Translation

HouseholdAppliancesConsumptionIncrease__name
English policy / edict which can enabled by the player in their Captain's office. policy / edict which can enabled by the player in their Captain's office.
Context English Chinese (Simplified)
HealthPointsCat_Food__name Food 食物
HealthPointsCat_Healthcare__name Healthcare 医疗保健
HealthPointsCat_LandfillPollution__name Landfill pollution 垃圾填埋场污染
HealthPointsCat_WasteInSettlement__name Settlement waste 定居点垃圾
HealthPointsCat_WaterPollution__name Water pollution 水污染
HeavyRainWeather__name Heavy rain 大雨
HitPoints Hit points 生命值
Homeless__name Not enough housing, settlement is overcrowded 没有足够的住房,定居点人满为患
HomelessLeft__name {0} homeless left the island due to lack of food. 由于缺乏食物,{0} 无家可归者离开了该岛。
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work. 提供医疗保健,提高人口的整体健康,提供额外的凝聚力并减少疾病的负面影响。这座大楼需要配备医疗用品才能工作。
Hospital__name Clinic 诊所
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island. 该诊所需要提供医疗用品,以便为附属定居点提供服务。医疗保健的质量取决于所提供的用品。如果岛上有活跃的疾病,供应的消耗可能会暂时增加。
Hospital_MortalityReduction Mortality reduction 死亡率降低
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%. 降低任何持续疾病的死亡率。例如,如果一种疾病的死亡率为 3%,而减少率为 2%,则最终死亡率将为 1%。
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1} 家电消费增加 {0},凝聚力增加 {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances 更多家电
HouseholdAppliancesNeed__name Household appliances 家用设备
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1} 家居用品消费增加 {0},给定的凝聚力增加 {1}
HouseholdGoodsConsumptionIncrease__name More household goods 更多家居用品
HouseholdGoodsNeed__name Household goods 家庭用品
Housing__desc Primitive housing for {0} people made of shipping containers. 用集装箱建造的 供{0} 人居住的原始住房。
Housing__name Housing 住房
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules. 住房可以附属于现有的定居点,成为其一部分(并使用所有已经提供的服务,如食物)。或者可以将它独立放置,使其成为一个新定居点,在这种情况下,您需要用服务模块和它连接。
HousingCap Total capacity 总容量
housingCategory__name Housing & services 住房 & 服务
HousingDemandIncrease Increased demands 增加的需求
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing. 住房除了正常消费外,还增加了需求。这对于更高级的住房来很典型。
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services. 为 {0} 人提供更舒适的高级住房。如果为住房提供所需的服务,它还可以提供每月凝聚力的增长。
HousingT2__name Housing II 住房 II
HousingT3__name Housing III 住房 III
HousingUnityBonus Unity bonus 凝聚力奖励
Context English Chinese (Simplified)
HealthPointsCat_Healthcare__name Healthcare 医疗保健
HealthPointsCat_LandfillPollution__name Landfill pollution 垃圾填埋场污染
HealthPointsCat_WasteInSettlement__name Settlement waste 定居点垃圾
HealthPointsCat_WaterPollution__name Water pollution 水污染
Health__Tooltip Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety. 您岛上的人口健康可能会受到许多因素的影响,这些因素将列在下表中。积极的健康会产生凝聚力,也会导致人口增长。另一方面,负面健康会惩罚凝聚力并导致人口减少。有一些定居点的服务可以帮助提高人口的健康水平,例如清洁水、医疗保健或多种食品。
HeavyRainWeather__name Heavy rain 大雨
HitPoints Hit points 生命值
HomelessLeft__name {0} homeless left the island due to lack of food. 由于缺乏食物,{0} 无家可归者离开了该岛。
Homeless__name Not enough housing, settlement is overcrowded 没有足够的住房,定居点人满为患
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island. 该诊所需要提供医疗用品,以便为附属定居点提供服务。医疗保健的质量取决于所提供的用品。如果岛上有活跃的疾病,供应的消耗可能会暂时增加。
Hospital_MortalityReduction Mortality reduction 死亡率降低
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%. 降低任何持续疾病的死亡率。例如,如果一种疾病的死亡率为 3%,而减少率为 2%,则最终死亡率将为 1%。
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work. 提供医疗保健,提高人口的整体健康,提供额外的凝聚力并减少疾病的负面影响。这座大楼需要配备医疗用品才能工作。
Hospital__name Clinic 诊所
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1} 家电消费增加 {0},凝聚力增加 {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances 更多家电
HouseholdAppliancesNeed__name Household appliances 家用设备
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1} 家居用品消费增加 {0},给定的凝聚力增加 {1}
HouseholdGoodsConsumptionIncrease__name More household goods 更多家居用品
HouseholdGoodsNeed__name Household goods 家庭用品
HousingCap Total capacity 总容量
housingCategory__name Housing & services 住房 & 服务
HousingDemandIncrease Increased demands 增加的需求
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing. 住房除了正常消费外,还增加了需求。这对于更高级的住房来很典型。
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services. 为 {0} 人提供更舒适的高级住房。如果为住房提供所需的服务,它还可以提供每月凝聚力的增长。
HousingT2__name Housing II 住房 II
HousingT3__name Housing III 住房 III
HousingUnityBonus Unity bonus 凝聚力奖励
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it. 如果下面列出的所有需求都得到满足,该房屋将在从提供给它的所有服务中生成的常规凝聚力之上提供凝聚力 奖励。
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules. 住房可以附属于现有的定居点,成为其一部分(并使用所有已经提供的服务,如食物)。或者可以将它独立放置,使其成为一个新定居点,在这种情况下,您需要用服务模块和它连接。

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2 years ago
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Glossary

English Chinese (Simplified)
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String information

Context
HouseholdAppliancesConsumptionIncrease__name
Source string comment
policy / edict which can enabled by the player in their Captain's office. policy / edict which can enabled by the player in their Captain's office.
String age
2 years ago
Source string age
2 years ago
Translation file
zh_Hans.po, string 1017