Translation

This is a policy / edict which can enabled by the player in their Captain's office.

FoodConsumptionIncrease__name
English policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
Context English Portuguese
FlatConveyorT1__name Flat conveyor Flat conveyor
FlatConveyorT2__name Flat conveyor II Flat conveyor II
FlatConveyorT3__name Flat conveyor III Flat conveyor III
Fleet__name The Ship Fleet
FlipShortcut__Tooltip Press the shortcut key to flip
Flywheel__desc Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
Flywheel__name Flywheel Flywheel
FollowVehicleTooltip Makes the camera follow this vehicle. Pan camera or click this button to cancel.
Food Food
FoodCategoriesSatisfied {0} category satisfied
FoodCategory_Carbs__name Carbs
FoodCategory_Protein__name Protein
FoodCategory_Treats__name Treats
FoodCategory_Vitamins__name Vitamins
FoodConsumptionIncrease__desc Food consumption increased by {0}
FoodConsumptionIncrease__name Plenty of food Plenty of food
FoodConsumptionReduction__desc Food consumption reduced by {0}
FoodConsumptionReduction__name Food saver Food saver
FoodFeedInfo feeds {0} person
FoodHealth__CategoryTooltip This food category participates in health bonus if provided.
FoodHealth__Title Health bonus
FoodHealth__Tooltip Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
FoodInSettlement__Title Food in settlement
FoodInSettlement__Tooltip Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
FoodLeftMainPanel__Tooltip Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
FoodMill__desc Grinds organic products into a fine powder or oil.
FoodMill__name Mill
FoodNeed__name Food Food
FoodProcessor__desc Can produce different types of food from given ingredients.
FoodProcessor__name Food processor
FoodSupplyTitle Food supply Food supply
Context English Portuguese
FlatConveyorT1__name Flat conveyor Flat conveyor
FlatConveyorT2__name Flat conveyor II Flat conveyor II
FlatConveyorT3__name Flat conveyor III Flat conveyor III
Fleet__name The Ship Fleet
FlipShortcut__Tooltip Press the shortcut key to flip
Flywheel__desc Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
Flywheel__name Flywheel Flywheel
FollowVehicleTooltip Makes the camera follow this vehicle. Pan camera or click this button to cancel.
Food Food
FoodCategoriesSatisfied {0} category satisfied
FoodCategory_Carbs__name Carbs
FoodCategory_Protein__name Protein
FoodCategory_Treats__name Treats
FoodCategory_Vitamins__name Vitamins
FoodConsumptionIncrease__desc Food consumption increased by {0}
FoodConsumptionIncrease__name Plenty of food Plenty of food
FoodConsumptionReduction__desc Food consumption reduced by {0}
FoodConsumptionReduction__name Food saver Food saver
FoodFeedInfo feeds {0} person
FoodHealth__CategoryTooltip This food category participates in health bonus if provided.
FoodHealth__Title Health bonus
FoodHealth__Tooltip Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
FoodInSettlement__Title Food in settlement
FoodInSettlement__Tooltip Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
FoodLeftMainPanel__Tooltip Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
FoodMill__desc Grinds organic products into a fine powder or oil.
FoodMill__name Mill
FoodNeed__name Food Food
FoodProcessor__desc Can produce different types of food from given ingredients.
FoodProcessor__name Food processor

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2 years ago
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Previous translation was "Plenty of food".

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Glossary

English Portuguese
of de Glossary

String information

Explanation

This is a policy / edict which can enabled by the player in their Captain's office.

Context
FoodConsumptionIncrease__name
Source string comment
policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
String age
3 years ago
Source string age
3 years ago
Translation file
pt.po, string 725