logika kombajnu drzew, aby ignorować nieosiągalne drzewa, jeśli to możliwe.
Interfejs użytkownika
* Zastąpiono przyciski przełączania polami wyboru.
* Poprawiono kilka okien dialogowych, aby prawidłowo respektować klawisz Esc.
* Widok całkowitej populacji został przeniesiony z dużego lewego górnego kafelka na główny górny pasek narzędzi.
* Usunięto niestandardowe powiadomienia o głodzie i przeniesiono je do zwykłych powiadomień.
* Status odrzucenia powiadomienia jest teraz stały (ładuje się z zapisu).
* Ikona ostrzeżenia o zawaleniu na budynku, którego to dotyczy, znika po odrzuceniu powiadomienia. Powiadomienie pojawi się ponownie, gdy zmodyfikowany zostanie większy teren pod budynkiem, którego dotyczy problem.
* Niestandardowe powiadomienia ostrzegawcze w magazynach nie znikają, dopóki zawartość nie spadnie o więcej niż 5% od celu, aby zapobiec migotaniu.
* Powiadomienia o wiadomościach są teraz automatycznie zwijane, gdy jest ich więcej niż 5.
* Dodaj akcję „usuń cały transport” do zestawu narzędzi konstrukcyjnych, aby uzyskać lepszą wykrywalność.
* Wysokość transportowa pokazuje teraz prawidłową wysokość podczas łączenia z innymi transportami.
* Usuń górny pasek tytułu z dolnego paska narzędzi i zamiast tego użyj podpowiedzi dla elementów.
* Wybierając podmiot, preferuj pojazd, jeśli do wyboru są dwa podmioty. Pozwala to na wybieranie ciężarówek zaczepionych wewnątrz budynków.
* Naprawiono bezczynne, nieprzypisane pojazdy, które nie zostały poprawnie zaktualizowane w interfejsie użytkownika.
* Naprawiono błędne oszacowanie uzysku wody w zbieraczu wody deszczowej.
* Naprawiono książkę kucharską, która nie pokazywała niektórych przepisów jako zablokowanych, jeśli podmiot będący właścicielem był zablokowany.
* Naprawiono niedziałający klawisz skrótu dla podpowiedzi ceny, jeśli edytor transportu został aktywowany za pomocą narzędzia kopiowania.
* Naprawiono brakujące podpowiedzi w przeglądzie osady, dodano łącze do samouczka dotyczącego zdrowia.
* Tytuły statystyk produktów są teraz uporządkowane według nazwy.
* Umożliwiono przetłumaczenie etykietek klawiszy.
* Nakładkę górniczą można teraz przełączać bez anulowania bieżącego wyboru budowy.
* Gry można ładować/zapisywać, klikając dwukrotnie istniejące nazwy plików.
* Zaktualizowane tłumaczenia, dzięki wszystkim, którzy się do tego przyczyniają!
Znaczące poprawki błędów
* Naprawiono recykling złota, który nieprawidłowo zwracał tylko 1/3 oczekiwanej wartości.
* Naprawiono problem z bezpłatną konserwacją, gdy globalna kwota konserwacji przekraczała pojemność.
* Naprawiono kontrakty, które w niektórych przypadkach wymagały więcej Jedności niż powinny.
* Naprawiono awarię gry po kliknięciu „kontynuuj” dla pliku zapisu, który został w międzyczasie usunięty.
* Naprawiono renderowanie terenu, które pokazywało jaśniejsze pasy na stromych zboczach.
* Naprawiono zawalenie się stoczni, które niewłaściwie niszczyło produkty, potencjalnie powodując trwałe problemy z promieniowaniem.
* Naprawiono nieprawidłową jasność słońca i intensywność cieni, gdy gra była ładowana podczas deszczowej pogody.
Poprawki błędów związanych z transportem
* Łączniki transportowe zwracają teraz produkty do stoczni po ich zniszczeniu (zamiast ich niszczenia).
* Naprawiono zakopane rury, które nie są już niszczone, gdy budowany jest na nich inny transport.
* Naprawiono mocowanie rur do słupka, które czasami było nieprawidłowo zorientowane.
* Naprawiono spontaniczne załamanie się transportu, które czasami zdarzało się podczas odwracania, łączenia lub aktualizacji.
* Naprawiono filary transportowe, które czasami zacinały się jako plan.
* Stan konstrukcyjny transportowca (np. trwająca modernizacja lub przerwa w budowie) jest teraz prawidłowo zachowywany podczas łączenia go z innymi transportowcami.
* Naprawiono wizualizację kostek konstrukcyjnych, gdy transport w budowie był połączony z innymi transportami.
* Wstrzymane transporty nie przyjmują już produktów.
* Transporty w trybie rozliczeniowym nie przenoszą już produktów i nie przyjmują już produktów.
* Naprawiono narzędzie niszczenia, które nieprawidłowo wybierało cały transport, gdy kursor znajdował się wcześniej na jakimkolwiek innym budynku niezwiązanym z transportem.
* Naprawiono narzędzie do niszczenia transportu, które nie pokazywało podglądu zniszczenia po wielokrotnym najechaniu kursorem na to samo miejsce na transporcie.
Inne poprawki błędów
* Szaf serwerowych nie można już dodawać do niezbudowanych centrów danych.
* Naprawiono nakładkę pojazdu, która czasami była wyświetlana dla nieprawidłowej klasy pojazdu.
* Naprawiono znikanie drewna, gdy edykt przeciążenia ciężarówki był aktywny.
* Naprawiono czasami niemożność wybrania zbieraczy drzew.
* Naprawiono panel edyktów, aby poprawnie wyświetlał efekty edyktów pozytywnych dla jedności.
* Naprawiono nadmierne zużycie sprzętu laboratoryjnego po zakończeniu lub zmianie badań.
* Moduły magazynu ładunków mają teraz stan bezczynności.
* Naprawiono, że latarnia nie traciła postępu po wstrzymaniu.
* Naprawiono podświetlanie budynków podczas wyznaczania trasy.
* Naprawiono renderowanie cząstek duchów budynków poniżej oznaczeń terenu.
* Aktualizacja maszyn teraz prawidłowo przycina przestarzałe bufory produktów. Oznacza to, że ulepszony Wielki Piec II nie będzie już przyjmował rudy żelaza, ponieważ nie może jej nawet przetwarzać.
* Ciężarówki nie przekraczają już rezerwacji innych ciężarówek podczas dostarczania ładunku
* Naprawiono statystyki jedności, które nie zawierały przedmiotów przekraczających limit jedności.
* Naprawiono niektóre przepisy, które zostały odblokowane zbyt wcześnie lub nie były widoczne w badaniach.
* Naprawiono to, że wycinanie i wklejanie budynku z przypisanymi pojazdami nie zachowywało przypisań pojazdów.
* Kiedy ludzie wyjeżdżają z powodu braku jedzenia, każdy bezdomny zostanie teraz odpowiednio zakwaterowany na swoim miejscu.
* Naprawiono wydobywanie oznaczeń narożników, które czasami nie było możliwe w przypadku dużych koparek.
Ulepszone wrażenia
* Dodano narzędzie do masowej aktualizacji. Po wybraniu obszaru do aktualizacji można użyć wyskakującego okienka, aby wybrać, które jednostki w tym obszarze mają zostać zaktualizowane.
* Dodano kompleksowy samouczek oparty na liście kontrolnej, który poprowadzi nowych graczy przez wczesną fazę gry (można wyłączyć).
* Przerobione i zrestrukturyzowane samouczki, aby lepiej wyjaśniały mechanikę gry, były prostsze w czytaniu i mniej gadatliwe.
* Dodano opcje konfiguracji modów podczas uruchamiania lub ładowania gry. Pozwala to również na dodawanie/usuwanie modów przed załadowaniem gry. Pamiętaj, że nie wszystkie modyfikacje można bezpiecznie dodawać/usuwać z zapisu.
* Wprowadzono do gry nowy łańcuch produkcji cegieł. Cegły mogą być stosowane jako alternatywa dla betonu w elementach konstrukcyjnych. Klocki zostały zaprojektowane tak, aby ułatwić wczesną fazę gry.
Wydajność
* Dalsza optymalizacja renderowania filarów transportowych i dodano LOD, oszczędzając wiele milionów narysowanych trójkątów w dużych fabrykach.
Zmiany równowagi
* Mapa świata nie daje już uchodźców z eksploracji.
* Beacon jest teraz nieskończony z malejącymi zwrotami.
* Zmniejszone wczesne trudności badawcze.
* Usunięto elektronikę z zawalonej wieży radiowej.
* Laboratoria badawcze nie zużywają już Jedności, gdy są bezczynne.
* Znacznie zmniejszono rozmiar bufora łącznika (rozmiar nadal opiera się na prędkościach transportowych połączonych podmiotów).
* Zwiększone zapotrzebowanie na wodę do wytworzenia kwasu 8 z 4 do 6.
* Zmniejszono uzysk wody z czyszczenia 24 toksycznej zawiesiny z 20 do 18.
Zmiany w zachowaniu
* Przypisując pojazd do budynku (np. wieży kopalnianej), przypisz najbliższy.
* Koparki nie wracają już do wieży kopalni po zakończeniu wydobycia, chyba że znajdują się poza obszarem kopalni.
* Oznaczenia zrzutu nie są już wyszukiwane na podstawie bliskości wieży kopalni, ale bliskości pojazdu.
* Ciężarówki do tankowania nie opuszczają teraz stacji paliw, podczas gdy stacja ładuje je większą ilością paliwa.
* Ciężarówki i koparki wolą teraz tankować na stacji benzynowej, która jest przypisana do ich wieży kopalni.
* Ulepszony system priorytetów zadań logistycznych.
* Łącznik transportowy próbuje teraz równomiernie akceptować dane wejściowe ze wszystkich podłączonych portów (wyjścia były już równe). Oznacza to, że złącze zachowuje się tak samo jak moduł równoważący bez włączonych jakichkolwiek priorytetów lub ustawień wymuszania współczynnika.
* Narzędzie do budowy transportów umieszcza teraz złącze w miejscach, w których ma to sens (np. dwa porty wyjściowe skierowane w stronę tej samej płytki).
* Statua konserwacji zapewnia teraz redukcję konserwacji na podstawie liczby operacyjnych statuetek. Redukcja utrzymania pojedynczego posągu została zmniejszona z 5% do 4%, ale każdy dodatkowy posąg daje dodatkową redukcję, która jest o połowę mniejsza niż poprzednia. Na przykład 3 posągi dają teraz 4% + 2% + 1% = 7% całkowitej redukcji konserwacji!
* Możliwe jest teraz odwracanie elementów z mechanicznym wałem, takich jak turbiny i generatory.
* Teraz można umieścić w kolejce dowolny węzeł badawczy, a wszystkie wymagane węzły nadrzędne zostaną automatycznie ustawione w kolejce przed nim.
* Ulepszona logika kapitulacji statku, aby twój statek nie poddał się, jeśli wróg ma znacznie mniej PW.
* Ulepszona logika kombajnu drzew, aby ignorować nieosiągalne drzewa, jeśli to możliwe.
Interfejs użytkownika
* Zastąpiono przyciski przełączania polami wyboru.
* Poprawiono kilka okien dialogowych, aby prawidłowo respektować klawisz Esc.
* Widok całkowitej populacji został przeniesiony z dużego lewego górnego kafelka na główny górny pasek narzędzi.
* Usunięto niestandardowe powiadomienia o głodzie i przeniesiono je do zwykłych powiadomień.
* Status odrzucenia powiadomienia jest teraz stały (ładuje się z zapisu).
* Ikona ostrzeżenia o zawaleniu na budynku, którego to dotyczy, znika po odrzuceniu powiadomienia. Powiadomienie pojawi się ponownie, gdy zmodyfikowany zostanie większy teren pod budynkiem, którego dotyczy problem.
* Niestandardowe powiadomienia ostrzegawcze w magazynach nie znikają, dopóki zawartość nie spadnie o więcej niż 5% od celu, aby zapobiec migotaniu.
* Powiadomienia o wiadomościach są teraz automatycznie zwijane, gdy jest ich więcej niż 5.
* Dodaj akcję „usuń cały transport” do zestawu narzędzi konstrukcyjnych, aby uzyskać lepszą wykrywalność.
* Wysokość transportowa pokazuje teraz prawidłową wysokość podczas łączenia z innymi transportami.
* Usuń górny pasek tytułu z dolnego paska narzędzi i zamiast tego użyj podpowiedzi dla elementów.
* Wybierając podmiot, preferuj pojazd, jeśli do wyboru są dwa podmioty. Pozwala to na wybieranie ciężarówek zaczepionych wewnątrz budynków.
* Naprawiono bezczynne, nieprzypisane pojazdy, które nie zostały poprawnie zaktualizowane w interfejsie użytkownika.
* Naprawiono błędne oszacowanie uzysku wody w zbieraczu wody deszczowej.
* Naprawiono książkę kucharską, która nie pokazywała niektórych przepisów jako zablokowanych, jeśli podmiot będący właścicielem był zablokowany.
* Naprawiono niedziałający klawisz skrótu dla podpowiedzi ceny, jeśli edytor transportu został aktywowany za pomocą narzędzia kopiowania.
* Naprawiono brakujące podpowiedzi w przeglądzie osady, dodano łącze do samouczka dotyczącego zdrowia.
* Tytuły statystyk produktów są teraz uporządkowane według nazwy.
* Umożliwiono przetłumaczenie etykietek klawiszy.
* Nakładkę górniczą można teraz przełączać bez anulowania bieżącego wyboru budowy.
* Gry można ładować/zapisywać, klikając dwukrotnie istniejące nazwy plików.
* Zaktualizowane tłumaczenia, dzięki wszystkim, którzy się do tego przyczyniają!
Znaczące poprawki błędów
* Naprawiono recykling złota, który nieprawidłowo zwracał tylko 1/3 oczekiwanej wartości.
* Naprawiono problem z bezpłatną konserwacją, gdy globalna kwota konserwacji przekraczała pojemność.
* Naprawiono kontrakty, które w niektórych przypadkach wymagały więcej Jedności niż powinny.
* Naprawiono awarię gry po kliknięciu „kontynuuj” dla pliku zapisu, który został w międzyczasie usunięty.
