Source string Source string

Context English
Goal__StockpileProducts__name Stockpile products
Goal__Trade Purchase {0} for {1} from the village on the world map
Goal__UseMediumOil Produce {0} by converting {1}
Goal__WaitForRefugees Wait for the first refugees to arrive
Goal__WasteDumping__name Waste dumping
Goal__WorldMine Discover {0} by exploring with your ship
Goal_TakeTime No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.
GoalShowCompleted__Action Show completed items
GoalShowLocked__Action Show locked items
GoalSkip__Action Skip this goal
GoalSkip__Confirmation Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.
GoalTip__Maintenance Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.
GoalTip_ActivateRecipe Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.
GoalTip_BeltsMotivation Connecting your machines with conveyor belts reduces the demand on your trucks.
GoalTip_BuildMore You can always build more machines to accelerate your production.
GoalTip_BuildNearShore Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.
GoalTip_ConnectWasteWithPipe You can build a pipe to connect the {0} to the {1} if they are nearby.
GoalTip_DisableTruckImport To disable import from trucks, select the {0} and click on {1} under '{2}' section.
GoalTip_RefuelShip To refuel your ship, select your {0} and drag the green fuel slider to the right.
GoalTip_ReorderRecipes You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.
GoBack Back
Gold_TerrainSurface__name Golden surface
GoldenPeakStaticIslandMap__desc Behold, the Golden Peak – a compact island shaded by a majestic peak of glittering gold! This map presents a distinctive challenge due to its numerous platforms set at different elevations, requiring strategic earthworking to unlock access to new locations for your factory. To expand your buildable territory even further, excavate mountains and higher elevation plateaus to expand your foundations and dump the tailings into the ocean to grow your island!
GoldenPeakStaticIslandMap__name The Golden Peak
GoldFurnace__name Gold furnace
GoNext Next
GoTo__Tooltip Enables you to click on a specific spot to manually order this vehicle to drive there
GoToContracts Go to contracts
GroundReserveTooltip__Groundwater Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
GroundReserveTooltip__Oil Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
GrowthPause__desc Disables natural pop growth
Context English
GeneralShortcuts General
GlassMakerT1__desc Casts molten glass into glass sheets
GlassMakerT1__name Glass maker
GlassMakerT2__desc Casts molten glass into glass sheets and with much greater efficiency
GlassMakerT2__name Glass maker II
GlobalMaintenanceStatus__Title Global maintenance status
GlobalMaintenanceStatus__Tooltip Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
GlobalNeedPrefix Global need:
GoalShowCompleted__Action Show completed items
GoalShowLocked__Action Show locked items
GoalSkip__Action Skip this goal
GoalSkip__Confirmation Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.
GoalTip_ActivateRecipe Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.
GoalTip_BeltsMotivation Connecting your machines with conveyor belts reduces the demand on your trucks.
GoalTip_BuildMore You can always build more machines to accelerate your production.
GoalTip_BuildNearShore Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.
GoalTip_ConnectWasteWithPipe You can build a pipe to connect the {0} to the {1} if they are nearby.
GoalTip_DisableTruckImport To disable import from trucks, select the {0} and click on {1} under '{2}' section.
GoalTip_RefuelShip To refuel your ship, select your {0} and drag the green fuel slider to the right.
GoalTip_ReorderRecipes You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.
GoalTip__Maintenance Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.
Goal_TakeTime No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.
Goal__ActivateEdict Activate {0} edict in your {1}
Goal__AdvancedDiesel__name Advanced oil processing
Goal__AnotherCpAssembly Build another {0} to produce {1}
Goal__AssignTrucksToTreeHarvester Assign trucks {0} to {1}
Goal__AssignTruckToFuelStation Assign {0} to the {1} to have it automatically refuel all your excavators
Goal__Build Build {0}
Goal__BuildAndConnect Build and connect {0}
Goal__BuildAndConnect2 Build {0} and connect it to {1}

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Glossary

English English
No related strings found in the glossary.

String information

Context
GoalTip_BuildNearShore
Source string comment
Flags
read-only
String age
a year ago
Source string age
a year ago
Translation file
en.po, string 965