Translation

TutorialOnWalls__part4
English {0} = shortcut, {1} = shortcut
Context English Chinese (Traditional)
TutorialOnTreesPlanting__part5 You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well. 您也可以手動放置樹木,使其在您希望的位置種植。可用的樹木類型可以在建造菜單中找到。手動放置的樹木也將由{0}進行種植。
TutorialOnTrucks__name Trucks 卡車
TutorialOnTrucks__part1 Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam. 卡車是在島上運輸產品最通用的選擇。它們幾乎可以運輸除熔融材料或熱氣體(如蒸汽)之外的所有產品。
TutorialOnTrucks__part2 Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction. 任何時候但凡有機器需要產品時,卡車都會嘗試尋找貨源並運送。建造時也是如此。
TutorialOnTrucks__part3 Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors. 如果有很多工作要做,卡車就會變得非常繁忙。您可以在螢幕左上角的概覽面板中查看當前負荷。如果負荷很高,請考慮建造更多的卡車或者管道和輸送帶來自動化產品輸送。
TutorialOnTrucks__part4 When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority. 當卡車太繁忙時,對工廠營運至關重要的運輸可能無法按時完成。為此,您可以在最需要產品的地方設定更高的優先順序。數字越小,優先順序越高。
TutorialOnTrucks__part5 Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}. 卡車一般會等到有足夠的貨物需要運輸時才會跑一趟。如果您希望進一步最佳化卡車行程, 讓其始終都滿載行駛,您可以停用 {0}。
TutorialOnTrucks__part6 Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems. 不要忘記給卡車提供燃料和維護,不然可能會使您的物流陷入停頓並引發問題。
TutorialOnUnityTool__part1 You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly. 您可以使用凝聚力將產品立即運送到建築中/從建築中移除,從而快速完成建築項目。
TutorialOnUnityTool__part2 This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle. 此工具能夠使您拖過一個區域,為所有選定的建築物要求快速的交付/移除。如果無法交付產品,此工具將切換成加速。
TutorialOnUnityTool__part3 The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2). 可以通過按 {0} 或點選工具列 (1) 中的圖示來啟動該工具。然後點選並拖過所需的建築物 (2)。
TutorialOnVehiclesAccessibility__name Vehicles accessibility 車輛可達性
TutorialOnWalls__part1 When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine. 當從建築物下方挖出一些土方或因山體滑坡掩埋建築物時,可能會引發建築物倒塌。在那種情況下,建築物會消失,並可能引發進一步的山體滑坡和倒塌。當開採更深的礦井時,地形也可能會坍塌,導致車輛無法進出礦井。
TutorialOnWalls__part2 Each material has its own properties on how steep an angle it can hold until it collapses. 每種材料都有自己的特性,即它在坍塌之前可以保持多陡的角度。
TutorialOnWalls__part3 You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain. 您可以建造 {0} 以防止地形不受控制地坍塌。這些被設計成用於固定地形。它們最多可以容納 {1} 塊地形。
TutorialOnWalls__part4 Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall. 擋土牆最好在採礦/傾倒之前建造。它們也不能建在任何先前指定的採礦/傾倒區之上。使用 {0} 和 {1} 鍵升高或降低它們。
TutorialOnWalls__part5 Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse. 擋土牆旁邊任何高於或低於 {0} 的地形都會導致它倒塌。
TutorialOnWalls__part6 {0} can be also used to create a contained place for dumping in otherwise unsuitable areas. {0} 也可用於在不適合傾倒的地方建造一個傾倒區。
TutorialOnWasteDumping__name Dumping waste 傾倒垃圾
TutorialOnWasteDumping__part1 Your population generates waste that needs to be collected to maintain healthy conditions in your settlement. 你的居民會產生垃圾,為了保持你的定居點的健康狀態,這些垃圾需要被收集。
TutorialOnWasteDumping__part2 Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population. 建造 {0} 並將其連接到您的定居點。它將自動儲存定居點產生的垃圾。
TutorialOnWasteDumping__part3a Set up dumping designations ({0}) anywhere on your island. 在您島上的任何地方設定傾倒規劃範圍 ({0})。
