Source string Source string

Context English
ManagedDesignation__EditAction Edit designation
ManualSaveInProgress Save in progress ...
Map Map
MapArea__Flat Flat area
MapArea__Land Land area
MapArea__Total Map size
MapInvalid Map not selected or the file is corrupted.
MapleTree__desc Maple tree
MapleTreeDry__desc Maple tree (dry)
MapResources_EasyToReach_Tooltip When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
MapResources_ShowPins Show on the map
MapResources_ShowPinsTooltip Show resources on the map
MapResources_Title Map resources
MapSize_XY {0} × {1} km
MatchesFound {0} match
MaxCapacity Max. capacity
MaxWeaponRange Max. weapon range
Mechanic_Casual__InfiniteMines Impact from power and computing outages is reduced
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely
Mechanic_OreSorting__OreSorting Mined mixed materials in trucks must be processed at a dedicated sorting facility
Mechanic_OreSorting__Title Ore sorting
Mechanic_Realism__Pumps Pumps stop working if groundwater is depleted
Mechanic_Realism__ShipsFuel Ships can't move without fuel and can't use Unity as a remedy
Mechanic_Realism__Starvation People die from starvation
Mechanic_Realism__Title Realism
Mechanic_Realism__VehiclesFuel Vehicles can't move without fuel
Mechanic_RealismPlus__BrokenConsumers Machines and other maintenance consumers stop working when broken
Mechanic_RealismPlus__LogisticsPower Belts and storage units require power to function and stop working without it
Mechanic_RealismPlus__QuickRepair Quick repair action is not available
Context English
ManagedDesignation__EditAction Edit designation
ManualSaveInProgress Save in progress ...
Map Map
MapArea__Flat Flat area
MapArea__Land Land area
MapArea__Total Map size
MapInvalid Map not selected or the file is corrupted.
MapleTreeDry__desc Maple tree (dry)
MapleTree__desc Maple tree
MapResources_EasyToReach_Tooltip When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
MapResources_ShowPins Show on the map
MapResources_ShowPinsTooltip Show resources on the map
MapResources_Title Map resources
MapSize_XY {0} × {1} km
MatchesFound {0} match
MaxCapacity Max. capacity
MaxWeaponRange Max. weapon range
Mechanics Mechanics
Mechanic_Casual__InfiniteMines Impact from power and computing outages is reduced
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely
Mechanic_OreSorting__OreSorting Mined mixed materials in trucks must be processed at a dedicated sorting facility
Mechanic_OreSorting__Title Ore sorting
Mechanic_RealismPlus__BrokenConsumers Machines and other maintenance consumers stop working when broken
Mechanic_RealismPlus__LogisticsPower Belts and storage units require power to function and stop working without it
Mechanic_RealismPlus__QuickRepair Quick repair action is not available
Mechanic_RealismPlus__Title Realism++
Mechanic_Realism__Pumps Pumps stop working if groundwater is depleted
Mechanic_Realism__ShipsFuel Ships can't move without fuel and can't use Unity as a remedy

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Glossary

English English
No related strings found in the glossary.

String information

Context
MaxCapacity
Source string comment
describes a chart that visualizes maximal production capacity, e.g. for electricity or computing
Flags
read-only
String age
2 years ago
Source string age
2 years ago
Translation file
en.po, string 1322