* Naprawiono renderowanie terenu, które pokazywało jaśniejsze pasy na stromych zboczach.
* Naprawiono zawalenie się stoczni, które niewłaściwie niszczyło produkty, potencjalnie powodując trwałe problemy z promieniowaniem.
* Naprawiono nieprawidłową jasność słońca i intensywność cieni, gdy gra była ładowana podczas deszczowej pogody.
Poprawki błędów związanych z transportem
* Łączniki transportowe zwracają teraz produkty do stoczni po ich zniszczeniu (zamiast ich niszczenia).
* Naprawiono zakopane rury, które nie są już niszczone, gdy budowany jest na nich inny transport.
* Naprawiono mocowanie rur do słupka, które czasami było nieprawidłowo zorientowane.
* Naprawiono spontaniczne załamanie się transportu, które czasami zdarzało się podczas odwracania, łączenia lub aktualizacji.
* Naprawiono filary transportowe, które czasami zacinały się jako plan.
* Stan konstrukcyjny transportowca (np. trwająca modernizacja lub przerwa w budowie) jest teraz prawidłowo zachowywany podczas łączenia go z innymi transportowcami.
* Naprawiono wizualizację kostek konstrukcyjnych, gdy transport w budowie był połączony z innymi transportami.
* Wstrzymane transporty nie przyjmują już produktów.
* Transporty w trybie rozliczeniowym nie przenoszą już produktów i nie przyjmują już produktów.
* Naprawiono narzędzie niszczenia, które nieprawidłowo wybierało cały transport, gdy kursor znajdował się wcześniej na jakimkolwiek innym budynku niezwiązanym z transportem.
* Naprawiono narzędzie do niszczenia transportu, które nie pokazywało podglądu zniszczenia po wielokrotnym najechaniu kursorem na to samo miejsce na transporcie.
Inne poprawki błędów
* Szaf serwerowych nie można już dodawać do niezbudowanych centrów danych.
* Naprawiono nakładkę pojazdu, która czasami była wyświetlana dla nieprawidłowej klasy pojazdu.
* Naprawiono znikanie drewna, gdy edykt przeciążenia ciężarówki był aktywny.
* Naprawiono czasami niemożność wybrania zbieraczy drzew.
* Naprawiono panel edyktów, aby poprawnie wyświetlał efekty edyktów pozytywnych dla jedności.
* Naprawiono nadmierne zużycie sprzętu laboratoryjnego po zakończeniu lub zmianie badań.
* Moduły magazynu ładunków mają teraz stan bezczynności.
* Naprawiono, że latarnia nie traciła postępu po wstrzymaniu.
* Naprawiono podświetlanie budynków podczas wyznaczania trasy.
* Naprawiono renderowanie cząstek duchów budynków poniżej oznaczeń terenu.
* Aktualizacja maszyn teraz prawidłowo przycina przestarzałe bufory produktów. Oznacza to, że ulepszony Wielki Piec II nie będzie już przyjmował rudy żelaza, ponieważ nie może jej nawet przetwarzać.
* Ciężarówki nie przekraczają już rezerwacji innych ciężarówek podczas dostarczania ładunku
* Naprawiono statystyki jedności, które nie zawierały przedmiotów przekraczających limit jedności.
* Naprawiono niektóre przepisy, które zostały odblokowane zbyt wcześnie lub nie były widoczne w badaniach.
* Naprawiono to, że wycinanie i wklejanie budynku z przypisanymi pojazdami nie zachowywało przypisań pojazdów.
* Kiedy ludzie wyjeżdżają z powodu braku jedzenia, każdy bezdomny zostanie teraz odpowiednio zakwaterowany na swoim miejscu.
* Naprawiono wydobywanie oznaczeń narożników, które czasami nie było możliwe w przypadku dużych koparek.
New map: Insula mortis
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
نقشه جدید: Insula Mortis
تجربه بهبود یافته
* اضافه شدن ابزار ارتقاء انبوه. هنگامی که یک منطقه برای ارتقاء انتخاب می شود، می توان از یک پنجره بازشو برای انتخاب نهادهای موجود در آن منطقه استفاده کرد.
* آموزش جامع مبتنی بر چک لیست اضافه شده است که بازیکنان جدید را در بازی اولیه راهنمایی می کند (می توان آن را غیرفعال کرد).
* آموزشهای بازسازیشده و بازسازیشده برای توضیح بهتر مکانیک بازی، خواندن سادهتر و کمتر پرمخاطب بودن.
* اضافه شدن گزینه های پیکربندی مودها هنگام شروع یا بارگیری یک بازی. این همچنین به شما اجازه می دهد تا قبل از بارگیری یک بازی، مدها را اضافه یا حذف کنید. توجه داشته باشید که همه مودها را نمی توان با خیال راحت از یک ذخیره اضافه/حذف کرد.
* زنجیره تولید آجر جدیدی را وارد بازی کرد. از آجر می توان به عنوان جایگزینی برای بتن در قطعات ساختمانی استفاده کرد. آجرها طوری طراحی شده اند که بازی اولیه را کمی آسان تر می کنند.
کارایی
* بهینه سازی بیشتر ستون های حمل و نقل و LOD های اضافه شده، که باعث صرفه جویی در میلیون ها مثلث ترسیم شده در کارخانه های بزرگ می شود.
تعادل تغییر می کند
* نقشه جهان دیگر پناهندگان از اکتشافات را نمی دهد.
* Beacon اکنون بی نهایت با بازدهی رو به کاهش است.
* کاهش مشکلات تحقیقات اولیه.
* وسایل الکترونیکی از برج رادیویی فروریخته برداشته شد.
* آزمایشگاه های تحقیقاتی دیگر یونیتی را در حالت بیکار مصرف نمی کنند.
* اندازه بافر کانکتور به میزان قابل توجهی کاهش یافت (اندازه هنوز بر اساس سرعت انتقال موجودیت های متصل است).
* افزایش نیاز آب برای ساخت 8 اسید از 4 به 6.
* کاهش بازده آب از تمیز کردن 24 دوغاب سمی از 20 به 18.
تغییر رفتار
* هنگام تخصیص وسیله نقلیه به یک ساختمان (مثلاً برج معدن)، نزدیکترین آن را تعیین کنید.
* بیل مکانیکی پس از پایان استخراج دیگر به برج معدن باز نمی گردد، مگر اینکه خارج از محدوده معدن باشند.
* نام های تخلیه دیگر بر اساس نزدیکی به برج معدن جستجو نمی شوند، بلکه بر اساس نزدیکی به وسیله نقلیه.
* کامیونهای سوخترسان در حال حاضر جایگاههای سوخت را ترک نمیکنند، در حالی که جایگاه همچنان سوخت بیشتری را در آنها بارگیری میکند.
* کامیون ها و بیل مکانیکی ها اکنون ترجیح می دهند در جایگاه سوختی که به برج معدن آنها اختصاص داده شده است، سوخت گیری کنند.
* بهبود سیستم اولویت شغلی لجستیک.
* رابط حمل و نقل اکنون سعی می کند ورودی ها را به طور یکنواخت از همه پورت های متصل بپذیرد (خروجی ها قبلاً یکسان بودند). این بدان معنی است که یک اتصال دهنده رفتاری معادل با یک متعادل کننده بدون هیچ اولویت یا تنظیمات اعمال نسبتی دارد.
* ابزار ساخت و ساز Transports اکنون یک کانکتور را در مکان هایی که منطقی است قرار می دهد (مثلاً دو پورت خروجی رو به یک کاشی).
* مجسمه نگهداری در حال حاضر کاهش تعمیر و نگهداری را بر اساس تعداد مجسمه های عملیاتی فراهم می کند. کاهش تعمیر و نگهداری یک مجسمه از 5% به 4% کاهش یافته است، اما هر مجسمه اضافی کاهش بیشتری را ایجاد می کند که نصف مجسمه قبلی است. مثلا 3 مجسمه الان 4% + 2% + 1% = 7% کاهش کل تعمیر و نگهداری میده!
* در حال حاضر امکان چرخاندن موجودات با شفت مکانیکی مانند توربین ها و ژنراتورها وجود دارد.
* اکنون می توان هر گره تحقیقاتی را در صف قرار داد و تمام گره های والد مورد نیاز قبل از آن به طور خودکار در صف قرار می گیرند.
* منطق تسلیم کشتی بهبود یافته به طوری که کشتی شما تسلیم نخواهد شد اگر دشمن دارای HP بسیار کمتری باشد.
* منطق برداشت درخت بهبود یافته برای نادیده گرفتن درختان غیر قابل دسترس در صورت امکان.
رابط کاربری
* دکمه های جابجایی با کادرهای چک جایگزین شدند.
* چندین دیالوگ بهبود یافته تا کلید Esc را به درستی رعایت کند.
* نمای کل جمعیت از کاشی های بزرگ بالا سمت چپ به نوار ابزار اصلی بالا منتقل شد.
* اعلان های گرسنگی سفارشی را حذف کرد و آنها را به اعلان های معمولی منتقل کرد.
* وضعیت اخراج اعلان اکنون ثابت است (بارگیری از یک ذخیره).
* نماد هشدار فروپاشی در ساختمان آسیب دیده هنگامی که اعلان آن نادیده گرفته می شود ناپدید می شود. هنگامی که زمین های بیشتری در زیر ساختمان آسیب دیده اصلاح شود، اعلان دوباره ظاهر می شود.
* اعلانهای اخطار سفارشی در حافظهها تا زمانی که محتویات بیش از 5 درصد از هدف خود کاهش پیدا نکنند، از بین نمیروند تا از سوسو زدن جلوگیری شود.
* اعلانهای پیام اکنون در صورت وجود بیش از 5 مورد به صورت خودکار جمع میشوند.
* برای قابلیت شناسایی بهتر، اقدام "حذف کل حمل و نقل" را به جعبه ابزار ساخت و ساز اضافه کنید.
* ارتفاع حمل و نقل اکنون ارتفاع صحیح را هنگام اتصال به سایر وسایل نقلیه نشان می دهد.
* نوار عنوان بالا را از نوار ابزار پایین بردارید و به جای آن از نکات ابزار برای موارد استفاده کنید.
* هنگام انتخاب یک نهاد، اگر دو نهاد برای انتخاب وجود دارد، وسیله نقلیه را ترجیح دهید. این اجازه می دهد تا کامیون های بریده شده در داخل ساختمان ها را انتخاب کنید.
* وسایل نقلیه بیکار غیر اختصاص داده شده را که به درستی در UI به روز نشده بودند، رفع کرد.
* برآورد نادرست بازده آب در دستگاه برداشت آب باران رفع شد.
* کتاب دستور العمل ثابت که اگر نهاد مالک قفل شده بود، برخی از دستور العمل ها را قفل نشان نمی داد.
* اگر ویرایشگر حمل و نقل از طریق ابزار کپی فعال می شد، کلید میانبر ثابت برای راهنمای قیمت کار نمی کرد.
* نکات گمشده ابزار در نمای کلی حل و فصل رفع شد، پیوندی برای آموزش در مورد سلامت اضافه شد.
* عناوین آمار محصولات اکنون بر اساس نام مرتب می شوند.
* نکات کلیدی ابزار قابل ترجمه را ساخته است.
* اکنون می توان بدون لغو انتخاب فعلی برای ساختمان، روکش استخراج را تغییر داد.
* بازی ها را می توان با دوبار کلیک کردن روی نام فایل های موجود بارگیری/ذخیره کرد.
* ترجمه های به روز شده، با تشکر از همه کسانی که مشارکت دارند!
رفع اشکال قابل توجه
* بازیافت طلا که به اشتباه فقط 1/3 ارزش مورد انتظار را برمی گرداند، رفع شد.
* رفع مشکل تعمیر و نگهداری رایگان هنگامی که مقدار نگهداری جهانی از ظرفیت فراتر رفت.
* قراردادهای ثابتی که در برخی موارد یونیتی بیش از آنچه که باید داشته باشند، هزینه می کردند.
* رفع خرابی بازی هنگام کلیک کردن روی "ادامه" برای یک فایل ذخیره که در همین حین حذف شده است.
* رندر زمین ثابت که نوارهای سبک تری را در شیب های تند نشان می داد.
* ریزش کارخانه کشتی سازی که به درستی محصولات را از بین نمی برد، به طور بالقوه باعث ایجاد مشکلات دائمی تشعشعات کشتی سازی شد.
* روشنایی نادرست خورشید و شدت سایهها در هنگام بارگیری بازی در هوای بارانی ثابت شد.
رفع اشکال مربوط به حمل و نقل
* اتصال دهنده های حمل و نقل اکنون محصولات را در صورت تخریب (به جای از بین بردن) به کارخانه کشتی سازی باز می گرداند.
* لوله های مدفون را ثابت کرد که وقتی حمل و نقل دیگری در بالای آنها ساخته می شود دیگر از بین نمی روند.
* اتصال لوله به ستونی که گاهی اوقات جهت گیری نادرست داشت، ثابت شد.
* فروپاشی حمل و نقل خود به خودی که گاهی در حین تلنگر، اتصال یا ارتقا رخ می داد، ثابت شد.
* ستون های حمل و نقل را که گاهاً به عنوان نقشه گیر می کردند، ثابت کرد.
* وضعیت ساخت یک حمل و نقل (مثلاً ارتقاء مداوم یا توقف ساخت و ساز) اکنون هنگام پیوستن به حمل و نقل دیگر به درستی حفظ می شود.
* تجسم مکعب های ساخت و ساز ثابت زمانی که حمل و نقل در حال ساخت به حمل و نقل های دیگر متصل شد.
* حمل و نقل متوقف شده دیگر محصولات را نمی پذیرد.
* حمل و نقل در حالت تسویه، دیگر محصولات متحرک نیستند و دیگر محصولات را نمی پذیرند.
* ابزار تخریب ثابت که به اشتباه کل حمل و نقل را انتخاب می کرد، زمانی که مکان نما قبلاً روی هر ساختمان غیر حمل و نقل دیگری قرار داشت.
* ابزار از بین بردن حمل و نقل ثابت که وقتی مکرراً روی همان نقطه در یک حمل و نقل قرار می گرفت، پیش نمایش تخریب را نشان نمی داد.
