Translation

TutorialOnCargoShip__part3b
English {0} = Cargo depot
Context English Chinese (Traditional)
TruckT3LooseH__desc Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
TruckT3LooseH__name Haul truck (dump) 巨型貨斗車
TurbineHighPress__desc Uses high pressure steam to create mechanical power. 使用高壓蒸汽產生機械動能。
TurbineHighPress__name High-pressure turbine 高壓渦輪機
TurbineHighPressT2__name High-pressure turbine II 高壓渦輪機 II
TurbineLowPress__desc Improves power production efficiency by reusing low pressure steam to create mechanical power. 將低壓蒸汽重覆使用產生機械動能以提高發電效率。
TurbineLowPress__name Low-pressure turbine 低壓渦輪機
TurbineLowPressT2__name Low-pressure turbine II 低壓渦輪機 II
TurbineSuperPress__desc Uses super pressure steam to create mechanical power. 使用超壓蒸汽產生機械動力。
TurbineSuperPress__name Super-pressure turbine 超壓渦輪
TutorialOnAdvancedLogistics__name Custom routes 先進物流
TutorialOnCargoShip__name Cargo ship 貨輪
TutorialOnCargoShip__part1 A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically. 允許貨輪自動從世界地圖的礦脈和鑽油平台運輸產品。這艘船必須在世界地圖上被發現、修理或購買,而不能直接在你的島上建造。獲得貨輪後,您可以在島上建造 {0},貨輪將自動停靠在那裡。
TutorialOnCargoShip__part2 The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface. 可用(已修復)的船隻數量和已發現的船隻數量顯示在介面最上方。
TutorialOnCargoShip__part3a A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps. 只有在世界地圖上發現第一艘貨輪後才能研究 {0}。站點可以建在島的岸邊。放置 {0} 時,您會看到延伸到海中的條紋圖案,表示船隻可以進入。您必須確保至少有一個區域是綠色的,表示將能有一艘船靠岸。注意不要用其他建築物(例如其他站點或海水泵)阻擋這些區域。
TutorialOnCargoShip__part3b A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to. {0} 需要<b>模組</b>才能儲存和運輸產品。每種類型的產品都有模組,您可以在一個貨運港中混合搭配它們。這些模組決定了您的船隻將進口或出口什麼類型的產品,您需要手動分配該產品。模組還有輸入和輸出連接埠供您連接運輸裝置。
TutorialOnCargoShip__part4Heading Ship logistics 船舶物流
TutorialOnCargoShip__part4V2 A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2). 當有足夠的貨物裝滿世界地圖 (1) 上的船時,貨船將自動離開。一艘船可以從世界地圖上的任何實體接收貨物。船舶每次航行都有固定燃料成本,基於船隻大小 (2) 而定。
TutorialOnCargoShip__part5V2 Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption. 升級貨運港也會升級附屬的船隻。升級增加了空間,從而增加了運輸材料的數量。更大的船隻在燃料消耗方面更有效率。
TutorialOnCoalPower__name Coal power plant 燃煤電廠
TutorialOnCoalPower__part1 A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it. 與柴油發電機相比,另一種更有效的發電方式是燃煤發電廠。煤在鍋爐中燃燒將水變成蒸汽 (1)。然後,該蒸汽使渦輪機 (2) 旋轉並通過軸將機械力傳到連接的發電機 (3) 中,使發電機發電。
TutorialOnCoalPower__part2 It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together. 無論您以何種順序放置渦輪機和發電機,只要它們都安裝在同一根軸上,就能協同工作。
TutorialOnCoalPower__part3 Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries. 發電機在不需要時不會發電,並且會忽略來自機械軸的能量。然而,當軸以全功率旋轉時,渦輪機不會停止,相反,它們會讓蒸汽通過,這意味著會損失一些能量。為解決這個問題,您可以將{0}連接到機械軸上 ,它可以將機械能儲存為慣性,並在需要電時釋放出來,就像電池一樣。
TutorialOnCoalPower__part4 A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup. {0} 可以與渦輪機上的“自動平衡”開關結合使用。一旦啟用,渦輪機將在連接軸具有最大慣性時自動關閉,並在慣性較低時重新啟動。 {0} 有助於增加軸的總慣性,使該系統效率更高,並防止因渦輪機啟動緩慢而造成功率損失。
TutorialOnContracts__name Contracts 合約
TutorialOnContracts__part1 You can establish contracts with settlements to <b>exchange goods on regular basis</b>. Contracts are typically much more lucrative than quick trading deals but they cost Unity and require a dedicated {0}. 您可以和定居點簽訂合約來<b>定期交換商品</b>。合約通常比快速交易更有利可圖,但這會花費凝聚力並需要專用的 {0}。
TutorialOnContracts__part2 After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract. 建立合約後,您需要 {0} 與符合合約模組的{1} 。例如,如果您用 {2} 換取 {3},您需要將一個固體模組 ({2}) 和一個流體模組 ({3}) 連接到 {1} (1)。選擇任一模組,點選“分配合約”(2),然後分配您希望開始的合約 (3)。請注意,如果與合約相容,任何其他模組將自動分配合適類型的材料。
