Translation

HouseholdGoodsConsumptionIncrease__name
English policy / edict which can enabled by the player in their Captain's office.
Context English Swedish
HealthPointsCat_WasteInSettlement__name Settlement waste
HealthPointsCat_WaterPollution__name Water pollution
HeavyRainWeather__name Heavy rain Kraftigt regn
HitPoints Hit points Träffpunkter
Homeless__name Not enough housing, settlement is overcrowded Inte tillräckligt med bostäder, bosättningen är överfull
HomelessLeft__name {0} homeless left the island due to lack of food. {0} hemlösa lämnade ön på grund av matbrist.
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods Hushållsgods
Housing__desc Primitive housing for {0} people made of shipping containers. Primitivt hus för {0} personer tillverkade av fraktcontainrar.
Housing__name Housing Bostäder
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
HousingCap Total capacity
housingCategory__name Housing & services Bostäder & tjänster
HousingDemandIncrease Increased demands Ökade krav
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing. Bostäder har ökat kraven utöver den vanliga konsumtionen. Detta är typiskt för mer avancerade nivåer av bostäder.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services. Avancerat boende för {0} personer som ger mer komfort. Det kan också ge en månatlig Enhetsökning om bostaden förses med nödvändiga tjänster.
HousingT2__name Housing II Bostäder II
HousingT3__name Housing III Bostäder III
HousingUnityBonus Unity bonus Enhetsbonus
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it. Om alla nedanstående behov är uppfyllda, kommer denna bostad att ge en Enhetsbonus utöver sin vanliga Enhet som den genererar från alla tjänster som tillhandahålls till den.
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance. Förvandlar olika bränsletyper mellan varandra för att hjälpa till med obalans i förbrukningen.
HydroCrackerT1__name Cracking unit Kraknings enhet
Context English Swedish
HealthPointsCat_WaterPollution__name Water pollution
Health__Tooltip Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
HeavyRainWeather__name Heavy rain Kraftigt regn
HitPoints Hit points Träffpunkter
HomelessLeft__name {0} homeless left the island due to lack of food. {0} hemlösa lämnade ön på grund av matbrist.
Homeless__name Not enough housing, settlement is overcrowded Inte tillräckligt med bostäder, bosättningen är överfull
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods Hushållsgods
HousingCap Total capacity
housingCategory__name Housing & services Bostäder & tjänster
HousingDemandIncrease Increased demands Ökade krav
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing. Bostäder har ökat kraven utöver den vanliga konsumtionen. Detta är typiskt för mer avancerade nivåer av bostäder.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services. Avancerat boende för {0} personer som ger mer komfort. Det kan också ge en månatlig Enhetsökning om bostaden förses med nödvändiga tjänster.
HousingT2__name Housing II Bostäder II
HousingT3__name Housing III Bostäder III
HousingUnityBonus Unity bonus Enhetsbonus
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it. Om alla nedanstående behov är uppfyllda, kommer denna bostad att ge en Enhetsbonus utöver sin vanliga Enhet som den genererar från alla tjänster som tillhandahålls till den.
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
Housing__desc Primitive housing for {0} people made of shipping containers. Primitivt hus för {0} personer tillverkade av fraktcontainrar.
Housing__name Housing Bostäder
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance. Förvandlar olika bränsletyper mellan varandra för att hjälpa till med obalans i förbrukningen.

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English Swedish
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String information

Context
HouseholdGoodsConsumptionIncrease__name
Source string comment
policy / edict which can enabled by the player in their Captain's office.
String age
2 years ago
Source string age
2 years ago
Translation file
sv.po, string 1020