رفع اشکال دیگر
* قفسه های سرور دیگر نمی توانند به مراکز داده ساخته نشده اضافه شوند.
* روکش وسیله نقلیه ثابت که گاهی اوقات برای کلاس خودرو نادرست نشان داده می شد.
* رفع ناپدید شدن چوب هنگامی که فرمان اضافه بار کامیون فعال بود.
* رفع عدم توانایی در انتخاب دروگرهای درختی گاهی اوقات.
* پانل فرمان ثابت برای نشان دادن صحیح اثرات احکام وحدت مثبت.
* مصرف اضافی تجهیزات آزمایشگاهی در پایان یا تغییر تحقیقات ثابت شد.
* ماژول های انبار محموله اکنون در حالت بیکار هستند.
* ثابت شد که چراغ هنگام توقف، پیشرفت خود را از دست نمی دهد.
* برجسته سازی ساختمان ها در طول تعیین مسیر.
* رندر ثابت ذرات ارواح ساختمان در زیر تعیین زمین.
* ارتقاء ماشینها اکنون به درستی بافرهای محصولات منسوخ شده را هرس میکند. این بدان معنی است که کوره بلند II ارتقا یافته دیگر سنگ آهن را نمی پذیرد زیرا حتی نمی تواند آن را فرآوری کند.
* کامیون ها هنگام تحویل محموله های خود دیگر از رزرو کامیون های دیگر تجاوز نمی کنند
* آمار وحدت ثابت که حاوی مواردی نبود که بیش از سقف وحدت باشد.
* برخی از دستور العمل هایی که خیلی زود باز شده بودند یا در تحقیقات قابل مشاهده نبودند، رفع شد.
* ثابت شد که برش و چسباندن یک ساختمان با وسایل نقلیه اختصاص داده شده، تکالیف وسایل نقلیه را حفظ نکرده است.
* وقتی مردم به دلیل کمبود غذا می روند، هر بی خانمانی اکنون به درستی در جای خود اسکان داده می شود.
* معادن ثابت تعیین گوشه ها که گاهی برای بیل های بزرگ امکان پذیر نبود.
تجربه بهبود یافته
* اضافه شدن ابزار ارتقاء انبوه. هنگامی که یک منطقه برای ارتقاء انتخاب می شود، می توان از یک پنجره بازشو برای انتخاب نهادهای موجود در آن منطقه استفاده کرد.
* آموزش جامع مبتنی بر چک لیست اضافه شده است که بازیکنان جدید را در بازی اولیه راهنمایی می کند (می توان آن را غیرفعال کرد).
* آموزشهای بازسازیشده و بازسازیشده برای توضیح بهتر مکانیک بازی، خواندن سادهتر و کمتر پرمخاطب بودن.
* اضافه شدن گزینه های پیکربندی مودها هنگام شروع یا بارگیری یک بازی. این همچنین به شما اجازه می دهد تا قبل از بارگیری یک بازی، مدها را اضافه یا حذف کنید. توجه داشته باشید که همه مودها را نمی توان با خیال راحت از یک ذخیره اضافه/حذف کرد.
* زنجیره تولید آجر جدیدی را وارد بازی کرد. از آجر می توان به عنوان جایگزینی برای بتن در قطعات ساختمانی استفاده کرد. آجرها طوری طراحی شده اند که بازی اولیه را کمی آسان تر می کنند.
کارایی
* بهینه سازی بیشتر ستون های حمل و نقل و LOD های اضافه شده، که باعث صرفه جویی در میلیون ها مثلث ترسیم شده در کارخانه های بزرگ می شود.
تعادل تغییر می کند
* نقشه جهان دیگر پناهندگان از اکتشافات را نمی دهد.
* Beacon اکنون بی نهایت با بازدهی رو به کاهش است.
* کاهش مشکلات تحقیقات اولیه.
* وسایل الکترونیکی از برج رادیویی فروریخته برداشته شد.
* آزمایشگاه های تحقیقاتی دیگر یونیتی را در حالت بیکار مصرف نمی کنند.
* اندازه بافر کانکتور به میزان قابل توجهی کاهش یافت (اندازه هنوز بر اساس سرعت انتقال موجودیت های متصل است).
* افزایش نیاز آب برای ساخت 8 اسید از 4 به 6.
* کاهش بازده آب از تمیز کردن 24 دوغاب سمی از 20 به 18.
تغییر رفتار
* هنگام تخصیص وسیله نقلیه به یک ساختمان (مثلاً برج معدن)، نزدیکترین آن را تعیین کنید.
* بیل مکانیکی پس از پایان استخراج دیگر به برج معدن باز نمی گردد، مگر اینکه خارج از محدوده معدن باشند.
* نام های تخلیه دیگر بر اساس نزدیکی به برج معدن جستجو نمی شوند، بلکه بر اساس نزدیکی به وسیله نقلیه.
* کامیونهای سوخترسان در حال حاضر جایگاههای سوخت را ترک نمیکنند، در حالی که جایگاه همچنان سوخت بیشتری را در آنها بارگیری میکند.
* کامیون ها و بیل مکانیکی ها اکنون ترجیح می دهند در جایگاه سوختی که به برج معدن آنها اختصاص داده شده است، سوخت گیری کنند.
* بهبود سیستم اولویت شغلی لجستیک.
* رابط حمل و نقل اکنون سعی می کند ورودی ها را به طور یکنواخت از همه پورت های متصل بپذیرد (خروجی ها قبلاً یکسان بودند). این بدان معنی است که یک اتصال دهنده رفتاری معادل با یک متعادل کننده بدون هیچ اولویت یا تنظیمات اعمال نسبتی دارد.
* ابزار ساخت و ساز Transports اکنون یک کانکتور را در مکان هایی که منطقی است قرار می دهد (مثلاً دو پورت خروجی رو به یک کاشی).
* مجسمه نگهداری در حال حاضر کاهش تعمیر و نگهداری را بر اساس تعداد مجسمه های عملیاتی فراهم می کند. کاهش تعمیر و نگهداری یک مجسمه از 5% به 4% کاهش یافته است، اما هر مجسمه اضافی کاهش بیشتری را ایجاد می کند که نصف مجسمه قبلی است. مثلا 3 مجسمه الان 4% + 2% + 1% = 7% کاهش کل تعمیر و نگهداری میده!
* در حال حاضر امکان چرخاندن موجودات با شفت مکانیکی مانند توربین ها و ژنراتورها وجود دارد.
* اکنون می توان هر گره تحقیقاتی را در صف قرار داد و تمام گره های والد مورد نیاز قبل از آن به طور خودکار در صف قرار می گیرند.
* منطق تسلیم کشتی بهبود یافته به طوری که کشتی شما تسلیم نخواهد شد اگر دشمن دارای HP بسیار کمتری باشد.
* منطق برداشت درخت بهبود یافته برای نادیده گرفتن درختان غیر قابل دسترس در صورت امکان.
رابط کاربری
* دکمه های جابجایی با کادرهای چک جایگزین شدند.
* چندین دیالوگ بهبود یافته تا کلید Esc را به درستی رعایت کند.
* نمای کل جمعیت از کاشی های بزرگ بالا سمت چپ به نوار ابزار اصلی بالا منتقل شد.
* اعلان های گرسنگی سفارشی را حذف کرد و آنها را به اعلان های معمولی منتقل کرد.
* وضعیت اخراج اعلان اکنون ثابت است (بارگیری از یک ذخیره).
* نماد هشدار فروپاشی در ساختمان آسیب دیده هنگامی که اعلان آن نادیده گرفته می شود ناپدید می شود. هنگامی که زمین های بیشتری در زیر ساختمان آسیب دیده اصلاح شود، اعلان دوباره ظاهر می شود.
* اعلانهای اخطار سفارشی در حافظهها تا زمانی که محتویات بیش از 5 درصد از هدف خود کاهش پیدا نکنند، از بین نمیروند تا از سوسو زدن جلوگیری شود.
* اعلانهای پیام اکنون در صورت وجود بیش از 5 مورد به صورت خودکار جمع میشوند.
* برای قابلیت شناسایی بهتر، اقدام "حذف کل حمل و نقل" را به جعبه ابزار ساخت و ساز اضافه کنید.
* ارتفاع حمل و نقل اکنون ارتفاع صحیح را هنگام اتصال به سایر وسایل نقلیه نشان می دهد.
* نوار عنوان بالا را از نوار ابزار پایین بردارید و به جای آن از نکات ابزار برای موارد استفاده کنید.
* هنگام انتخاب یک نهاد، اگر دو نهاد برای انتخاب وجود دارد، وسیله نقلیه را ترجیح دهید. این اجازه می دهد تا کامیون های بریده شده در داخل ساختمان ها را انتخاب کنید.
* وسایل نقلیه بیکار غیر اختصاص داده شده را که به درستی در UI به روز نشده بودند، رفع کرد.
* برآورد نادرست بازده آب در دستگاه برداشت آب باران رفع شد.
* کتاب دستور العمل ثابت که اگر نهاد مالک قفل شده بود، برخی از دستور العمل ها را قفل نشان نمی داد.
* اگر ویرایشگر حمل و نقل از طریق ابزار کپی فعال می شد، کلید میانبر ثابت برای راهنمای قیمت کار نمی کرد.
* نکات گمشده ابزار در نمای کلی حل و فصل رفع شد، پیوندی برای آموزش در مورد سلامت اضافه شد.
* عناوین آمار محصولات اکنون بر اساس نام مرتب می شوند.
* نکات کلیدی ابزار قابل ترجمه را ساخته است.
* اکنون می توان بدون لغو انتخاب فعلی برای ساختمان، روکش استخراج را تغییر داد.
* بازی ها را می توان با دوبار کلیک کردن روی نام فایل های موجود بارگیری/ذخیره کرد.
* ترجمه های به روز شده، با تشکر از همه کسانی که مشارکت دارند!
رفع اشکال قابل توجه
* بازیافت طلا که به اشتباه فقط 1/3 ارزش مورد انتظار را برمی گرداند، رفع شد.
* رفع مشکل تعمیر و نگهداری رایگان هنگامی که مقدار نگهداری جهانی از ظرفیت فراتر رفت.
* قراردادهای ثابتی که در برخی موارد یونیتی بیش از آنچه که باید داشته باشند، هزینه می کردند.
* رفع خرابی بازی هنگام کلیک کردن روی "ادامه" برای یک فایل ذخیره که در همین حین حذف شده است.
* رندر زمین ثابت که نوارهای سبک تری را در شیب های تند نشان می داد.
* ریزش کارخانه کشتی سازی که به درستی محصولات را از بین نمی برد، به طور بالقوه باعث ایجاد مشکلات دائمی تشعشعات کشتی سازی شد.
* روشنایی نادرست خورشید و شدت سایهها در هنگام بارگیری بازی در هوای بارانی ثابت شد.
رفع اشکال مربوط به حمل و نقل
* اتصال دهنده های حمل و نقل اکنون محصولات را در صورت تخریب (به جای از بین بردن) به کارخانه کشتی سازی باز می گرداند.
* لوله های مدفون را ثابت کرد که وقتی حمل و نقل دیگری در بالای آنها ساخته می شود دیگر از بین نمی روند.
* اتصال لوله به ستونی که گاهی اوقات جهت گیری نادرست داشت، ثابت شد.
* فروپاشی حمل و نقل خود به خودی که گاهی در حین تلنگر، اتصال یا ارتقا رخ می داد، ثابت شد.
* ستون های حمل و نقل را که گاهاً به عنوان نقشه گیر می کردند، ثابت کرد.
* وضعیت ساخت یک حمل و نقل (مثلاً ارتقاء مداوم یا توقف ساخت و ساز) اکنون هنگام پیوستن به حمل و نقل دیگر به درستی حفظ می شود.
* تجسم مکعب های ساخت و ساز ثابت زمانی که حمل و نقل در حال ساخت به حمل و نقل های دیگر متصل شد.
* حمل و نقل متوقف شده دیگر محصولات را نمی پذیرد.
* حمل و نقل در حالت تسویه، دیگر محصولات متحرک نیستند و دیگر محصولات را نمی پذیرند.
* ابزار تخریب ثابت که به اشتباه کل حمل و نقل را انتخاب می کرد، زمانی که مکان نما قبلاً روی هر ساختمان غیر حمل و نقل دیگری قرار داشت.
* ابزار از بین بردن حمل و نقل ثابت که وقتی مکرراً روی همان نقطه در یک حمل و نقل قرار می گرفت، پیش نمایش تخریب را نشان نمی داد.
رفع اشکال دیگر
* قفسه های سرور دیگر نمی توانند به مراکز داده ساخته نشده اضافه شوند.
* روکش وسیله نقلیه ثابت که گاهی اوقات برای کلاس خودرو نادرست نشان داده می شد.
* رفع ناپدید شدن چوب هنگامی که فرمان اضافه بار کامیون فعال بود.
* رفع عدم توانایی در انتخاب دروگرهای درختی گاهی اوقات.
* پانل فرمان ثابت برای نشان دادن صحیح اثرات احکام وحدت مثبت.
* مصرف اضافی تجهیزات آزمایشگاهی در پایان یا تغییر تحقیقات ثابت شد.
* ماژول های انبار محموله اکنون در حالت بیکار هستند.
* ثابت شد که چراغ هنگام توقف، پیشرفت خود را از دست نمی دهد.
* برجسته سازی ساختمان ها در طول تعیین مسیر.
* رندر ثابت ذرات ارواح ساختمان در زیر تعیین زمین.
* ارتقاء ماشینها اکنون به درستی بافرهای محصولات منسوخ شده را هرس میکند. این بدان معنی است که کوره بلند II ارتقا یافته دیگر سنگ آهن را نمی پذیرد زیرا حتی نمی تواند آن را فرآوری کند.
* کامیون ها هنگام تحویل محموله های خود دیگر از رزرو کامیون های دیگر تجاوز نمی کنند
* آمار وحدت ثابت که حاوی مواردی نبود که بیش از سقف وحدت باشد.
* برخی از دستور العمل هایی که خیلی زود باز شده بودند یا در تحقیقات قابل مشاهده نبودند، رفع شد.
* ثابت شد که برش و چسباندن یک ساختمان با وسایل نقلیه اختصاص داده شده، تکالیف وسایل نقلیه را حفظ نکرده است.
