Source string Source string

Context English
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely
Mechanic_OreSorting__OreSorting Mined mixed materials in trucks must be processed at a dedicated sorting facility
Mechanic_OreSorting__Title Ore sorting
Mechanic_Realism__Pumps Pumps stop working if groundwater is depleted
Mechanic_Realism__ShipsFuel Ships can't move without fuel and can't use Unity as a remedy
Mechanic_Realism__Starvation People die from starvation
Mechanic_Realism__Title Realism
Mechanic_Realism__VehiclesFuel Vehicles can't move without fuel
Mechanic_RealismPlus__BrokenConsumers Machines and other maintenance consumers stop working when broken
Mechanic_RealismPlus__LogisticsPower Belts and storage units require power to function and stop working without it
Mechanic_RealismPlus__QuickRepair Quick repair action is not available
Mechanic_RealismPlus__Title Realism++
Mechanic_ReducedWorldMines__Title Reduced world mines
Mechanic_ReducedWorldMines__WorldMines World mines have reduced deposits
Mechanic_ResourcesBoost__ExtraMaterials Extra starting resources
Mechanic_ResourcesBoost__InfiniteMines Infinite world mines
Mechanic_ResourcesBoost__Refund Full deconstruction refund
Mechanic_ResourcesBoost__Title Resources boost
Mechanics Mechanics
MechPowerGenerator__AutoBalance Auto-balance
MechPowerGenerator__AutoBalanceTooltip When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.
MechPowerGenerator__EfficiencyTitle Efficiency
MechPowerGenerator__EfficiencyTooltip Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.
Menu__Continue Continue
Menu__DifficultySettings Customize difficulty
Menu__Discord Discord
Menu__Load Load
Menu__MapEditor Map editor
Menu__NewGame New game
Context English
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely
Mechanic_OreSorting__OreSorting Mined mixed materials in trucks must be processed at a dedicated sorting facility
Mechanic_OreSorting__Title Ore sorting
Mechanic_RealismPlus__BrokenConsumers Machines and other maintenance consumers stop working when broken
Mechanic_RealismPlus__LogisticsPower Belts and storage units require power to function and stop working without it
Mechanic_RealismPlus__QuickRepair Quick repair action is not available
Mechanic_RealismPlus__Title Realism++
Mechanic_Realism__Pumps Pumps stop working if groundwater is depleted
Mechanic_Realism__ShipsFuel Ships can't move without fuel and can't use Unity as a remedy
Mechanic_Realism__Starvation People die from starvation
Mechanic_Realism__Title Realism
Mechanic_Realism__VehiclesFuel Vehicles can't move without fuel
Mechanic_ReducedWorldMines__Title Reduced world mines
Mechanic_ReducedWorldMines__WorldMines World mines have reduced deposits
Mechanic_ResourcesBoost__ExtraMaterials Extra starting resources
Mechanic_ResourcesBoost__InfiniteMines Infinite world mines
Mechanic_ResourcesBoost__Refund Full deconstruction refund
Mechanic_ResourcesBoost__Title Resources boost
MechPowerGenerator__AutoBalance Auto-balance
MechPowerGenerator__AutoBalanceTooltip When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.
MechPowerGenerator__EfficiencyTitle Efficiency
MechPowerGenerator__EfficiencyTooltip Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.
MenusFpsLimitRenderingSetting__Name FPS limit in menus
Menu__Continue Continue
Menu__DifficultySettings Customize difficulty
Menu__Discord Discord
Menu__Load Load
Menu__MapEditor Map editor

Loading…

No matching activity found.

Browse all component changes

Things to check

Variants

There are 2 variants of this string.

View

Glossary

English English
No related strings found in the glossary.

String information

Context
Mechanic_ReducedWorldMines__WorldMines
Source string comment
item of a game mechanic
Flags
read-only
String age
7 months ago
Source string age
7 months ago
Translation file
en.po, string 1340