Source string Source string

Context English
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods
Housing__desc Primitive housing for {0} people made of shipping containers.
Housing__name Housing
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
HousingCap Total capacity
housingCategory__name Housing & services
HousingDemandIncrease Increased demands
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
HousingT2__name Housing II
HousingT3__name Housing III
HousingUnityBonus Unity bonus
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance.
HydroCrackerT1__name Cracking unit
HydrogenReformer__name Hydrogen reformer
ImportantAnnouncementTitle Important announcement
ImportBlueprint__Fail Failed to import the given string.
ImportBlueprint__Success New blueprint added!
ImportBlueprint__Title Import from string
ImportPriority Import
ImportPriority__ShipCargoTooltip Truck priority for deliveries of materials that are requested to be loaded onto the ship.
ImportPriority__ShipFuelTooltip Trucks priority for fuel deliveries.
ImportPriority__ShipRepairTooltip Truck priority for deliveries of materials needed for ship repairs and modifications.
Context English
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods
HousingCap Total capacity
housingCategory__name Housing & services
HousingDemandIncrease Increased demands
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
HousingT2__name Housing II
HousingT3__name Housing III
HousingUnityBonus Unity bonus
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
Housing__desc Primitive housing for {0} people made of shipping containers.
Housing__name Housing
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance.
HydroCrackerT1__name Cracking unit
HydrogenReformer__name Hydrogen reformer
ImportantAnnouncementTitle Important announcement
ImportBlueprint__Fail Failed to import the given string.
ImportBlueprint__Success New blueprint added!
ImportBlueprint__Title Import from string

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Glossary

English English
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String information

Context
HousingT2__desc
Source string comment
housing description, for instance {0}=120
Flags
read-only
String age
a year ago
Source string age
a year ago
Translation file
en.po, string 1029