* وقتی مردم به دلیل کمبود غذا می روند، هر بی خانمانی اکنون به درستی در جای خود اسکان داده می شود.
* معادن ثابت تعیین گوشه ها که گاهی برای بیل های بزرگ امکان پذیر نبود.
New feature: Blueprints
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
ویژگی جدید: نقشه ها
* بخشهایی از کارخانه را میتوان بهعنوان طرحهایی که بین بازیها ادامه مییابد ذخیره کرد.
* طرحها را میتوان با کپی پیست رشتهها صادر کرد و با دیگر بازیکنان به اشتراک گذاشت.
بهبودها
* ساخت و ساز حمل و نقل اکنون ستون ها را برای بخش های قبلاً تأیید شده قفل می کند و کنترل بیشتری بر روی قرارگیری ستون ها می دهد.
* رمزگذاری ذخیره بازی بهینه شده و در نتیجه اندازه ذخیره 5-10٪ کوچکتر می شود.
رفع می کند
* طبقه دوم انبار بار هم اکنون یک هدف را به جای ردیف اول برآورده می کند.
* اکنون هنگام کپی پیست کردن طرح ها، تکالیف بین نهادها مورد احترام قرار می گیرند.
* افزایش سطح حداکثر برای ابزار.
* اکنون ابزارهای برش و کپی مکان ستون های حمل و نقل را به درستی کپی می کنند.
متعادل کردن
* کاهش تعداد کارگران مورد نیاز در مزارع.
* دستور العمل های اضافه شده برای هضم میوه و خشخاش
* بخشهایی از کارخانه را میتوان بهعنوان طرحهایی که بین بازیها ادامه مییابد ذخیره کرد.
* طرحها را میتوان با کپی پیست رشتهها صادر کرد و با دیگر بازیکنان به اشتراک گذاشت.
بهبودها
* ساخت و ساز حمل و نقل اکنون ستون ها را برای بخش های قبلاً تأیید شده قفل می کند و کنترل بیشتری بر روی قرارگیری ستون ها می دهد.
* رمزگذاری ذخیره بازی بهینه شده و در نتیجه اندازه ذخیره 5-10٪ کوچکتر می شود.
رفع می کند
* طبقه دوم انبار بار هم اکنون یک هدف را به جای ردیف اول برآورده می کند.
* اکنون هنگام کپی پیست کردن طرح ها، تکالیف بین نهادها مورد احترام قرار می گیرند.
* افزایش سطح حداکثر برای ابزار.
* اکنون ابزارهای برش و کپی مکان ستون های حمل و نقل را به درستی کپی می کنند.
متعادل کردن
* کاهش تعداد کارگران مورد نیاز در مزارع.
* دستور العمل های اضافه شده برای هضم میوه و خشخاش
New map: Insula mortis
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
NNuova mappa: Insula mortis
Esperienza migliorata
* Aggiunto strumento di aggiornamento di massa. Quando un'area viene selezionata per l'aggiornamento, è possibile utilizzare una finestra popup per selezionare quali entità in quell'area devono essere aggiornate.
* Aggiunto tutorial completo basato su liste di controllo che guiderà i nuovi giocatori all'inizio del gioco (può essere disabilitato).
* Tutorial rielaborati e ristrutturati per spiegare meglio le meccaniche di gioco, essere più semplici da leggere e meno prolissi.
* Aggiunte le opzioni di configurazione delle mod all'avvio o al caricamento di un gioco. Ciò ti consente anche di aggiungere/rimuovere mod prima che un gioco venga caricato. Nota che non tutte le mod possono essere aggiunte/rimosse in modo sicuro da un salvataggio.
* Introdotta una nuova catena di produzione di mattoncini nel gioco. I mattoni possono essere utilizzati come alternativa al calcestruzzo nelle parti da costruzione. I mattoncini sono progettati per rendere il gioco iniziale un po' più facile.
Prestazione
* Rendering dei pilastri di trasporto ulteriormente ottimizzato e LOD aggiunti, risparmiando molti milioni di triangoli disegnati nelle grandi fabbriche.
Cambiamenti di equilibrio
* La mappa del mondo non dà più rifugiati dalle esplorazioni.
* Beacon ora è infinito con rendimenti decrescenti.
* Ridotte le prime difficoltà di ricerca.
* Elettronica rimossa dalla torre radio crollata.
* I laboratori di ricerca non consumano più Unity quando sono inattivi.
* Dimensione del buffer del connettore ridotta in modo significativo (la dimensione è ancora basata sulle velocità di trasporto delle entità connesse).
* Aumento del fabbisogno idrico per produrre 8 acidi da 4 a 6.
* Resa di acqua ridotta dalla pulizia di 24 liquami tossici da 20 a 18.
Cambiamenti di comportamento
* Quando assegni un veicolo a un edificio (ad es. torre mineraria), assegna quello più vicino.
* Gli escavatori non tornano più alla torre della miniera al termine dell'estrazione, a meno che non si trovino al di fuori dell'area della miniera.
* Le designazioni di scarico non vengono più cercate in base alla vicinanza alla torre della miniera ma in base alla vicinanza al veicolo.
* I camion di rifornimento ora non lasciano le stazioni di rifornimento mentre la stazione continua a caricarli con altro carburante.
* I camion e gli escavatori ora preferiscono fare rifornimento alla stazione di rifornimento assegnata alla loro torre della miniera.
* Migliorato il sistema di priorità dei lavori logistici.
* Il connettore di trasporto ora tenta di accettare gli input in modo uniforme da tutte le porte collegate (gli output erano già pari). Ciò significa che un connettore ha un comportamento equivalente a un bilanciatore senza impostazioni di applicazione delle priorità o del rapporto attive.
* Lo strumento di costruzione dei trasporti ora posiziona un connettore in punti in cui ha senso (ad esempio due porte di uscita rivolte verso la stessa tessera).
* La statua della manutenzione ora fornisce una riduzione della manutenzione in base al numero di statue operative. La riduzione di mantenimento di una singola statua è stata ridotta dal 5% al 4%, ma ogni statua aggiuntiva dà una riduzione aggiuntiva pari alla metà della precedente. Ad esempio, 3 statue danno ora il 4% + 2% + 1% = 7% di riduzione totale della manutenzione!
* Ora è possibile capovolgere entità con albero meccanico come turbine e generatori.
* Ora è possibile mettere in coda qualsiasi nodo di ricerca e tutti i nodi padre richiesti verranno messi in coda prima di esso automaticamente.
* Migliorata la logica di resa della nave in modo che la tua nave non si arrenda se il nemico ha HP molto inferiori.
* Migliorata la logica del raccoglitore di alberi per ignorare gli alberi non raggiungibili, se possibile.
Interfaccia utente
* Sostituiti i pulsanti di commutazione con caselle di controllo.
* Migliorate diverse finestre di dialogo per rispettare correttamente il tasto Esc.
* La visualizzazione della popolazione totale è stata spostata dai grandi riquadri in alto a sinistra alla barra degli strumenti principale in alto.
* Rimosse le notifiche di fame personalizzate e spostate nelle normali notifiche.
* Lo stato di chiusura delle notifiche è ora persistente (caricamento da un salvataggio).
* L'icona di avviso di crollo sull'edificio interessato scompare quando la relativa notifica viene ignorata. La notifica riappare quando viene modificato più terreno sotto l'edificio interessato.
* Le notifiche di avviso personalizzate sugli archivi non scompaiono fino a quando i contenuti non superano di oltre il 5% l'obiettivo per evitare lo sfarfallio.
* Le notifiche dei messaggi ora si riducono automaticamente quando ce ne sono più di 5.
* Aggiungi l'azione "elimina l'intero trasporto" nella casella degli strumenti di costruzione per una migliore rilevabilità.
* L'altezza del trasporto ora mostra l'altezza corretta durante la connessione ad altri trasporti.
* Rimuovi la barra del titolo in alto dalla barra degli strumenti in basso e utilizza invece i suggerimenti per gli elementi.
* Quando selezioni un'entità, preferisci un veicolo se ci sono due entità tra cui scegliere. Ciò consente di selezionare i camion agganciati all'interno degli edifici.
* Corretti i veicoli inattivi non assegnati che non venivano aggiornati correttamente nell'interfaccia utente.
* Corretta una stima errata della resa idrica nel raccoglitore di acqua piovana.
* Risolto il problema con il ricettario che non mostrava alcune ricette come bloccate se l'entità proprietaria era bloccata.
* Risolto il problema con il tasto di scelta rapida per il suggerimento del prezzo che non funzionava se l'editor di trasporto veniva attivato tramite lo strumento di copia.
* Risolti i suggerimenti mancanti nella panoramica degli insediamenti, aggiunto un collegamento per il tutorial sulla salute.
* I titoli delle statistiche dei prodotti ora sono ordinati per nome.
* Reso traducibile il tooltip di key-binging.
* L'overlay minerario ora può essere attivato senza annullare la selezione corrente per la costruzione.
* I giochi possono essere caricati/salvati facendo doppio clic sui nomi dei file esistenti.
Nuova funzione: progetti
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero* Traduzioni aggiornate, grazie a tutti coloro che stanno contribuendo!
Correzioni di bug significative
* Corretto il riciclaggio dell'oro che restituiva erroneamente solo 1/3 del valore previsto.
* Risolto il problema con la manutenzione gratuita quando l'importo della manutenzione globale superava la capacità.
* Risolti i contratti che in alcuni casi facevano pagare più Unity di quanto avrebbero dovuto.
* Risolto il crash del gioco quando si fa clic su "continua" per un file di salvataggio che è stato eliminato nel frattempo.
* Corretto il rendering del terreno che mostrava strisce più chiare sui pendii ripidi.
* Risolto il problema con il collasso del cantiere navale che non distruggeva correttamente i prodotti, causando potenzialmente problemi di radiazioni permanenti.
* Risolto il problema con la luminosità errata del sole e l'intensità delle ombre quando un gioco veniva caricato durante la pioggia.
Correzioni di bug relativi al trasporto
* I connettori di trasporto ora restituiscono i prodotti al cantiere navale quando vengono distrutti (invece di distruggerli).
* Corretti i tubi sepolti che non vengono più distrutti quando un altro trasporto viene costruito sopra di essi.
* Risolto il problema con l'attacco del tubo al pilastro che a volte era orientato in modo errato.
* Risolto il problema del collasso spontaneo del trasporto che a volte si verificava durante il ribaltamento, la connessione o l'aggiornamento.
* Corretti i pilastri di trasporto che a volte erano bloccati come progetto.
* Lo stato di costruzione di un trasporto (ad es. aggiornamento in corso o pausa di costruzione) ora viene correttamente preservato quando viene unito ad altri trasporti.
* Corretta la visualizzazione dei cubi di costruzione quando il trasporto in costruzione era collegato ad altri trasporti.
* I trasporti sospesi non accettano più prodotti.
* I trasporti in modalità compensazione non spostano più prodotti e non accettano più prodotti.
* Risolto il problema con lo strumento di distruzione che selezionava erroneamente l'intero trasporto quando il cursore si trovava precedentemente su qualsiasi altro edificio non di trasporto.
* Risolto il problema con lo strumento di distruzione del trasporto che non mostrava l'anteprima di distruzione quando si passava ripetutamente sopra lo stesso punto su un trasporto.
Altre correzioni di bug
* I server rack non possono più essere aggiunti nei data center non costruiti.
* Risolto il problema con la sovrapposizione del veicolo che a volte veniva mostrata per una classe di veicolo errata.
* Corretta la scomparsa del legno quando l'editto di sovraccarico del camion era attivo.
* Risolta l'impossibilità di selezionare a volte i raccoglitori di alberi.
* Corretto il pannello degli editti per mostrare correttamente gli effetti degli editti positivi all'unità.
* Risolto il problema del consumo in eccesso di attrezzature di laboratorio al termine o al cambiamento della ricerca.
* I moduli del deposito merci ora hanno uno stato inattivo.
* Risolto il problema con il faro che non perdeva progressi quando era in pausa.
* Risolto il problema con l'evidenziazione degli edifici durante l'assegnazione del percorso.
* Risolto il problema con il rendering delle particelle dei fantasmi degli edifici sotto le designazioni del terreno.
* L'aggiornamento delle macchine ora elimina correttamente i buffer dei prodotti obsoleti. Ciò significa che l'altoforno II aggiornato non accetterà più il minerale di ferro poiché non può nemmeno lavorarlo.
* I camion non superano più le prenotazioni di altri camion durante la consegna del carico
* Risolte le statistiche dell'unità che non contenevano oggetti che superavano il limite dell'unità.
* Risolte alcune ricette che venivano sbloccate troppo presto o non erano visibili nella ricerca.
* Risolto il problema per cui il taglia e incolla di un edificio con i veicoli assegnati non conservava le assegnazioni dei veicoli.
* Quando le persone se ne vanno a causa della mancanza di cibo, tutti i senzatetto ora verranno adeguatamente sistemati al loro posto.
* Risolto il problema con l'estrazione delle designazioni degli angoli che a volte non era possibile per i grandi escavatori.
Esperienza migliorata
* Aggiunto strumento di aggiornamento di massa. Quando un'area viene selezionata per l'aggiornamento, è possibile utilizzare una finestra popup per selezionare quali entità in quell'area devono essere aggiornate.
* Aggiunto tutorial completo basato su liste di controllo che guiderà i nuovi giocatori all'inizio del gioco (può essere disabilitato).
* Tutorial rielaborati e ristrutturati per spiegare meglio le meccaniche di gioco, essere più semplici da leggere e meno prolissi.
* Aggiunte le opzioni di configurazione delle mod all'avvio o al caricamento di un gioco. Ciò ti consente anche di aggiungere/rimuovere mod prima che un gioco venga caricato. Nota che non tutte le mod possono essere aggiunte/rimosse in modo sicuro da un salvataggio.
* Introdotta una nuova catena di produzione di mattoncini nel gioco. I mattoni possono essere utilizzati come alternativa al calcestruzzo nelle parti da costruzione. I mattoncini sono progettati per rendere il gioco iniziale un po' più facile.
Prestazione
* Rendering dei pilastri di trasporto ulteriormente ottimizzato e LOD aggiunti, risparmiando molti milioni di triangoli disegnati nelle grandi fabbriche.