TutorialOnContracts__part3 Once your {1} modules are supplied with the correct amounts of required goods, the {0} will automatically travel to the settlement to exchange the goods. Contracts enable you to trade as much as you want without any time restriction 一旦您的 {1} 模組提供了正確數量的所需商品,{0} 將自動前往定居點以交換商品。合約使您可以不受時間限制進行任意數量的交易
TutorialOnCopySettings__part1 This tool enables you to copy configuration from one building to another. You can even drag over multiple buildings to mass apply the selected configuration. 該工具使您能夠將組態從一個建築物複製到另一個建築物。您甚至可以在多個建築物上拖動以批次應用選定的組態。
TutorialOnCopySettings__part2 This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3). 可以通過按 {0} 或點選工具列 (1) 中的圖示來啟動此工具。然後點選要從 (2) 複製設定的建築物。最後點選或拖動儘可能多的其他類似建築物以貼上這些設定。
TutorialOnCopyTool__part1 This tool allows you to select one or more buildings to copy and place elsewhere. This allows you to effortlessly copy existing factory designs to scale your production. 此工具允許您選擇一或多個建築物,複製並放置在其他地方。這使您可以毫不費力地複製現有的工廠設計以擴大生產規模。
Context English Chinese (Traditional)
TruckT3Loose__desc Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports. 最大容量為 {0} 的大型運輸卡車。這種類型只能運輸鬆散的產品(例如煤炭)。它不能從運輸裝置下方通過。
TruckT3Loose__name Haul truck (dump) 巨型貨斗車
TurbineHighPressT2__name High-pressure turbine II 高壓渦輪機 II
TurbineHighPress__desc Uses high pressure steam to create mechanical power. 使用高壓蒸汽產生機械動能。
TurbineHighPress__name High-pressure turbine 高壓渦輪機
TurbineLowPressT2__name Low-pressure turbine II 低壓渦輪機 II
TurbineLowPress__desc Improves power production efficiency by reusing low pressure steam to create mechanical power. 將低壓蒸汽重覆使用產生機械動能以提高發電效率。
TurbineLowPress__name Low-pressure turbine 低壓渦輪機
TurbineSuperPress__desc Uses super pressure steam to create mechanical power. 使用超壓蒸汽產生機械動力。
TurbineSuperPress__name Super-pressure turbine 超壓渦輪
TutorialOnAdvancedLogistics__name Custom routes 先進物流
TutorialOnCargoShip__name Cargo ship 貨輪
TutorialOnCargoShip__part1 A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically. 允許貨輪自動從世界地圖的礦脈和鑽油平台運輸產品。這艘船必須在世界地圖上被發現、修理或購買,而不能直接在你的島上建造。獲得貨輪後,您可以在島上建造 {0},貨輪將自動停靠在那裡。
TutorialOnCargoShip__part2 The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface. 可用(已修復)的船隻數量和已發現的船隻數量顯示在介面最上方。
TutorialOnCargoShip__part3a A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps. 只有在世界地圖上發現第一艘貨輪後才能研究 {0}。站點可以建在島的岸邊。放置 {0} 時,您會看到延伸到海中的條紋圖案,表示船隻可以進入。您必須確保至少有一個區域是綠色的,表示將能有一艘船靠岸。注意不要用其他建築物(例如其他站點或海水泵)阻擋這些區域。
TutorialOnCargoShip__part3b A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to. {0} 需要<b>模組</b>才能儲存和運輸產品。每種類型的產品都有模組,您可以在一個貨運港中混合搭配它們。這些模組決定了您的船隻將進口或出口什麼類型的產品,您需要手動分配該產品。模組還有輸入和輸出連接埠供您連接運輸裝置。
TutorialOnCargoShip__part4Heading Ship logistics 船舶物流
TutorialOnCargoShip__part4V2 A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2). 當有足夠的貨物裝滿世界地圖 (1) 上的船時,貨船將自動離開。一艘船可以從世界地圖上的任何實體接收貨物。船舶每次航行都有固定燃料成本,基於船隻大小 (2) 而定。
TutorialOnCargoShip__part5V2 Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption. 升級貨運港也會升級附屬的船隻。升級增加了空間,從而增加了運輸材料的數量。更大的船隻在燃料消耗方面更有效率。
TutorialOnCoalPower__name Coal power plant 燃煤電廠
TutorialOnCoalPower__part1 A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it. 與柴油發電機相比,另一種更有效的發電方式是燃煤發電廠。煤在鍋爐中燃燒將水變成蒸汽 (1)。然後,該蒸汽使渦輪機 (2) 旋轉並通過軸將機械力傳到連接的發電機 (3) 中,使發電機發電。
