Source string Source string

Context English
ContractAssigned__Title Assigned contract
ContractAssigned__Tooltip Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.
ContractCancelStatus__IsAssigned Cannot be canceled as it is currently assigned to at least one cargo depot
ContractCancelStatus__ProductNotResearched Some of the traded products are not researched yet
Contracts__NoneEstablished There isn't any contract established. You can establish one and then assign it to one of your cargo depots.
Contracts__ShipSize Ship size:
Contracts__ShipSizeModules {0} module
Contracts__Title Contracts
Contracts__Tooltip Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
ControlsSettings_Title Controls
CoolingTowerT1__desc Improves water efficiency of a power plant by recovering some steam back to water.
CoolingTowerT1__name Cooling tower
CoolingTowerT2__name Cooling tower (large)
CopperElectrolysis__desc Purifies copper by electrolytic refining to over 99.95% purity.
CopperElectrolysis__name Copper electrolysis
CopySettings__Tooltip Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
CopyString__Action Copy
CopyString__Success Copied to clipboard!
CopyString__Tooltip Click to copy the source string into the clipboard.
CopyTool Copy
CopyTool__NoCopyTooltip Hold the shortcut key to prevent copying original configuration while placing new structures
CopyTool__Tooltip Click or drag over an area of structures to copy them.
Costs Costs
CraterStaticIslandMap__desc The remnants of a colossal meteorite impact have given rise to the Crater, unearthing a treasure trove of valuable natural resources. But beware: the ringing mountains are all that stands between your factory and a watery end. They’re a tempting target for excavation and expansion, though, so careful planning and preparation is advised. Hey, if we have any trouble with water, I volunteer Jimmy to build a levee – he’s been looking for something to take his mind off Insula Mortis.

This unique map is part of the Supporter’s edition, thanks for your generous support, Captain!
CraterStaticIslandMap__name The Crater
Credits Credits
Crop_Canola__name Canola
Crop_Corn__name Corn
Crop_DurationLeft Estimate: {0} in {1}
Crop_DurationLeft__Tooltip Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
Crop_Flowers__name Flowers
Context English
Contracts__ShipSizeModules {0} module
Contracts__Title Contracts
Contracts__Tooltip Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
Contract__Assign Assign
Contract__Establish Establish
Contract__EstablishTooltip Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
Contract__ExchangeCost Exchange cost
Contract__MonthlyCost Monthly cost
Contract__Unassign Unassign
ControlsSettings_Title Controls
CoolingTowerT1__desc Improves water efficiency of a power plant by recovering some steam back to water.
CoolingTowerT1__name Cooling tower
CoolingTowerT2__name Cooling tower (large)
CopperElectrolysis__desc Purifies copper by electrolytic refining to over 99.95% purity.
CopperElectrolysis__name Copper electrolysis
CopySettings__Tooltip Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
CopyString__Action Copy
CopyString__Success Copied to clipboard!
CopyString__Tooltip Click to copy the source string into the clipboard.
CopyTool Copy
CopyTool__NoCopyTooltip Hold the shortcut key to prevent copying original configuration while placing new structures
CopyTool__Tooltip Click or drag over an area of structures to copy them.
Costs Costs
CraterStaticIslandMap__desc The remnants of a colossal meteorite impact have given rise to the Crater, unearthing a treasure trove of valuable natural resources. But beware: the ringing mountains are all that stands between your factory and a watery end. They’re a tempting target for excavation and expansion, though, so careful planning and preparation is advised. Hey, if we have any trouble with water, I volunteer Jimmy to build a levee – he’s been looking for something to take his mind off Insula Mortis.

This unique map is part of the Supporter’s edition, thanks for your generous support, Captain!
CraterStaticIslandMap__name The Crater
Credits Credits
CropCouldNotBeStored__name Farm: Could not store all {0} after harvest
CropDiedNoFertility__name Farm: {0} lost due to lack of fertility
CropDiedNoMaintenance__name Farm: {0} lost due to lack of workers
CropDiedNoWater__name Farm: {0} lost due to lack of water

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Glossary

English English
No related strings found in the glossary.

String information

Context
CopySettings__Tooltip
Source string comment
tooltip
Flags
read-only
String age
2 years ago
Source string age
2 years ago
Translation file
en.po, string 360