Cambiamenti di equilibrio
* La mappa del mondo non dà più rifugiati dalle esplorazioni.
* Beacon ora è infinito con rendimenti decrescenti.
* Ridotte le prime difficoltà di ricerca.
* Elettronica rimossa dalla torre radio crollata.
* I laboratori di ricerca non consumano più Unity quando sono inattivi.
* Dimensione del buffer del connettore ridotta in modo significativo (la dimensione è ancora basata sulle velocità di trasporto delle entità connesse).
* Aumento del fabbisogno idrico per produrre 8 acidi da 4 a 6.
* Resa di acqua ridotta dalla pulizia di 24 liquami tossici da 20 a 18.
Cambiamenti di comportamento
* Quando assegni un veicolo a un edificio (ad es. torre mineraria), assegna quello più vicino.
* Gli escavatori non tornano più alla torre della miniera al termine dell'estrazione, a meno che non si trovino al di fuori dell'area della miniera.
* Le designazioni di scarico non vengono più cercate in base alla vicinanza alla torre della miniera ma in base alla vicinanza al veicolo.
* I camion di rifornimento ora non lasciano le stazioni di rifornimento mentre la stazione continua a caricarli con altro carburante.
* I camion e gli escavatori ora preferiscono fare rifornimento alla stazione di rifornimento assegnata alla loro torre della miniera.
* Migliorato il sistema di priorità dei lavori logistici.
* Il connettore di trasporto ora tenta di accettare gli input in modo uniforme da tutte le porte collegate (gli output erano già pari). Ciò significa che un connettore ha un comportamento equivalente a un bilanciatore senza impostazioni di applicazione delle priorità o del rapporto attive.
* Lo strumento di costruzione dei trasporti ora posiziona un connettore in punti in cui ha senso (ad esempio due porte di uscita rivolte verso la stessa tessera).
* La statua della manutenzione ora fornisce una riduzione della manutenzione in base al numero di statue operative. La riduzione di mantenimento di una singola statua è stata ridotta dal 5% al 4%, ma ogni statua aggiuntiva dà una riduzione aggiuntiva pari alla metà della precedente. Ad esempio, 3 statue danno ora il 4% + 2% + 1% = 7% di riduzione totale della manutenzione!
* Ora è possibile capovolgere entità con albero meccanico come turbine e generatori.
* Ora è possibile mettere in coda qualsiasi nodo di ricerca e tutti i nodi padre richiesti verranno messi in coda prima di esso automaticamente.
* Migliorata la logica di resa della nave in modo che la tua nave non si arrenda se il nemico ha HP molto inferiori.
* Migliorata la logica del raccoglitore di alberi per ignorare gli alberi non raggiungibili, se possibile.
Interfaccia utente
* Sostituiti i pulsanti di commutazione con caselle di controllo.
* Migliorate diverse finestre di dialogo per rispettare correttamente il tasto Esc.
* La visualizzazione della popolazione totale è stata spostata dai grandi riquadri in alto a sinistra alla barra degli strumenti principale in alto.
* Rimosse le notifiche di fame personalizzate e spostate nelle normali notifiche.
* Lo stato di chiusura delle notifiche è ora persistente (caricamento da un salvataggio).
* L'icona di avviso di crollo sull'edificio interessato scompare quando la relativa notifica viene ignorata. La notifica riappare quando viene modificato più terreno sotto l'edificio interessato.
* Le notifiche di avviso personalizzate sugli archivi non scompaiono fino a quando i contenuti non superano di oltre il 5% l'obiettivo per evitare lo sfarfallio.
* Le notifiche dei messaggi ora si riducono automaticamente quando ce ne sono più di 5.
* Aggiungi l'azione "elimina l'intero trasporto" nella casella degli strumenti di costruzione per una migliore rilevabilità.
* L'altezza del trasporto ora mostra l'altezza corretta durante la connessione ad altri trasporti.
* Rimuovi la barra del titolo in alto dalla barra degli strumenti in basso e utilizza invece i suggerimenti per gli elementi.
* Quando selezioni un'entità, preferisci un veicolo se ci sono due entità tra cui scegliere. Ciò consente di selezionare i camion agganciati all'interno degli edifici.
* Corretti i veicoli inattivi non assegnati che non venivano aggiornati correttamente nell'interfaccia utente.
* Corretta una stima errata della resa idrica nel raccoglitore di acqua piovana.
* Risolto il problema con il ricettario che non mostrava alcune ricette come bloccate se l'entità proprietaria era bloccata.
* Risolto il problema con il tasto di scelta rapida per il suggerimento del prezzo che non funzionava se l'editor di trasporto veniva attivato tramite lo strumento di copia.
* Risolti i suggerimenti mancanti nella panoramica degli insediamenti, aggiunto un collegamento per il tutorial sulla salute.
* I titoli delle statistiche dei prodotti ora sono ordinati per nome.
* Reso traducibile il tooltip di key-binging.
* L'overlay minerario ora può essere attivato senza annullare la selezione corrente per la costruzione.
* I giochi possono essere caricati/salvati facendo doppio clic sui nomi dei file esistenti.
Correzioni di bug significative
* Corretto il riciclaggio dell'oro che restituiva erroneamente solo 1/3 del valore previsto.
* Risolto il problema con la manutenzione gratuita quando l'importo della manutenzione globale superava la capacità.
* Risolti i contratti che in alcuni casi facevano pagare più Unity di quanto avrebbero dovuto.
* Risolto il crash del gioco quando si fa clic su "continua" per un file di salvataggio che è stato eliminato nel frattempo.
* Corretto il rendering del terreno che mostrava strisce più chiare sui pendii ripidi.
* Risolto il problema con il collasso del cantiere navale che non distruggeva correttamente i prodotti, causando potenzialmente problemi di radiazioni permanenti.
* Risolto il problema con la luminosità errata del sole e l'intensità delle ombre quando un gioco veniva caricato durante la pioggia.
Correzioni di bug relativi al trasporto
* I connettori di trasporto ora restituiscono i prodotti al cantiere navale quando vengono distrutti (invece di distruggerli).
* Corretti i tubi sepolti che non vengono più distrutti quando un altro trasporto viene costruito sopra di essi.
* Risolto il problema con l'attacco del tubo al pilastro che a volte era orientato in modo errato.
* Risolto il problema del collasso spontaneo del trasporto che a volte si verificava durante il ribaltamento, la connessione o l'aggiornamento.
* Corretti i pilastri di trasporto che a volte erano bloccati come progetto.
* Lo stato di costruzione di un trasporto (ad es. aggiornamento in corso o pausa di costruzione) ora viene correttamente preservato quando viene unito ad altri trasporti.
* Corretta la visualizzazione dei cubi di costruzione quando il trasporto in costruzione era collegato ad altri trasporti.
* I trasporti sospesi non accettano più prodotti.
* I trasporti in modalità compensazione non spostano più prodotti e non accettano più prodotti.
* Risolto il problema con lo strumento di distruzione che selezionava erroneamente l'intero trasporto quando il cursore si trovava precedentemente su qualsiasi altro edificio non di trasporto.
* Risolto il problema con lo strumento di distruzione del trasporto che non mostrava l'anteprima di distruzione quando si passava ripetutamente sopra lo stesso punto su un trasporto.
Altre correzioni di bug
* I server rack non possono più essere aggiunti nei data center non costruiti.
* Risolto il problema con la sovrapposizione del veicolo che a volte veniva mostrata per una classe di veicolo errata.
* Corretta la scomparsa del legno quando l'editto di sovraccarico del camion era attivo.
* Risolta l'impossibilità di selezionare a volte i raccoglitori di alberi.
* Corretto il pannello degli editti per mostrare correttamente gli effetti degli editti positivi all'unità.
* Risolto il problema del consumo in eccesso di attrezzature di laboratorio al termine o al cambiamento della ricerca.
* I moduli del deposito merci ora hanno uno stato inattivo.
* Risolto il problema con il faro che non perdeva progressi quando era in pausa.
* Risolto il problema con l'evidenziazione degli edifici durante l'assegnazione del percorso.
* Risolto il problema con il rendering delle particelle dei fantasmi degli edifici sotto le designazioni del terreno.
* L'aggiornamento delle macchine ora elimina correttamente i buffer dei prodotti obsoleti. Ciò significa che l'altoforno II aggiornato non accetterà più il minerale di ferro poiché non può nemmeno lavorarlo.
* I camion non superano più le prenotazioni di altri camion durante la consegna del carico
* Risolte le statistiche dell'unità che non contenevano oggetti che superavano il limite dell'unità.
* Risolte alcune ricette che venivano sbloccate troppo presto o non erano visibili nella ricerca.
* Risolto il problema per cui il taglia e incolla di un edificio con i veicoli assegnati non conservava le assegnazioni dei veicoli.
* Quando le persone se ne vanno a causa della mancanza di cibo, tutti i senzatetto ora verranno adeguatamente sistemati al loro posto.
* Risolto il problema con l'estrazione delle designazioni degli angoli che a volte non era possibile per i grandi escavatori.
New map: Insula mortis
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Nuova mappa: Insula mortis
Esperienza migliorata
* Aggiunto strumento di aggiornamento di massa. Quando un'area viene selezionata per l'aggiornamento, è possibile utilizzare una finestra popup per selezionare quali entità in quell'area devono essere aggiornate.
* Aggiunto tutorial completo basato su liste di controllo che guiderà i nuovi giocatori all'inizio del gioco (può essere disabilitato).
* Tutorial rielaborati e ristrutturati per spiegare meglio le meccaniche di gioco, essere più semplici da leggere e meno prolissi.
* Aggiunte le opzioni di configurazione delle mod all'avvio o al caricamento di un gioco. Ciò ti consente anche di aggiungere/rimuovere mod prima che un gioco venga caricato. Nota che non tutte le mod possono essere aggiunte/rimosse in modo sicuro da un salvataggio.
* Introdotta una nuova catena di produzione di mattoncini nel gioco. I mattoni possono essere utilizzati come alternativa al calcestruzzo nelle parti da costruzione. I mattoncini sono progettati per rendere il gioco iniziale un po' più facile.
Prestazione
* Rendering dei pilastri di trasporto ulteriormente ottimizzato e LOD aggiunti, risparmiando molti milioni di triangoli disegnati nelle grandi fabbriche.
Cambiamenti di equilibrio
* La mappa del mondo non dà più rifugiati dalle esplorazioni.
* Beacon ora è infinito con rendimenti decrescenti.
* Ridotte le prime difficoltà di ricerca.
* Elettronica rimossa dalla torre radio crollata.
* I laboratori di ricerca non consumano più Unity quando sono inattivi.
* Dimensione del buffer del connettore ridotta in modo significativo (la dimensione è ancora basata sulle velocità di trasporto delle entità connesse).
* Aumento del fabbisogno idrico per produrre 8 acidi da 4 a 6.
* Resa di acqua ridotta dalla pulizia di 24 liquami tossici da 20 a 18.
Cambiamenti di comportamento
* Quando assegni un veicolo a un edificio (ad es. torre mineraria), assegna quello più vicino.
* Gli escavatori non tornano più alla torre della miniera al termine dell'estrazione, a meno che non si trovino al di fuori dell'area della miniera.
* Le designazioni di scarico non vengono più cercate in base alla vicinanza alla torre della miniera ma in base alla vicinanza al veicolo.
* I camion di rifornimento ora non lasciano le stazioni di rifornimento mentre la stazione continua a caricarli con altro carburante.
* I camion e gli escavatori ora preferiscono fare rifornimento alla stazione di rifornimento assegnata alla loro torre della miniera.
* Migliorato il sistema di priorità dei lavori logistici.
* Il connettore di trasporto ora tenta di accettare gli input in modo uniforme da tutte le porte collegate (gli output erano già pari). Ciò significa che un connettore ha un comportamento equivalente a un bilanciatore senza impostazioni di applicazione delle priorità o del rapporto attive.
* Lo strumento di costruzione dei trasporti ora posiziona un connettore in punti in cui ha senso (ad esempio due porte di uscita rivolte verso la stessa tessera).
* La statua della manutenzione ora fornisce una riduzione della manutenzione in base al numero di statue operative. La riduzione di mantenimento di una singola statua è stata ridotta dal 5% al 4%, ma ogni statua aggiuntiva dà una riduzione aggiuntiva pari alla metà della precedente. Ad esempio, 3 statue danno ora il 4% + 2% + 1% = 7% di riduzione totale della manutenzione!
* Ora è possibile capovolgere entità con albero meccanico come turbine e generatori.
* Ora è possibile mettere in coda qualsiasi nodo di ricerca e tutti i nodi padre richiesti verranno messi in coda prima di esso automaticamente.
* Migliorata la logica di resa della nave in modo che la tua nave non si arrenda se il nemico ha HP molto inferiori.
* Migliorata la logica del raccoglitore di alberi per ignorare gli alberi non raggiungibili, se possibile.
Interfaccia utente
* Sostituiti i pulsanti di commutazione con caselle di controllo.
* Migliorate diverse finestre di dialogo per rispettare correttamente il tasto Esc.
* La visualizzazione della popolazione totale è stata spostata dai grandi riquadri in alto a sinistra alla barra degli strumenti principale in alto.
* Rimosse le notifiche di fame personalizzate e spostate nelle normali notifiche.
* Lo stato di chiusura delle notifiche è ora persistente (caricamento da un salvataggio).
* L'icona di avviso di crollo sull'edificio interessato scompare quando la relativa notifica viene ignorata. La notifica riappare quando viene modificato più terreno sotto l'edificio interessato.
* Le notifiche di avviso personalizzate sugli archivi non scompaiono fino a quando i contenuti non superano di oltre il 5% l'obiettivo per evitare lo sfarfallio.
* Le notifiche dei messaggi ora si riducono automaticamente quando ce ne sono più di 5.
* Aggiungi l'azione "elimina l'intero trasporto" nella casella degli strumenti di costruzione per una migliore rilevabilità.
* L'altezza del trasporto ora mostra l'altezza corretta durante la connessione ad altri trasporti.
* Rimuovi la barra del titolo in alto dalla barra degli strumenti in basso e utilizza invece i suggerimenti per gli elementi.
* Quando selezioni un'entità, preferisci un veicolo se ci sono due entità tra cui scegliere. Ciò consente di selezionare i camion agganciati all'interno degli edifici.
