Translation

EntityElectricityProductionTooltip
English tooltip for the electricity production status in power generator inspector tooltip for the electricity production status in power generator inspector
Context English Portuguese
EngineT2__name Ship engine II Ship engine II
EngineT3__desc Increases speed and range of the ship. Increases speed and range of the ship.
EngineT3__name Ship engine III Ship engine III
EntityBreakdownChance breakdown chance: {0}
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational Computing consumed when operational
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Monthly Unity consumed
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Emergency quick-repair that costs Unity
EntityStatus Status Status
EntityStatus___NuclearReactor_Overheated Overheated Overheated
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Broken
EntityStatus__Clearing Clearing Clearing
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing Growing
EntityStatus__Farm_LowFertility Low fertility Low fertility
Context English Portuguese
EngineT2__name Ship engine II Ship engine II
EngineT3__desc Increases speed and range of the ship. Increases speed and range of the ship.
EngineT3__name Ship engine III Ship engine III
EntityBreakdownChance breakdown chance: {0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational Computing consumed when operational
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Monthly Unity consumed
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Emergency quick-repair that costs Unity
EntityStatus Status Status
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Broken
EntityStatus__Clearing Clearing Clearing
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing Growing
EntityStatus__Farm_LowFertility Low fertility Low fertility

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2 years ago
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Previous translation was "Maximal electricity output generated".

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Glossary

English Portuguese
No related strings found in the glossary.

String information

Context
EntityElectricityProductionTooltip
Source string comment
tooltip for the electricity production status in power generator inspector tooltip for the electricity production status in power generator inspector
String age
3 years ago
Source string age
3 years ago
Translation file
pt.po, string 572