Source string Source string

Context English
CargoModuleUnitCommon__desc Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
CargoShip__NoModulesBuilt No cargo depot modules built.
CargoShip__NotEnoughToPickUp Waiting until there is enough cargo to pick up.
CargoShip__NothingToPickUp There is nothing to pick up.
CargoShip__ShipIsBeingUnloaded Ship is being unloaded.
CargoShip_FuelSaver__Toggle Reduce ship speed & save fuel
CargoShip_FuelSaver__Tooltip Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
CargoShip_JourneyOptions Journey options
CargoShip_TripDuration Round trip duration
CargoShip_TripDuration__Tooltip Does not include the time needed to (un)load cargo on your island.
CargoShipCannotDepartNow__General Not available
CargoShipCannotDepartNow__WasRequested Already requested
CargoShipContractLacksUpoints__name Not enough unity to perform assigned contract
CargoShipDepartNow__Action Depart now
CargoShipDepartNow__Tooltip Request the ship to depart immediately to avoid further waiting
CargoShipMissingFuel__name {entity} is low on fuel
CargoShipsLimitTooltip Number of ships available (repaired) / number of ships discovered.
CargoShipT1__desc The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
CargoShipT1__name Cargo Ship
CargoShipT2__name Cargo Ship
CargoShipT3__name Cargo Ship
CargoShipT4__name Cargo Ship
CargoShipWreckCost1__name Damaged cargo ship
CargoTitle Cargo
Caster__desc Casts molten materials into slabs.
Caster__name Metal caster
CasterCooled__desc Casts molten materials into slabs. This one also utilizes water for cooling.
CasterCooled__name Cooled caster
CasterCooledT2__name Cooled caster II
CasterT2__name Metal caster II
ChangeHistory__ConfirmPrompt Once applied, you won't be able to change these options again for {0} (in-game):
Context English
CargoDepotWizard__AssignContract Assign a contract
CargoDepotWizard__ImportProducts Import from mine / oil rig
CargoDepotWizard__Title How would you like to use this depot?
CargoDepotWizard__Tooltip Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.
CargoModuleFluidCommon__desc Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot.
CargoModuleFluid__descUpgraded Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
CargoModuleLooseCommon__desc Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot.
CargoModuleLoose__descUpgraded Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
CargoModuleUnitCommon__desc Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
CargoModuleUnit__descUpgraded Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
CargoShipCannotDepartNow__General Not available
CargoShipCannotDepartNow__WasRequested Already requested
CargoShipContractLacksUpoints__name Not enough unity to perform assigned contract
CargoShipDepartNow__Action Depart now
CargoShipDepartNow__Tooltip Request the ship to depart immediately to avoid further waiting
CargoShipMissingFuel__name {entity} is low on fuel
CargoShipsLimitTooltip Number of ships available (repaired) / number of ships discovered.
CargoShipT1__desc The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
CargoShipT1__name Cargo Ship
CargoShipT2__name Cargo Ship
CargoShipT3__name Cargo Ship
CargoShipT4__name Cargo Ship
CargoShipWreckCost1__name Damaged cargo ship
CargoShip_FuelSaver__Toggle Reduce ship speed & save fuel
CargoShip_FuelSaver__Tooltip Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
CargoShip_JourneyOptions Journey options
CargoShip_TripDuration Round trip duration
CargoShip_TripDuration__Tooltip Does not include the time needed to (un)load cargo on your island.
CargoShip__NoModulesBuilt No cargo depot modules built.
CargoShip__NotEnoughToPickUp Waiting until there is enough cargo to pick up.

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Has been translated: Danish, Portuguese

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Context
CargoShipMissingFuel__name
Source string comment
notification
Flags
read-only
String age
2 years ago
Source string age
2 years ago
Translation file
en.po, string 256