* Corretti i veicoli inattivi non assegnati che non venivano aggiornati correttamente nell'interfaccia utente.
* Corretta una stima errata della resa idrica nel raccoglitore di acqua piovana.
* Risolto il problema con il ricettario che non mostrava alcune ricette come bloccate se l'entità proprietaria era bloccata.
* Risolto il problema con il tasto di scelta rapida per il suggerimento del prezzo che non funzionava se l'editor di trasporto veniva attivato tramite lo strumento di copia.
* Risolti i suggerimenti mancanti nella panoramica degli insediamenti, aggiunto un collegamento per il tutorial sulla salute.
* I titoli delle statistiche dei prodotti ora sono ordinati per nome.
* Reso traducibile il tooltip di key-binging.
* L'overlay minerario ora può essere attivato senza annullare la selezione corrente per la costruzione.
* I giochi possono essere caricati/salvati facendo doppio clic sui nomi dei file esistenti.
Nuova funzione: progetti
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero
Esperienza migliorata
* Aggiunto strumento di aggiornamento di massa. Quando un'area viene selezionata per l'aggiornamento, è possibile utilizzare una finestra popup per selezionare quali entità in quell'area devono essere aggiornate.
* Aggiunto tutorial completo basato su liste di controllo che guiderà i nuovi giocatori all'inizio del gioco (può essere disabilitato).
* Tutorial rielaborati e ristrutturati per spiegare meglio le meccaniche di gioco, essere più semplici da leggere e meno prolissi.
* Aggiunte le opzioni di configurazione delle mod all'avvio o al caricamento di un gioco. Ciò ti consente anche di aggiungere/rimuovere mod prima che un gioco venga caricato. Nota che non tutte le mod possono essere aggiunte/rimosse in modo sicuro da un salvataggio.
* Introdotta una nuova catena di produzione di mattoncini nel gioco. I mattoni possono essere utilizzati come alternativa al calcestruzzo nelle parti da costruzione. I mattoncini sono progettati per rendere il gioco iniziale un po' più facile.
Prestazione
* Rendering dei pilastri di trasporto ulteriormente ottimizzato e LOD aggiunti, risparmiando molti milioni di triangoli disegnati nelle grandi fabbriche.
Cambiamenti di equilibrio
* La mappa del mondo non dà più rifugiati dalle esplorazioni.
* Beacon ora è infinito con rendimenti decrescenti.
* Ridotte le prime difficoltà di ricerca.
* Elettronica rimossa dalla torre radio crollata.
* I laboratori di ricerca non consumano più Unity quando sono inattivi.
* Dimensione del buffer del connettore ridotta in modo significativo (la dimensione è ancora basata sulle velocità di trasporto delle entità connesse).
* Aumento del fabbisogno idrico per produrre 8 acidi da 4 a 6.
* Resa di acqua ridotta dalla pulizia di 24 liquami tossici da 20 a 18.
Cambiamenti di comportamento
* Quando assegni un veicolo a un edificio (ad es. torre mineraria), assegna quello più vicino.
* Gli escavatori non tornano più alla torre della miniera al termine dell'estrazione, a meno che non si trovino al di fuori dell'area della miniera.
* Le designazioni di scarico non vengono più cercate in base alla vicinanza alla torre della miniera ma in base alla vicinanza al veicolo.
* I camion di rifornimento ora non lasciano le stazioni di rifornimento mentre la stazione continua a caricarli con altro carburante.
* I camion e gli escavatori ora preferiscono fare rifornimento alla stazione di rifornimento assegnata alla loro torre della miniera.
* Migliorato il sistema di priorità dei lavori logistici.
* Il connettore di trasporto ora tenta di accettare gli input in modo uniforme da tutte le porte collegate (gli output erano già pari). Ciò significa che un connettore ha un comportamento equivalente a un bilanciatore senza impostazioni di applicazione delle priorità o del rapporto attive.
* Lo strumento di costruzione dei trasporti ora posiziona un connettore in punti in cui ha senso (ad esempio due porte di uscita rivolte verso la stessa tessera).
* La statua della manutenzione ora fornisce una riduzione della manutenzione in base al numero di statue operative. La riduzione di mantenimento di una singola statua è stata ridotta dal 5% al 4%, ma ogni statua aggiuntiva dà una riduzione aggiuntiva pari alla metà della precedente. Ad esempio, 3 statue danno ora il 4% + 2% + 1% = 7% di riduzione totale della manutenzione!
* Ora è possibile capovolgere entità con albero meccanico come turbine e generatori.
* Ora è possibile mettere in coda qualsiasi nodo di ricerca e tutti i nodi padre richiesti verranno messi in coda prima di esso automaticamente.
* Migliorata la logica di resa della nave in modo che la tua nave non si arrenda se il nemico ha HP molto inferiori.
* Migliorata la logica del raccoglitore di alberi per ignorare gli alberi non raggiungibili, se possibile.
Interfaccia utente
* Sostituiti i pulsanti di commutazione con caselle di controllo.
* Migliorate diverse finestre di dialogo per rispettare correttamente il tasto Esc.
* La visualizzazione della popolazione totale è stata spostata dai grandi riquadri in alto a sinistra alla barra degli strumenti principale in alto.
* Rimosse le notifiche di fame personalizzate e spostate nelle normali notifiche.
* Lo stato di chiusura delle notifiche è ora persistente (caricamento da un salvataggio).
* L'icona di avviso di crollo sull'edificio interessato scompare quando la relativa notifica viene ignorata. La notifica riappare quando viene modificato più terreno sotto l'edificio interessato.
* Le notifiche di avviso personalizzate sugli archivi non scompaiono fino a quando i contenuti non superano di oltre il 5% l'obiettivo per evitare lo sfarfallio.
* Le notifiche dei messaggi ora si riducono automaticamente quando ce ne sono più di 5.
* Aggiungi l'azione "elimina l'intero trasporto" nella casella degli strumenti di costruzione per una migliore rilevabilità.
* L'altezza del trasporto ora mostra l'altezza corretta durante la connessione ad altri trasporti.
* Rimuovi la barra del titolo in alto dalla barra degli strumenti in basso e utilizza invece i suggerimenti per gli elementi.
* Quando selezioni un'entità, preferisci un veicolo se ci sono due entità tra cui scegliere. Ciò consente di selezionare i camion agganciati all'interno degli edifici.
* Corretti i veicoli inattivi non assegnati che non venivano aggiornati correttamente nell'interfaccia utente.
* Corretta una stima errata della resa idrica nel raccoglitore di acqua piovana.
* Risolto il problema con il ricettario che non mostrava alcune ricette come bloccate se l'entità proprietaria era bloccata.
* Risolto il problema con il tasto di scelta rapida per il suggerimento del prezzo che non funzionava se l'editor di trasporto veniva attivato tramite lo strumento di copia.
* Risolti i suggerimenti mancanti nella panoramica degli insediamenti, aggiunto un collegamento per il tutorial sulla salute.
* I titoli delle statistiche dei prodotti ora sono ordinati per nome.
* Reso traducibile il tooltip di key-binging.
* L'overlay minerario ora può essere attivato senza annullare la selezione corrente per la costruzione.
* I giochi possono essere caricati/salvati facendo doppio clic sui nomi dei file esistenti.
Nuova funzione: progetti
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero
New map: Insula mortis
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Nuova mappa: Insula mortis
Esperienza migliorata
* Aggiunto strumento di aggiornamento di massa. Quando un'area viene selezionata per l'aggiornamento, è possibile utilizzare una finestra popup per selezionare quali entità in quell'area devono essere aggiornate.
* Aggiunto tutorial completo basato su liste di controllo che guiderà i nuovi giocatori all'inizio del gioco (può essere disabilitato).
* Tutorial rielaborati e ristrutturati per spiegare meglio le meccaniche di gioco, essere più semplici da leggere e meno prolissi.
* Aggiunte le opzioni di configurazione delle mod all'avvio o al caricamento di un gioco. Ciò ti consente anche di aggiungere/rimuovere mod prima che un gioco venga caricato. Nota che non tutte le mod possono essere aggiunte/rimosse in modo sicuro da un salvataggio.
* Introdotta una nuova catena di produzione di mattoncini nel gioco. I mattoni possono essere utilizzati come alternativa al calcestruzzo nelle parti da costruzione. I mattoncini sono progettati per rendere il gioco iniziale un po' più facile.
Prestazione
* Rendering dei pilastri di trasporto ulteriormente ottimizzato e LOD aggiunti, risparmiando molti milioni di triangoli disegnati nelle grandi fabbriche.
Cambiamenti di equilibrio
* La mappa del mondo non dà più rifugiati dalle esplorazioni.
* Beacon ora è infinito con rendimenti decrescenti.
* Ridotte le prime difficoltà di ricerca.
* Elettronica rimossa dalla torre radio crollata.
* I laboratori di ricerca non consumano più Unity quando sono inattivi.
* Dimensione del buffer del connettore ridotta in modo significativo (la dimensione è ancora basata sulle velocità di trasporto delle entità connesse).
* Aumento del fabbisogno idrico per produrre 8 acidi da 4 a 6.
* Resa di acqua ridotta dalla pulizia di 24 liquami tossici da 20 a 18.
Cambiamenti di comportamento
* Quando assegni un veicolo a un edificio (ad es. torre mineraria), assegna quello più vicino.
* Gli escavatori non tornano più alla torre della miniera al termine dell'estrazione, a meno che non si trovino al di fuori dell'area della miniera.
* Le designazioni di scarico non vengono più cercate in base alla vicinanza alla torre della miniera ma in base alla vicinanza al veicolo.
* I camion di rifornimento ora non lasciano le stazioni di rifornimento mentre la stazione continua a caricarli con altro carburante.
* I camion e gli escavatori ora preferiscono fare rifornimento alla stazione di rifornimento assegnata alla loro torre della miniera.
* Migliorato il sistema di priorità dei lavori logistici.
* Il connettore di trasporto ora tenta di accettare gli input in modo uniforme da tutte le porte collegate (gli output erano già pari). Ciò significa che un connettore ha un comportamento equivalente a un bilanciatore senza impostazioni di applicazione delle priorità o del rapporto attive.
* Lo strumento di costruzione dei trasporti ora posiziona un connettore in punti in cui ha senso (ad esempio due porte di uscita rivolte verso la stessa tessera).
* La statua della manutenzione ora fornisce una riduzione della manutenzione in base al numero di statue operative. La riduzione di mantenimento di una singola statua è stata ridotta dal 5% al 4%, ma ogni statua aggiuntiva dà una riduzione aggiuntiva pari alla metà della precedente. Ad esempio, 3 statue danno ora il 4% + 2% + 1% = 7% di riduzione totale della manutenzione!
* Ora è possibile capovolgere entità con albero meccanico come turbine e generatori.
* Ora è possibile mettere in coda qualsiasi nodo di ricerca e tutti i nodi padre richiesti verranno messi in coda prima di esso automaticamente.
* Migliorata la logica di resa della nave in modo che la tua nave non si arrenda se il nemico ha HP molto inferiori.
* Migliorata la logica del raccoglitore di alberi per ignorare gli alberi non raggiungibili, se possibile.
Interfaccia utente
* Sostituiti i pulsanti di commutazione con caselle di controllo.
* Migliorate diverse finestre di dialogo per rispettare correttamente il tasto Esc.
* La visualizzazione della popolazione totale è stata spostata dai grandi riquadri in alto a sinistra alla barra degli strumenti principale in alto.
* Rimosse le notifiche di fame personalizzate e spostate nelle normali notifiche.
* Lo stato di chiusura delle notifiche è ora persistente (caricamento da un salvataggio).
* L'icona di avviso di crollo sull'edificio interessato scompare quando la relativa notifica viene ignorata. La notifica riappare quando viene modificato più terreno sotto l'edificio interessato.
* Le notifiche di avviso personalizzate sugli archivi non scompaiono fino a quando i contenuti non superano di oltre il 5% l'obiettivo per evitare lo sfarfallio.
* Le notifiche dei messaggi ora si riducono automaticamente quando ce ne sono più di 5.
* Aggiungi l'azione "elimina l'intero trasporto" nella casella degli strumenti di costruzione per una migliore rilevabilità.
* L'altezza del trasporto ora mostra l'altezza corretta durante la connessione ad altri trasporti.
* Rimuovi la barra del titolo in alto dalla barra degli strumenti in basso e utilizza invece i suggerimenti per gli elementi.
* Quando selezioni un'entità, preferisci un veicolo se ci sono due entità tra cui scegliere. Ciò consente di selezionare i camion agganciati all'interno degli edifici.
* Corretti i veicoli inattivi non assegnati che non venivano aggiornati correttamente nell'interfaccia utente.
* Corretta una stima errata della resa idrica nel raccoglitore di acqua piovana.
* Risolto il problema con il ricettario che non mostrava alcune ricette come bloccate se l'entità proprietaria era bloccata.
* Risolto il problema con il tasto di scelta rapida per il suggerimento del prezzo che non funzionava se l'editor di trasporto veniva attivato tramite lo strumento di copia.
* Risolti i suggerimenti mancanti nella panoramica degli insediamenti, aggiunto un collegamento per il tutorial sulla salute.
* I titoli delle statistiche dei prodotti ora sono ordinati per nome.
* Reso traducibile il tooltip di key-binging.
* L'overlay minerario ora può essere attivato senza annullare la selezione corrente per la costruzione.
* I giochi possono essere caricati/salvati facendo doppio clic sui nomi dei file esistenti.
Nuova funzione: progetti
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero
Esperienza migliorata
* Aggiunto strumento di aggiornamento di massa. Quando un'area viene selezionata per l'aggiornamento, è possibile utilizzare una finestra popup per selezionare quali entità in quell'area devono essere aggiornate.
* Aggiunto tutorial completo basato su liste di controllo che guiderà i nuovi giocatori all'inizio del gioco (può essere disabilitato).
* Tutorial rielaborati e ristrutturati per spiegare meglio le meccaniche di gioco, essere più semplici da leggere e meno prolissi.
* Aggiunte le opzioni di configurazione delle mod all'avvio o al caricamento di un gioco. Ciò ti consente anche di aggiungere/rimuovere mod prima che un gioco venga caricato. Nota che non tutte le mod possono essere aggiunte/rimosse in modo sicuro da un salvataggio.
