Translation

EntityCannotBeReachedDesc
English
Context English Portuguese
Electrolyzer__desc Decomposes a product into simpler substances by passing an electric current through it. Decomposes a product into simpler substances by passing an electric current through it.
Electrolyzer__name Electrolyzer Electrolyzer
ElectrolyzerT2__name Electrolyzer II
Empty Empty Empty
Enabled Enabled Enabled
EnableMods__ToggleLabel Enable mods (restart required) Enable mods (restart required)
EnableMods__Tooltip Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk. Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
Enemy Enemy Enemy
EngineT1__name Ship engine Ship engine
EngineT2__desc Increases speed and range of the ship. Increases speed and range of the ship.
EngineT2__name Ship engine II Ship engine II
EngineT3__desc Increases speed and range of the ship. Increases speed and range of the ship.
EngineT3__name Ship engine III Ship engine III
EntityBreakdownChance breakdown chance: {0}
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational Computing consumed when operational
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Monthly Unity consumed
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
Context English Portuguese
Electricity__Mw {0} MW
ElectrolyzerT2__name Electrolyzer II
Electrolyzer__desc Decomposes a product into simpler substances by passing an electric current through it. Decomposes a product into simpler substances by passing an electric current through it.
Electrolyzer__name Electrolyzer Electrolyzer
Empty Empty Empty
Enabled Enabled Enabled
EnableMods__ToggleLabel Enable mods (restart required) Enable mods (restart required)
EnableMods__Tooltip Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk. Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
Enemy Enemy Enemy
EngineT1__name Ship engine Ship engine
EngineT2__desc Increases speed and range of the ship. Increases speed and range of the ship.
EngineT2__name Ship engine II Ship engine II
EngineT3__desc Increases speed and range of the ship. Increases speed and range of the ship.
EngineT3__name Ship engine III Ship engine III
EntityBreakdownChance breakdown chance: {0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational Computing consumed when operational
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Monthly Unity consumed
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed

Loading…

No matching activity found.

Browse all component changes

Glossary

English Portuguese
or ou Glossary

String information

Context
EntityCannotBeReachedDesc
Source string comment
String age
3 months ago
Source string age
3 months ago
Translation file
pt.po, string 562