Source string Source string

Context English
TrAdditionError__IncompatibleDirection Connecting output to output or input to input
TrAdditionError__IncompatiblePortAtEnd Incompatible port at end
TrAdditionError__IncompatiblePortAtStart Incompatible port at start
TrAdditionError__InvalidConnection Invalid connection
TrAdditionError__InvalidTransport Invalid transport
TrAdditionError__InvalidTransportCut Transport cannot be split here
TrAdditionError__Loop Start and end are connected to the same transport
TrAdditionError__NoMiniZipper Cannot be split or merged
TrAdditionError__NoPillars Cannot find valid pillars placement
TrAdditionError__NotFlat Cannot join if not flat
TrAdditionError__PathNotFound Transport to selected position was not found.
TrAdditionError__SelfColliding Self-collision
TrAdditionError__TerrainCollision Collision with terrain
TrAdditionError__TooCloseToOtherMiniZipper Too close to other {0}
TrAdditionError__TypesNoMatch Incompatible type
Trade__Action Trade
Trade__SoldOut Sold out
TradeDock__desc Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.
TradeDock__name Trading dock
TradeDockCargo__Tooltip All the products acquired from trading get delivered here.
TradeOfferDelivered Products were delivered to your trading dock!
TradeOfferDelivered__Animal Animals were delivered to your farm!
TradeOfferDelivered__CargoShip You new cargo ship is ready to use!
TradeOffers Quick trade offers
TradeOffers__Tooltip Trade offers require a Trading dock. These trades are performed instantly - products to export are removed from your storage and imported ones will appear in your Trading dock. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. These trades get expensive with higher volumes and are typically less profitable when compared to contracts.
TradeStatus__CantAfford You don't have enough products to trade with
TradeStatus__Info Products will be delivered to your trading dock immediately
TradeStatus__Info_Animal Animals will be transported to your farm immediately
TradeStatus__Info_CargoShip The ship will be immediately available after the purchase
TradeStatus__NoSpaceInFarm Not enough space in animal farm or no animal farm built
TradeStatus__NoTradeDock You need to build a trading dock first
Context English
TradeOfferDelivered__Animal Animals were delivered to your farm!
TradeOfferDelivered__CargoShip You new cargo ship is ready to use!
TradeOffers Quick trade offers
TradeOffers__Tooltip Trade offers require a Trading dock. These trades are performed instantly - products to export are removed from your storage and imported ones will appear in your Trading dock. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. These trades get expensive with higher volumes and are typically less profitable when compared to contracts.
TradeStatus__CantAfford You don't have enough products to trade with
TradeStatus__Info Products will be delivered to your trading dock immediately
TradeStatus__Info_Animal Animals will be transported to your farm immediately
TradeStatus__Info_CargoShip The ship will be immediately available after the purchase
TradeStatus__NoSpaceInFarm Not enough space in animal farm or no animal farm built
TradeStatus__NoTradeDock You need to build a trading dock first
TradeStatus__NoUnity Not enough Unity
TradeStatus__SoldOut Sold out - come back later
TradeStatus__TradeDockNotOperational Trade dock is not in operational state or ship access is blocked
TradeTitle Trade
TradeWithVillage Trade with a village
Trade__Action Trade
Trade__SoldOut Sold out
TransportedProducts Transported products
TransportHeightTooltip Height: {0}
TransportMode Transport build
transportsCategory__name Transports
TransportSnappingOff__Title Belts & pipes snapping is off
TransportSnappingOff__Tooltip You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
TransportsPillar__desc Pillar that supports transports.
TransportsPillar__name Pillar
TransportTooLong__HowToResolve To make transport shorter, you can split it with connector or balancer.
TransportTooLong__name {entity} is too long
TransportTool__NoTurnTooltip Hold the shortcut key to enforce straight belt / pipe without any turns.
TransportTool__PortBlockTooltip Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
TransportTool__PortSnapTooltip Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
Component Translation Difference to current string
This translation Propagated Read only Captain of Industry/Game
The following strings have different contexts, but the same source.
Read only Captain of Industry/Game
Translated Captain of Industry/Glossary

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Unchanged translation: Danish, Norwegian Bokmål, Portuguese
Has been translated: Danish, Norwegian Bokmål, Portuguese

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Glossary

English English
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String information

Context
Trade__Action
Source string comment
performs a trade with another settlement
Flags
read-only
String age
3 years ago
Source string age
3 years ago
Translation file
en.po, string 2520