Translation

SettlementTitleWithReputation
English shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)' shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)'
Context English Chinese (Simplified)
SettlementHouseholdGoodsModule__name Household goods module 家居用品模块
SettlementIsStarving__name Settlement is starving! 定居点的人们饿了!
SettlementLandfillModule__desc Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns. 从附属定居点收集一般垃圾,以防止其在定居点堆积并引起健康问题。
SettlementLandfillModule__name Waste collection 垃圾收集
SettlementPillar__name Square with column 有支柱的广场
SettlementPowerModule__desc Provides electricity to the attached settlement which generates extra Unity. 为附属定居点供电,产生额外的凝聚力。
SettlementPowerModule__name Transformer 变压器
SettlementRecyclablesModule__descToFormat Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste. 从附属的定居点收集可回收物。可回收物仅由您提供给定居点的产品(例如 {0})产生。如果定居点没有建造此模块,所有可回收物最终都会成为普通垃圾。
SettlementRecyclablesModule__name Recyclables collection 可回收物收集
SettlementServices Services 服务
SettlementServices__Tooltip Status of services provided to this settlement. 向该定居点提供的服务的状态。
SettlementSmall1__name Settlement 定居点
SettlementSquare1__name Square (light) 广场 (亮)
SettlementSquare2__name Square (dark) 广场 (暗)
SettlementTitle Settlement 定居点
SettlementTitleWithReputation {0} (Reputation {1}) {0}(声誉 {1})
SettlementWaste__Title Waste in settlement 定居点的垃圾
SettlementWaste__Tooltip Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste. 定居点的人口产生垃圾。产生的垃圾量取决于提供给定居点的产品数量。然而,定居点总是会产生一定数量的垃圾。当定居点的垃圾超过限制时,会对健康产生负面影响,因此通过专用的垃圾模块收集垃圾很重要。垃圾可以倾倒在地上。但是通过研究可能会找到处理垃圾的新方法。
SettlementWaterModule__desc Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks. 为附属定居点提供淡水,并返回需要处理的废水。为定居点提供淡水会产生额外的凝聚力, 也会降低健康风险。
SettlementWaterModule__name Water facility 供水设施
SettlingTank__name Settling tank 沉淀池
ShadowsQualityRenderingSetting__Name Shadows quality 阴影质量
Shaft__name Shaft
Shaft__Status Max output: {0}% 最大输出: {0}%
ShaftOverview Connected shaft 连接轴
ShaftOverview__Tooltip This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}. 这台机器连接到一个允许机械动力交换的轴上。连接到一根轴的所有机器都会为其惯性贡献 - 存储的机械动力。当轴转动过慢时,机器无法使用其动力(用红色标记表示),需要先充电。当惯性低时,最大输出受到限制,连接的机器可能无法获得所需的全部功率。同样,当惯性太大时,轴的最大输入受到限制,连接的机器可能无法将所有产生的动力传递到轴。轴的最大吞吐量为 {0}。
ShiftsCount {0} shift {0} 轮班
ShipAutoRepair__Toggle Auto-repair 自动修复
ShipAutoRepair__Tooltip Repairs will be requested automatically whenever the ship is damaged. 每当船损坏时,将自动请求维修。
ShipAutoReturn__Toggle Automatically return home 自动回航
ShipAutoReturn__Tooltip The ship will automatically return back from the world map if it has no available locations to explore. 如果没有可供探索的地方,船只将自动从世界地图返回。
Context English Chinese (Simplified)
SettlementHouseholdGoodsModule__name Household goods module 家居用品模块
SettlementIsStarving__name Settlement is starving! 定居点的人们饿了!
SettlementLandfillModule__desc Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns. 从附属定居点收集一般垃圾,以防止其在定居点堆积并引起健康问题。
SettlementLandfillModule__name Waste collection 垃圾收集
SettlementPillar__name Square with column 有支柱的广场
SettlementPowerModule__desc Provides electricity to the attached settlement which generates extra Unity. 为附属定居点供电,产生额外的凝聚力。
SettlementPowerModule__name Transformer 变压器
SettlementRecyclablesModule__descToFormat Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste. 从附属的定居点收集可回收物。可回收物仅由您提供给定居点的产品(例如 {0})产生。如果定居点没有建造此模块,所有可回收物最终都会成为普通垃圾。
SettlementRecyclablesModule__name Recyclables collection 可回收物收集
SettlementServices Services 服务
SettlementServices__Tooltip Status of services provided to this settlement. 向该定居点提供的服务的状态。
SettlementSmall1__name Settlement 定居点
SettlementSquare1__name Square (light) 广场 (亮)
SettlementSquare2__name Square (dark) 广场 (暗)
SettlementTitle Settlement 定居点
SettlementTitleWithReputation {0} (Reputation {1}) {0}(声誉 {1})
SettlementWaste__Title Waste in settlement 定居点的垃圾
SettlementWaste__Tooltip Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste. 定居点的人口产生垃圾。产生的垃圾量取决于提供给定居点的产品数量。然而,定居点总是会产生一定数量的垃圾。当定居点的垃圾超过限制时,会对健康产生负面影响,因此通过专用的垃圾模块收集垃圾很重要。垃圾可以倾倒在地上。但是通过研究可能会找到处理垃圾的新方法。
SettlementWaterModule__desc Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks. 为附属定居点提供淡水,并返回需要处理的废水。为定居点提供淡水会产生额外的凝聚力, 也会降低健康风险。
SettlementWaterModule__name Water facility 供水设施
SettlingTank__name Settling tank 沉淀池
ShadowsQualityRenderingSetting__Name Shadows quality 阴影质量
ShaftOverview Connected shaft 连接轴
ShaftOverview__Tooltip This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}. 这台机器连接到一个允许机械动力交换的轴上。连接到一根轴的所有机器都会为其惯性贡献 - 存储的机械动力。当轴转动过慢时,机器无法使用其动力(用红色标记表示),需要先充电。当惯性低时,最大输出受到限制,连接的机器可能无法获得所需的全部功率。同样,当惯性太大时,轴的最大输入受到限制,连接的机器可能无法将所有产生的动力传递到轴。轴的最大吞吐量为 {0}。
Shaft__name Shaft
Shaft__Status Max output: {0}% 最大输出: {0}%
ShiftsCount {0} shift {0} 轮班
ShipAutoRepair__Toggle Auto-repair 自动修复
ShipAutoRepair__Tooltip Repairs will be requested automatically whenever the ship is damaged. 每当船损坏时,将自动请求维修。
ShipAutoReturn__Toggle Automatically return home 自动回航

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2 years ago
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Glossary

English Chinese (Simplified)
No related strings found in the glossary.

String information

Context
SettlementTitleWithReputation
Source string comment
shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)' shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)'
String age
2 years ago
Source string age
2 years ago
Translation file
zh_Hans.po, string 2219