Source string Source string

Context English
ShipSlotGroupEngine__name Engine
ShipSlotGroupFuelTank__name Fuel tank
ShipSlotGroupGunsFront__name Guns (front)
ShipSlotGroupGunsRear__name Guns (rear)
ShipStats Ship stats
ShipUpgrade_Performing Performing modifications
ShipUpgrade_Performing__Tooltip Modifications are being applied
ShipUpgrade_Preparing Preparing modifications
ShipUpgrade_Preparing__Tooltip The ship can still operate while the modifications are being prepared
ShipUpgrade_ReadyWaiting Waiting for ship
ShipUpgrade_ReadyWaiting__Tooltip Modifications are prepared, waiting for the ship to apply them
Shipyard__desc This shipyard is damaged and needs to be repaired to be able to fix our ship.
Shipyard__name Shipyard (damaged)
Shipyard2__desc Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
Shipyard2__name Shipyard
ShipyardCargo__Tooltip All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
ShipyardFullMessage Shipyard is overloaded with cargo!
ShipyardFullMessage__Tooltip Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
ShipyardKeepEmpty Keep empty
ShipyardKeepEmpty__Tooltip Requests trucks to prioritize unloading of all the cargo stored here.
ShipyardMakePrimary Make primary
ShipyardMakePrimary__Tooltip Request the ship to dock here (enables to remove any shipyard that is not in use)
ShipyardMakePrimary__TooltipInProgress This shipyard is currently being re-assigned
ShipyardNeedsRepairs Shipyard needs to be repaired first
ShipyardRecoverOceanAccess__BtnTooltip IMPORTANT: It might be required to perform this action multiple times.
ShipyardRecoverOceanAccess__Button Recover ocean access
ShipyardRecoverOceanAccess__Title Area recovery
ShipyardRecoverOceanAccess__Tooltip The docking area is blocked and prevents the ship to operate. You can use the button below to automatically remove accidental material deposits. This action costs Unity and it might be required to perform it multiple times. In case the area is blocked by other structure such as dock or pump, you need to demolish it yourself.
ShowInExplorer Show in folder
ShowPerDuration show
Shredder__desc Breaks down products into loose form.
Context English
ShipSlotGroupArmor__name Armor
ShipSlotGroupBridge__name Bridge
ShipSlotGroupEngine__name Engine
ShipSlotGroupFuelTank__name Fuel tank
ShipSlotGroupGunsFront__name Guns (front)
ShipSlotGroupGunsRear__name Guns (rear)
ShipStats Ship stats
ShipUpgrade_Performing Performing modifications
ShipUpgrade_Performing__Tooltip Modifications are being applied
ShipUpgrade_Preparing Preparing modifications
ShipUpgrade_Preparing__Tooltip The ship can still operate while the modifications are being prepared
ShipUpgrade_ReadyWaiting Waiting for ship
ShipUpgrade_ReadyWaiting__Tooltip Modifications are prepared, waiting for the ship to apply them
Shipyard2__desc Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
Shipyard2__name Shipyard
ShipyardCargo__Tooltip All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
ShipyardFullMessage Shipyard is overloaded with cargo!
ShipyardFullMessage__Tooltip Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
ShipyardKeepEmpty Keep empty
ShipyardKeepEmpty__Tooltip Requests trucks to prioritize unloading of all the cargo stored here.
ShipyardMakePrimary Make primary
ShipyardMakePrimary__Tooltip Request the ship to dock here (enables to remove any shipyard that is not in use)
ShipyardMakePrimary__TooltipInProgress This shipyard is currently being re-assigned
ShipyardNeedsRepairs Shipyard needs to be repaired first
ShipyardRecoverOceanAccess__BtnTooltip IMPORTANT: It might be required to perform this action multiple times.
ShipyardRecoverOceanAccess__Button Recover ocean access
ShipyardRecoverOceanAccess__Title Area recovery
ShipyardRecoverOceanAccess__Tooltip The docking area is blocked and prevents the ship to operate. You can use the button below to automatically remove accidental material deposits. This action costs Unity and it might be required to perform it multiple times. In case the area is blocked by other structure such as dock or pump, you need to demolish it yourself.
Shipyard__desc This shipyard is damaged and needs to be repaired to be able to fix our ship.
Shipyard__name Shipyard (damaged)

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Has been translated: Danish, Portuguese
Mismatched full stop: Norwegian Bokmål

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Glossary

English English
No related strings found in the glossary.

String information

Context
ShipyardCargo__Tooltip
Source string comment
tooltip of a panel showing all the cargo stored in a shipyard
Flags
read-only
String age
3 years ago
Source string age
3 years ago
Translation file
en.po, string 2294