* Introdotta una nuova catena di produzione di mattoncini nel gioco. I mattoni possono essere utilizzati come alternativa al calcestruzzo nelle parti da costruzione. I mattoncini sono progettati per rendere il gioco iniziale un po' più facile.
Prestazione
* Rendering dei pilastri di trasporto ulteriormente ottimizzato e LOD aggiunti, risparmiando molti milioni di triangoli disegnati nelle grandi fabbriche.
Cambiamenti di equilibrio
* La mappa del mondo non dà più rifugiati dalle esplorazioni.
* Beacon ora è infinito con rendimenti decrescenti.
* Ridotte le prime difficoltà di ricerca.
* Elettronica rimossa dalla torre radio crollata.
* I laboratori di ricerca non consumano più Unity quando sono inattivi.
* Dimensione del buffer del connettore ridotta in modo significativo (la dimensione è ancora basata sulle velocità di trasporto delle entità connesse).
* Aumento del fabbisogno idrico per produrre 8 acidi da 4 a 6.
* Resa di acqua ridotta dalla pulizia di 24 liquami tossici da 20 a 18.
Cambiamenti di comportamento
* Quando assegni un veicolo a un edificio (ad es. torre mineraria), assegna quello più vicino.
* Gli escavatori non tornano più alla torre della miniera al termine dell'estrazione, a meno che non si trovino al di fuori dell'area della miniera.
* Le designazioni di scarico non vengono più cercate in base alla vicinanza alla torre della miniera ma in base alla vicinanza al veicolo.
* I camion di rifornimento ora non lasciano le stazioni di rifornimento mentre la stazione continua a caricarli con altro carburante.
* I camion e gli escavatori ora preferiscono fare rifornimento alla stazione di rifornimento assegnata alla loro torre della miniera.
* Migliorato il sistema di priorità dei lavori logistici.
* Il connettore di trasporto ora tenta di accettare gli input in modo uniforme da tutte le porte collegate (gli output erano già pari). Ciò significa che un connettore ha un comportamento equivalente a un bilanciatore senza impostazioni di applicazione delle priorità o del rapporto attive.
* Lo strumento di costruzione dei trasporti ora posiziona un connettore in punti in cui ha senso (ad esempio due porte di uscita rivolte verso la stessa tessera).
* La statua della manutenzione ora fornisce una riduzione della manutenzione in base al numero di statue operative. La riduzione di mantenimento di una singola statua è stata ridotta dal 5% al 4%, ma ogni statua aggiuntiva dà una riduzione aggiuntiva pari alla metà della precedente. Ad esempio, 3 statue danno ora il 4% + 2% + 1% = 7% di riduzione totale della manutenzione!
* Ora è possibile capovolgere entità con albero meccanico come turbine e generatori.
* Ora è possibile mettere in coda qualsiasi nodo di ricerca e tutti i nodi padre richiesti verranno messi in coda prima di esso automaticamente.
* Migliorata la logica di resa della nave in modo che la tua nave non si arrenda se il nemico ha HP molto inferiori.
* Migliorata la logica del raccoglitore di alberi per ignorare gli alberi non raggiungibili, se possibile.
Interfaccia utente
* Sostituiti i pulsanti di commutazione con caselle di controllo.
* Migliorate diverse finestre di dialogo per rispettare correttamente il tasto Esc.
* La visualizzazione della popolazione totale è stata spostata dai grandi riquadri in alto a sinistra alla barra degli strumenti principale in alto.
* Rimosse le notifiche di fame personalizzate e spostate nelle normali notifiche.
* Lo stato di chiusura delle notifiche è ora persistente (caricamento da un salvataggio).
* L'icona di avviso di crollo sull'edificio interessato scompare quando la relativa notifica viene ignorata. La notifica riappare quando viene modificato più terreno sotto l'edificio interessato.
* Le notifiche di avviso personalizzate sugli archivi non scompaiono fino a quando i contenuti non superano di oltre il 5% l'obiettivo per evitare lo sfarfallio.
* Le notifiche dei messaggi ora si riducono automaticamente quando ce ne sono più di 5.
* Aggiungi l'azione "elimina l'intero trasporto" nella casella degli strumenti di costruzione per una migliore rilevabilità.
* L'altezza del trasporto ora mostra l'altezza corretta durante la connessione ad altri trasporti.
* Rimuovi la barra del titolo in alto dalla barra degli strumenti in basso e utilizza invece i suggerimenti per gli elementi.
* Quando selezioni un'entità, preferisci un veicolo se ci sono due entità tra cui scegliere. Ciò consente di selezionare i camion agganciati all'interno degli edifici.
* Corretti i veicoli inattivi non assegnati che non venivano aggiornati correttamente nell'interfaccia utente.
* Corretta una stima errata della resa idrica nel raccoglitore di acqua piovana.
* Risolto il problema con il ricettario che non mostrava alcune ricette come bloccate se l'entità proprietaria era bloccata.
* Risolto il problema con il tasto di scelta rapida per il suggerimento del prezzo che non funzionava se l'editor di trasporto veniva attivato tramite lo strumento di copia.
* Risolti i suggerimenti mancanti nella panoramica degli insediamenti, aggiunto un collegamento per il tutorial sulla salute.
* I titoli delle statistiche dei prodotti ora sono ordinati per nome.
* Reso traducibile il tooltip di key-binging.
* L'overlay minerario ora può essere attivato senza annullare la selezione corrente per la costruzione.
* I giochi possono essere caricati/salvati facendo doppio clic sui nomi dei file esistenti.
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero
New map: Insula mortis
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Improved experience
* Added mass upgrade tool. When an area is selected for upgrade, a popup window can be used to select what entities in that area should be upgraded.
* Added comprehensive checklist-based tutorial that will guide new players though the early game (can be disabled).
* Reworked and restructured tutorials to better explain game mechanics, be more simple to read, and be less verbose.
* Added mods configuration options when starting or loading a game. This also allows you to add/remove mods before a game is loaded. Note that not all mods can be safely added/removed from a save.
* Introduced a new bricks production chain into the game. Bricks can be used as an alternative for Concrete in Construction parts. Bricks are designed to make early game a bit easier.
Performance
* Further optimized transport pillars rendering and added LODs, saving many millions of drawn triangles in large factories.
Balance changes
* World map no longer gives refugees from explorations.
* Beacon is now infinite with diminishing returns.
* Reduced early research difficulties.
* Removed electronics from collapsed radio tower.
* Research labs no longer consume Unity when idle.
* Reduced connector buffer size significantly (size is still based on transporting speeds of connected entities).
* Increased water requirements to make 8 acid from 4 to 6.
* Reduced water yield from cleaning of 24 toxic slurry from 20 to 18.
Behavior changes
* When assigning a vehicle to a building (e.g. mine tower), assign the closest one.
* Excavators no longer return to the mine tower when mining finishes, unless they are outside of the mine area.
* Dumping designations are no longer searched based on proximity to the mine tower but on proximity to the vehicle.
* Refueling trucks now don’t leave fuel stations while the station keeps loading them with more fuel.
* Trucks and excavators now prefer to refuel at the fuel station that is assigned to their mine tower.
* Improved logistics jobs priority system.
* Transport connector now attempts to accept inputs evenly from all connected ports (outputs were already even). This means that a connector has an equivalent behavior to a balancer without any priorities or ratio enforcement settings on.
* Transports construction tool now places a connector in places where it makes sense (e.g. two output ports facing the same tile).
* Statue of maintenance now provides maintenance reduction based on the number of operational statues. The maintenance reduction of a single statue was reduced from 5% to 4%, but each additional statue gives an additional reduction which is a half of the previous one. For example, 3 statues give 4% + 2% + 1% = 7% total maintenance reduction now!
* It is now possible to flip entities with mechanical shaft such as turbines and generators.
* It is now possible to queue any research node and all required parent nodes will be queued before it automatically.
* Improved ship surrender logic so that your ship will not surrender if the enemy has much lower HP.
* Improved tree harvester logic to ignore non-reachable trees if possible.
User interface
* Replaced toggle buttons with checkboxes.
* Improved several dialogs to properly respect the Esc key.
* Total population view moved from the big top left tiles to the main top toolbar.
* Removed custom starving notifications and moved them to the regular notifications.
* Notification dismissal status is now persistent (loads from a save).
* Collapse warning icon on affected building disappears when its notification is dismissed. Notification reappears when more terrain under the affected building is modified.
* Custom warning notifications on storages don't go away until the contents are more than 5% off the target to prevent flickering.
* Message notifications now auto-collapse when there are more than 5 of them.
* Add "delete entire transport" action into the construction toolbox for better discoverability.
* Transport height now shows the correct height when connecting to other transports.
* Remove the top title bar from the bottom toolbar and use tooltips for the items instead.
* When selecting an entity, prefer a vehicle if there are two entities to choose from. This allows selecting trucks clipped inside of buildings.
* Fixed idle non-assigned vehicles that were not properly updated in the UI.
* Fixed an incorrect estimate of water yield in the rainwater harvester.
* Fixed Recipe book that did not show some recipes as locked if the owning entity was locked.
* Fixed hotkey for price tooltip did not work if transport editor was activated via copy tool.
* Fixed missing tooltips in settlement overview, added a link for tutorial about health.
* Product stats titles are now ordered by name.
* Made key-binging tooltips translatable.
* Mining overlay can be now toggled without canceling current selection for building.
* Games can be loaded/saved by double-clicking on existing file names.
* Updated translations, thanks to everyone who is contributing!
Significant bug fixes
* Fixed recycling of gold which was incorrectly returning only 1/3 of the expected value.
* Fixed issue with free maintenance when global maintenance amount exceeded capacity.
* Fixed contracts that were in some cases charging more Unity than they should have.
* Fixed game crash when clicking "continue" for a save file that was deleted in the meantime.
* Fixed terrain rendering that was showing lighter stripes on steep slopes.
* Fixed shipyard collapse that was not properly destroying products, potentially causing the permanent radiation issues.
* Fixed incorrect sun brightness and shadows intensity when a game was loaded during rainy weather.
Transport related bug fixes
* Transport connectors now return products to the shipyard when destroyed (instead of destroying them).
* Fixed buried pipes that are no longer destroyed when another transport is built on top of them.
* Fixed pipe attachment to the pillar that was sometimes incorrectly oriented.
* Fixed spontaneous transport collapse that sometimes happened during flip, connection, or upgrade.
* Fixed transport pillars that were sometimes stuck as a blueprint.
* Construction state of a transport (e.g. ongoing upgrade or construction pause) is now properly preserved when joining it with other transports.
* Fixed construction cubes visualization when transport under construction was connected to other transports.
* Paused transports no longer accept products.
* Transports in clearing mode are no longer moving products and are no longer accepting products.
* Fixed destroy tool that was incorrectly selecting the entire transport when the cursor was previously on any other non-transport building.
* Fixed transport destroy tool that was not showing destroy preview when repeatedly hovered over the same spot on a transport.
Other Bug fixes
* Server racks can no longer be added into non-constructed data centers.
* Fixed vehicle overlay that was sometimes shown for an incorrect vehicle class.
* Fixed wood disappearance when truck overload edict was active.
* Fixed inability to select tree harvesters sometimes.
* Fixed edict panel to correctly show effects of unity-positive edicts.
* Fixed excess consumption of lab equipment on research finish or change.
* Cargo depot modules now have an idle state.
* Fixed that the beacon was not losing progress when paused.
* Fixed buildings highlighting during route assignment.
* Fixed rendering of building ghosts particles below terrain designations.
* Upgrade of machines now properly prunes obsolete product buffers. This means that upgraded Blast furnace II will no longer accept iron ore since it cannot even process it.
* Trucks no longer exceed reservations of other trucks when delivering their cargo
* Fixed unity stats that did not contain items that went over the unity cap.
* Fixed some recipes that were unlocked too early or were not visible in research.
* Fixed that cutting and pasting of a building with vehicles assigned did not preserve the vehicles assignments.
* When people leave due to lack of food, any homeless will now get properly accommodated in their place.
* Fixed mining of corner designations that was sometimes not possible for large excavators.
Nuova mappa: Insula mortis
Esperienza migliorata
* Aggiunto strumento di aggiornamento di massa. Quando un'area viene selezionata per l'aggiornamento, è possibile utilizzare una finestra popup per selezionare quali entità in quell'area devono essere aggiornate.
* Aggiunto tutorial completo basato su liste di controllo che guiderà i nuovi giocatori all'inizio del gioco (può essere disabilitato).
* Tutorial rielaborati e ristrutturati per spiegare meglio le meccaniche di gioco, essere più semplici da leggere e meno prolissi.
* Aggiunte le opzioni di configurazione delle mod all'avvio o al caricamento di un gioco. Ciò ti consente anche di aggiungere/rimuovere mod prima che un gioco venga caricato. Nota che non tutte le mod possono essere aggiunte/rimosse in modo sicuro da un salvataggio.
* Introdotta una nuova catena di produzione di mattoncini nel gioco. I mattoni possono essere utilizzati come alternativa al calcestruzzo nelle parti da costruzione. I mattoncini sono progettati per rendere il gioco iniziale un po' più facile.
Prestazione
* Rendering dei pilastri di trasporto ulteriormente ottimizzato e LOD aggiunti, risparmiando molti milioni di triangoli disegnati nelle grandi fabbriche.
Cambiamenti di equilibrio
* La mappa del mondo non dà più rifugiati dalle esplorazioni.
* Beacon ora è infinito con rendimenti decrescenti.
* Ridotte le prime difficoltà di ricerca.
* Elettronica rimossa dalla torre radio crollata.
* I laboratori di ricerca non consumano più Unity quando sono inattivi.
* Dimensione del buffer del connettore ridotta in modo significativo (la dimensione è ancora basata sulle velocità di trasporto delle entità connesse).
* Aumento del fabbisogno idrico per produrre 8 acidi da 4 a 6.
* Resa di acqua ridotta dalla pulizia di 24 liquami tossici da 20 a 18.
Cambiamenti di comportamento
* Quando assegni un veicolo a un edificio (ad es. torre mineraria), assegna quello più vicino.