TutorialOnWasteDumping__part3b Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial 您的卡車會自動從{0}取走垃圾並將其<b>傾倒在地上</b>。要瞭解更多關於傾倒的資訊,請參閱 {1} 教學
TutorialOnWasteDumping__part4 Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste. 請注意,您的居民產生的一般垃圾量取決於他們獲得的供給量以及他們是否回收。一般垃圾不可能完全消失,但以後你可以研究更多處理垃圾的方法。
TutorialOnWorldEntities__name World structures 世界地圖上的設施
TutorialOnWorldEntities__part1 When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs. 當你第一次世界地圖的礦脈時,你必須先修復它才能開採。你可以選擇地圖上的結構圖示並點選 {0} (1) 來完成。 {1} 現在可以選擇裝載修復該結構 (2) 所需的物資。裝載後,它們必須由您的主船運送抵達才能開始維修。
TutorialOnWorldEntities__part2 World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5). 在 {0} (1) 上選擇時,世界地圖上的設施有一個設定視窗。您可以選擇確定生產率的 {1} (2),但它也會影響需要在那裡工作的工人數量和與之相關的 {2} 成本 (3)。您可以通過升級設施(4) 來增加最大 {1}。在緊急情況下,您可以在船上裝載貨物 (5)。
TutorialOnWorldEntities__part3 For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial. 要瞭解更多有關使用貨輪和貨運港自動收集這些供給的資訊,請閱讀 {0} 教學。
TutorialReset__Action Reset progress 重設進度
TutorialReset__ResetDone Reset done! 重設完成!
TutorialReset__Title Tutorial progress 教學進度
Context English Chinese (Traditional)
TutorialOnTreesPlanting__part5 You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well. 您也可以手動放置樹木,使其在您希望的位置種植。可用的樹木類型可以在建造菜單中找到。手動放置的樹木也將由{0}進行種植。
TutorialOnTrucks__name Trucks 卡車
TutorialOnTrucks__part1 Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam. 卡車是在島上運輸產品最通用的選擇。它們幾乎可以運輸除熔融材料或熱氣體(如蒸汽)之外的所有產品。
TutorialOnTrucks__part2 Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction. 任何時候但凡有機器需要產品時,卡車都會嘗試尋找貨源並運送。建造時也是如此。
TutorialOnTrucks__part3 Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors. 如果有很多工作要做,卡車就會變得非常繁忙。您可以在螢幕左上角的概覽面板中查看當前負荷。如果負荷很高,請考慮建造更多的卡車或者管道和輸送帶來自動化產品輸送。
TutorialOnTrucks__part4 When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority. 當卡車太繁忙時,對工廠營運至關重要的運輸可能無法按時完成。為此,您可以在最需要產品的地方設定更高的優先順序。數字越小,優先順序越高。
TutorialOnTrucks__part5 Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}. 卡車一般會等到有足夠的貨物需要運輸時才會跑一趟。如果您希望進一步最佳化卡車行程, 讓其始終都滿載行駛,您可以停用 {0}。
TutorialOnTrucks__part6 Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems. 不要忘記給卡車提供燃料和維護,不然可能會使您的物流陷入停頓並引發問題。
TutorialOnUnityTool__part1 You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly. 您可以使用凝聚力將產品立即運送到建築中/從建築中移除,從而快速完成建築項目。
TutorialOnUnityTool__part2 This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle. 此工具能夠使您拖過一個區域,為所有選定的建築物要求快速的交付/移除。如果無法交付產品,此工具將切換成加速。
TutorialOnUnityTool__part3 The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2). 可以通過按 {0} 或點選工具列 (1) 中的圖示來啟動該工具。然後點選並拖過所需的建築物 (2)。
TutorialOnVehiclesAccessibility__name Vehicles accessibility 車輛可達性
TutorialOnWalls__part1 When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine. 當從建築物下方挖出一些土方或因山體滑坡掩埋建築物時,可能會引發建築物倒塌。在那種情況下,建築物會消失,並可能引發進一步的山體滑坡和倒塌。當開採更深的礦井時,地形也可能會坍塌,導致車輛無法進出礦井。
TutorialOnWalls__part2 Each material has its own properties on how steep an angle it can hold until it collapses. 每種材料都有自己的特性,即它在坍塌之前可以保持多陡的角度。
TutorialOnWalls__part3 You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain. 您可以建造 {0} 以防止地形不受控制地坍塌。這些被設計成用於固定地形。它們最多可以容納 {1} 塊地形。