TutorialOnCoalPower__part2 It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together. 無論您以何種順序放置渦輪機和發電機,只要它們都安裝在同一根軸上,就能協同工作。
TutorialOnCoalPower__part3 Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries. 發電機在不需要時不會發電,並且會忽略來自機械軸的能量。然而,當軸以全功率旋轉時,渦輪機不會停止,相反,它們會讓蒸汽通過,這意味著會損失一些能量。為解決這個問題,您可以將{0}連接到機械軸上 ,它可以將機械能儲存為慣性,並在需要電時釋放出來,就像電池一樣。
TutorialOnCoalPower__part4 A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup. {0} 可以與渦輪機上的“自動平衡”開關結合使用。一旦啟用,渦輪機將在連接軸具有最大慣性時自動關閉,並在慣性較低時重新啟動。 {0} 有助於增加軸的總慣性,使該系統效率更高,並防止因渦輪機啟動緩慢而造成功率損失。
TutorialOnContracts__name Contracts 合約
TutorialOnContracts__part1 You can establish contracts with settlements to <b>exchange goods on regular basis</b>. Contracts are typically much more lucrative than quick trading deals but they cost Unity and require a dedicated {0}. 您可以和定居點簽訂合約來<b>定期交換商品</b>。合約通常比快速交易更有利可圖,但這會花費凝聚力並需要專用的 {0}。
TutorialOnContracts__part2 After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract. 建立合約後,您需要 {0} 與符合合約模組的{1} 。例如,如果您用 {2} 換取 {3},您需要將一個固體模組 ({2}) 和一個流體模組 ({3}) 連接到 {1} (1)。選擇任一模組,點選“分配合約”(2),然後分配您希望開始的合約 (3)。請注意,如果與合約相容,任何其他模組將自動分配合適類型的材料。
TutorialOnContracts__part3 Once your {1} modules are supplied with the correct amounts of required goods, the {0} will automatically travel to the settlement to exchange the goods. Contracts enable you to trade as much as you want without any time restriction 一旦您的 {1} 模組提供了正確數量的所需商品,{0} 將自動前往定居點以交換商品。合約使您可以不受時間限制進行任意數量的交易
TutorialOnCopySettings__part1 This tool enables you to copy configuration from one building to another. You can even drag over multiple buildings to mass apply the selected configuration. 該工具使您能夠將組態從一個建築物複製到另一個建築物。您甚至可以在多個建築物上拖動以批次應用選定的組態。
TutorialOnCopySettings__part2 This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3). 可以通過按 {0} 或點選工具列 (1) 中的圖示來啟動此工具。然後點選要從 (2) 複製設定的建築物。最後點選或拖動儘可能多的其他類似建築物以貼上這些設定。
Context English Chinese (Traditional)
TutorialOnCargoShip__name Cargo ship 貨輪
TutorialOnCargoShip__part1 A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically. 允許貨輪自動從世界地圖的礦脈和鑽油平台運輸產品。這艘船必須在世界地圖上被發現、修理或購買,而不能直接在你的島上建造。獲得貨輪後,您可以在島上建造 {0},貨輪將自動停靠在那裡。
TutorialOnCargoShip__part2 The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface. 可用(已修復)的船隻數量和已發現的船隻數量顯示在介面最上方。
TutorialOnCargoShip__part3a A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps. 只有在世界地圖上發現第一艘貨輪後才能研究 {0}。站點可以建在島的岸邊。放置 {0} 時,您會看到延伸到海中的條紋圖案,表示船隻可以進入。您必須確保至少有一個區域是綠色的,表示將能有一艘船靠岸。注意不要用其他建築物(例如其他站點或海水泵)阻擋這些區域。
TutorialOnCargoShip__part3b A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to. {0} 需要<b>模組</b>才能儲存和運輸產品。每種類型的產品都有模組,您可以在一個貨運港中混合搭配它們。這些模組決定了您的船隻將進口或出口什麼類型的產品,您需要手動分配該產品。模組還有輸入和輸出連接埠供您連接運輸裝置。
TutorialOnCargoShip__part4Heading Ship logistics 船舶物流
TutorialOnCargoShip__part4V2 A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2). 當有足夠的貨物裝滿世界地圖 (1) 上的船時,貨船將自動離開。一艘船可以從世界地圖上的任何實體接收貨物。船舶每次航行都有固定燃料成本,基於船隻大小 (2) 而定。
TutorialOnCargoShip__part5V2 Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption. 升級貨運港也會升級附屬的船隻。升級增加了空間,從而增加了運輸材料的數量。更大的船隻在燃料消耗方面更有效率。

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English Chinese (Traditional)
assign 指派 Glossary

String information

Context
TutorialOnCargoShip__part3b
Source string comment
{0} = Cargo depot
String age
a year ago
Source string age
a year ago
Translation file
zh_Hant.po, string 2612