* Gli escavatori non tornano più alla torre della miniera al termine dell'estrazione, a meno che non si trovino al di fuori dell'area della miniera.
* Le designazioni di scarico non vengono più cercate in base alla vicinanza alla torre della miniera ma in base alla vicinanza al veicolo.
* I camion di rifornimento ora non lasciano le stazioni di rifornimento mentre la stazione continua a caricarli con altro carburante.
* I camion e gli escavatori ora preferiscono fare rifornimento alla stazione di rifornimento assegnata alla loro torre della miniera.
* Migliorato il sistema di priorità dei lavori logistici.
* Il connettore di trasporto ora tenta di accettare gli input in modo uniforme da tutte le porte collegate (gli output erano già pari). Ciò significa che un connettore ha un comportamento equivalente a un bilanciatore senza impostazioni di applicazione delle priorità o del rapporto attive.
* Lo strumento di costruzione dei trasporti ora posiziona un connettore in punti in cui ha senso (ad esempio due porte di uscita rivolte verso la stessa tessera).
* La statua della manutenzione ora fornisce una riduzione della manutenzione in base al numero di statue operative. La riduzione di mantenimento di una singola statua è stata ridotta dal 5% al 4%, ma ogni statua aggiuntiva dà una riduzione aggiuntiva pari alla metà della precedente. Ad esempio, 3 statue danno ora il 4% + 2% + 1% = 7% di riduzione totale della manutenzione!
* Ora è possibile capovolgere entità con albero meccanico come turbine e generatori.
* Ora è possibile mettere in coda qualsiasi nodo di ricerca e tutti i nodi padre richiesti verranno messi in coda prima di esso automaticamente.
* Migliorata la logica di resa della nave in modo che la tua nave non si arrenda se il nemico ha HP molto inferiori.
* Migliorata la logica del raccoglitore di alberi per ignorare gli alberi non raggiungibili, se possibile.
Interfaccia utente
* Sostituiti i pulsanti di commutazione con caselle di controllo.
* Migliorate diverse finestre di dialogo per rispettare correttamente il tasto Esc.
* La visualizzazione della popolazione totale è stata spostata dai grandi riquadri in alto a sinistra alla barra degli strumenti principale in alto.
* Rimosse le notifiche di fame personalizzate e spostate nelle normali notifiche.
* Lo stato di chiusura delle notifiche è ora persistente (caricamento da un salvataggio).
* L'icona di avviso di crollo sull'edificio interessato scompare quando la relativa notifica viene ignorata. La notifica riappare quando viene modificato più terreno sotto l'edificio interessato.
* Le notifiche di avviso personalizzate sugli archivi non scompaiono fino a quando i contenuti non superano di oltre il 5% l'obiettivo per evitare lo sfarfallio.
* Le notifiche dei messaggi ora si riducono automaticamente quando ce ne sono più di 5.
* Aggiungi l'azione "elimina l'intero trasporto" nella casella degli strumenti di costruzione per una migliore rilevabilità.
* L'altezza del trasporto ora mostra l'altezza corretta durante la connessione ad altri trasporti.
* Rimuovi la barra del titolo in alto dalla barra degli strumenti in basso e utilizza invece i suggerimenti per gli elementi.
* Quando selezioni un'entità, preferisci un veicolo se ci sono due entità tra cui scegliere. Ciò consente di selezionare i camion agganciati all'interno degli edifici.
* Corretti i veicoli inattivi non assegnati che non venivano aggiornati correttamente nell'interfaccia utente.
* Corretta una stima errata della resa idrica nel raccoglitore di acqua piovana.
* Risolto il problema con il ricettario che non mostrava alcune ricette come bloccate se l'entità proprietaria era bloccata.
* Risolto il problema con il tasto di scelta rapida per il suggerimento del prezzo che non funzionava se l'editor di trasporto veniva attivato tramite lo strumento di copia.
* Risolti i suggerimenti mancanti nella panoramica degli insediamenti, aggiunto un collegamento per il tutorial sulla salute.
* I titoli delle statistiche dei prodotti ora sono ordinati per nome.
* Reso traducibile il tooltip di key-binging.
* L'overlay minerario ora può essere attivato senza annullare la selezione corrente per la costruzione.
* I giochi possono essere caricati/salvati facendo doppio clic sui nomi dei file esistenti.
Nuova funzione: progetti
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero
Esperienza migliorata
* Aggiunto strumento di aggiornamento di massa. Quando un'area viene selezionata per l'aggiornamento, è possibile utilizzare una finestra popup per selezionare quali entità in quell'area devono essere aggiornate.
* Aggiunto tutorial completo basato su liste di controllo che guiderà i nuovi giocatori all'inizio del gioco (può essere disabilitato).
* Tutorial rielaborati e ristrutturati per spiegare meglio le meccaniche di gioco, essere più semplici da leggere e meno prolissi.
* Aggiunte le opzioni di configurazione delle mod all'avvio o al caricamento di un gioco. Ciò ti consente anche di aggiungere/rimuovere mod prima che un gioco venga caricato. Nota che non tutte le mod possono essere aggiunte/rimosse in modo sicuro da un salvataggio.
* Introdotta una nuova catena di produzione di mattoncini nel gioco. I mattoni possono essere utilizzati come alternativa al calcestruzzo nelle parti da costruzione. I mattoncini sono progettati per rendere il gioco iniziale un po' più facile.
Prestazione
* Rendering dei pilastri di trasporto ulteriormente ottimizzato e LOD aggiunti, risparmiando molti milioni di triangoli disegnati nelle grandi fabbriche.
Cambiamenti di equilibrio
* La mappa del mondo non dà più rifugiati dalle esplorazioni.
* Beacon ora è infinito con rendimenti decrescenti.
* Ridotte le prime difficoltà di ricerca.
* Elettronica rimossa dalla torre radio crollata.
* I laboratori di ricerca non consumano più Unity quando sono inattivi.
* Dimensione del buffer del connettore ridotta in modo significativo (la dimensione è ancora basata sulle velocità di trasporto delle entità connesse).
* Aumento del fabbisogno idrico per produrre 8 acidi da 4 a 6.
* Resa di acqua ridotta dalla pulizia di 24 liquami tossici da 20 a 18.
Cambiamenti di comportamento
* Quando assegni un veicolo a un edificio (ad es. torre mineraria), assegna quello più vicino.
* Gli escavatori non tornano più alla torre della miniera al termine dell'estrazione, a meno che non si trovino al di fuori dell'area della miniera.
* Le designazioni di scarico non vengono più cercate in base alla vicinanza alla torre della miniera ma in base alla vicinanza al veicolo.
* I camion di rifornimento ora non lasciano le stazioni di rifornimento mentre la stazione continua a caricarli con altro carburante.
* I camion e gli escavatori ora preferiscono fare rifornimento alla stazione di rifornimento assegnata alla loro torre della miniera.
* Migliorato il sistema di priorità dei lavori logistici.
* Il connettore di trasporto ora tenta di accettare gli input in modo uniforme da tutte le porte collegate (gli output erano già pari). Ciò significa che un connettore ha un comportamento equivalente a un bilanciatore senza impostazioni di applicazione delle priorità o del rapporto attive.
* Lo strumento di costruzione dei trasporti ora posiziona un connettore in punti in cui ha senso (ad esempio due porte di uscita rivolte verso la stessa tessera).
* La statua della manutenzione ora fornisce una riduzione della manutenzione in base al numero di statue operative. La riduzione di mantenimento di una singola statua è stata ridotta dal 5% al 4%, ma ogni statua aggiuntiva dà una riduzione aggiuntiva pari alla metà della precedente. Ad esempio, 3 statue danno ora il 4% + 2% + 1% = 7% di riduzione totale della manutenzione!
* Ora è possibile capovolgere entità con albero meccanico come turbine e generatori.
* Ora è possibile mettere in coda qualsiasi nodo di ricerca e tutti i nodi padre richiesti verranno messi in coda prima di esso automaticamente.
* Migliorata la logica di resa della nave in modo che la tua nave non si arrenda se il nemico ha HP molto inferiori.
* Migliorata la logica del raccoglitore di alberi per ignorare gli alberi non raggiungibili, se possibile.
Interfaccia utente
* Sostituiti i pulsanti di commutazione con caselle di controllo.
* Migliorate diverse finestre di dialogo per rispettare correttamente il tasto Esc.
* La visualizzazione della popolazione totale è stata spostata dai grandi riquadri in alto a sinistra alla barra degli strumenti principale in alto.
* Rimosse le notifiche di fame personalizzate e spostate nelle normali notifiche.
* Lo stato di chiusura delle notifiche è ora persistente (caricamento da un salvataggio).
* L'icona di avviso di crollo sull'edificio interessato scompare quando la relativa notifica viene ignorata. La notifica riappare quando viene modificato più terreno sotto l'edificio interessato.
* Le notifiche di avviso personalizzate sugli archivi non scompaiono fino a quando i contenuti non superano di oltre il 5% l'obiettivo per evitare lo sfarfallio.
* Le notifiche dei messaggi ora si riducono automaticamente quando ce ne sono più di 5.
* Aggiungi l'azione "elimina l'intero trasporto" nella casella degli strumenti di costruzione per una migliore rilevabilità.
* L'altezza del trasporto ora mostra l'altezza corretta durante la connessione ad altri trasporti.
* Rimuovi la barra del titolo in alto dalla barra degli strumenti in basso e utilizza invece i suggerimenti per gli elementi.
* Quando selezioni un'entità, preferisci un veicolo se ci sono due entità tra cui scegliere. Ciò consente di selezionare i camion agganciati all'interno degli edifici.
* Corretti i veicoli inattivi non assegnati che non venivano aggiornati correttamente nell'interfaccia utente.
* Corretta una stima errata della resa idrica nel raccoglitore di acqua piovana.
* Risolto il problema con il ricettario che non mostrava alcune ricette come bloccate se l'entità proprietaria era bloccata.
* Risolto il problema con il tasto di scelta rapida per il suggerimento del prezzo che non funzionava se l'editor di trasporto veniva attivato tramite lo strumento di copia.
* Risolti i suggerimenti mancanti nella panoramica degli insediamenti, aggiunto un collegamento per il tutorial sulla salute.
* I titoli delle statistiche dei prodotti ora sono ordinati per nome.
* Reso traducibile il tooltip di key-binging.
* L'overlay minerario ora può essere attivato senza annullare la selezione corrente per la costruzione.
* I giochi possono essere caricati/salvati facendo doppio clic sui nomi dei file esistenti.
Nuova funzione: progetti
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero
New feature: Blueprints
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
Nuova funzione: progetti
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero
* Parti della fabbrica ora possono essere salvate come progetti che vengono mantenuti tra i giochi.
* I progetti possono essere esportati e condivisi con altri giocatori copiando e incollando le stringhe.
Miglioramenti
* La costruzione del trasporto ora blocca i pilastri per i segmenti già confermati, offrendo un maggiore controllo sul posizionamento dei pilastri.
* Codifica di salvataggio del gioco ottimizzata con conseguente riduzione del 5-10% delle dimensioni di salvataggio.
Correzioni
* Il secondo livello del deposito merci ora soddisfa anche un obiettivo al posto del primo livello.
* Le assegnazioni tra entità ora vengono rispettate quando si copiano i progetti.
* Area massima aumentata per gli strumenti.
* Gli strumenti taglia e copia ora copiano correttamente le posizioni dei pilastri di trasporto.
Bilanciamento
* Ridotto il numero di lavoratori richiesti nelle fattorie.
* Aggiunte ricette per digerire frutta e papavero
New feature: Blueprints
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
新功能:藍圖
* 部分工廠現在可以保存為藍圖,在遊戲之間保留。
* 可以通過複製粘貼字符串導出藍圖並與其他玩家共享。
改進
* 運輸建設現在鎖定已確認路段的支柱,從而更好地控制支柱放置。
* 優化的遊戲保存編碼導致保存大小減少 5-10%。
修復
* 貨站的第二層現在也可以代替第一層滿足一個目標。
* 實體之間的分配現在在復制粘貼設計時得到尊重。
* 增加工具的最大面積。
* 剪切和復制工具現在可以正確複製運輸柱的位置。
平衡
* 減少農場所需的工人數量。
* 添加了消化水果和罌粟的食譜
* 部分工廠現在可以保存為藍圖,在遊戲之間保留。
* 可以通過複製粘貼字符串導出藍圖並與其他玩家共享。
改進
* 運輸建設現在鎖定已確認路段的支柱,從而更好地控制支柱放置。
* 優化的遊戲保存編碼導致保存大小減少 5-10%。
修復
* 貨站的第二層現在也可以代替第一層滿足一個目標。
* 實體之間的分配現在在復制粘貼設計時得到尊重。
* 增加工具的最大面積。
* 剪切和復制工具現在可以正確複製運輸柱的位置。
平衡
* 減少農場所需的工人數量。
* 添加了消化水果和罌粟的食譜
* Parts of the factory can now bee saved as blueprints which are persisted between games.
* Blueprints can be exported and shared with other players by copy-pasting strings.
Improvements
* Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement.
* Optimized game save encoding resulting in 5-10% smaller save size.
Fixes
* Second tier of the Cargo Depot now also satisfies a goal in place of the first tier.
* Assignments between entities are now honored when copy-pasting designs.
* Increased max area for tools.
* Cut and copy tools now correctly copy locations of transport pillars.
Balancing
* Reduced the number of workers required in farms.
* Added recipes to digest fruit and poppy
* Части фабрики теперь можно сохранять в виде чертежей, которые сохраняются между играми.
* Чертежи можно экспортировать и делиться ими с другими игроками путем копирования и вставки строк.
Улучшения
* Транспортная конструкция теперь блокирует столбы для уже подтвержденных сегментов, что дает больший контроль над размещением столбов.
* Оптимизировано кодирование сохранения игры, в результате чего размер сохранения уменьшился на 5-10%.
Исправления
* Второй уровень грузового склада теперь также удовлетворяет цели вместо первого уровня.
* Назначения между сущностями теперь учитываются при копировании и вставке дизайнов.
* Увеличена максимальная площадь для инструментов.
* Инструменты вырезания и копирования теперь корректно копируют расположение транспортных столбов.
Балансировка
* Уменьшено количество рабочих, необходимых на фермах.
* Добавлены рецепты переваривания фруктов и мака