TutorialOnWalls__part4 Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall. 擋土牆最好在採礦/傾倒之前建造。它們也不能建在任何先前指定的採礦/傾倒區之上。使用 {0} 和 {1} 鍵升高或降低它們。
TutorialOnWalls__part5 Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse. 擋土牆旁邊任何高於或低於 {0} 的地形都會導致它倒塌。
TutorialOnWalls__part6 {0} can be also used to create a contained place for dumping in otherwise unsuitable areas. {0} 也可用於在不適合傾倒的地方建造一個傾倒區。
TutorialOnWasteDumping__name Dumping waste 傾倒垃圾
TutorialOnWasteDumping__part1 Your population generates waste that needs to be collected to maintain healthy conditions in your settlement. 你的居民會產生垃圾,為了保持你的定居點的健康狀態,這些垃圾需要被收集。
TutorialOnWasteDumping__part2 Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population. 建造 {0} 並將其連接到您的定居點。它將自動儲存定居點產生的垃圾。
TutorialOnWasteDumping__part3a Set up dumping designations ({0}) anywhere on your island. 在您島上的任何地方設定傾倒規劃範圍 ({0})。
TutorialOnWasteDumping__part3b Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial 您的卡車會自動從{0}取走垃圾並將其<b>傾倒在地上</b>。要瞭解更多關於傾倒的資訊,請參閱 {1} 教學
TutorialOnWasteDumping__part4 Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste. 請注意,您的居民產生的一般垃圾量取決於他們獲得的供給量以及他們是否回收。一般垃圾不可能完全消失,但以後你可以研究更多處理垃圾的方法。
TutorialOnWorldEntities__name World structures 世界地圖上的設施
TutorialOnWorldEntities__part1 When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs. 當你第一次世界地圖的礦脈時,你必須先修復它才能開採。你可以選擇地圖上的結構圖示並點選 {0} (1) 來完成。 {1} 現在可以選擇裝載修復該結構 (2) 所需的物資。裝載後,它們必須由您的主船運送抵達才能開始維修。
TutorialOnWorldEntities__part2 World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5). 在 {0} (1) 上選擇時,世界地圖上的設施有一個設定視窗。您可以選擇確定生產率的 {1} (2),但它也會影響需要在那裡工作的工人數量和與之相關的 {2} 成本 (3)。您可以通過升級設施(4) 來增加最大 {1}。在緊急情況下,您可以在船上裝載貨物 (5)。
TutorialOnWorldEntities__part3 For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial. 要瞭解更多有關使用貨輪和貨運港自動收集這些供給的資訊,請閱讀 {0} 教學。
TutorialReset__Action Reset progress 重設進度
TutorialReset__ResetDone Reset done! 重設完成!
Context English Chinese (Traditional)
TutorialOnWalls__part1 When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine. 當從建築物下方挖出一些土方或因山體滑坡掩埋建築物時,可能會引發建築物倒塌。在那種情況下,建築物會消失,並可能引發進一步的山體滑坡和倒塌。當開採更深的礦井時,地形也可能會坍塌,導致車輛無法進出礦井。
TutorialOnWalls__part2 Each material has its own properties on how steep an angle it can hold until it collapses. 每種材料都有自己的特性,即它在坍塌之前可以保持多陡的角度。
TutorialOnWalls__part3 You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain. 您可以建造 {0} 以防止地形不受控制地坍塌。這些被設計成用於固定地形。它們最多可以容納 {1} 塊地形。
TutorialOnWalls__part4 Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall. 擋土牆最好在採礦/傾倒之前建造。它們也不能建在任何先前指定的採礦/傾倒區之上。使用 {0} 和 {1} 鍵升高或降低它們。
TutorialOnWalls__part5 Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse. 擋土牆旁邊任何高於或低於 {0} 的地形都會導致它倒塌。
TutorialOnWalls__part6 {0} can be also used to create a contained place for dumping in otherwise unsuitable areas. {0} 也可用於在不適合傾倒的地方建造一個傾倒區。

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Context
TutorialOnWalls__part4
Source string comment
{0} = shortcut, {1} = shortcut
String age
a year ago
Source string age
a year ago
Translation file
zh_Hant.po, string 2803