Source string Source string

Context English
SettlementHasNoFoodModule__name Settlement has no food market!
SettlementHouseholdAppliancesModule__desc Provides appliances electronics to the attached settlement which generates extra Unity.
SettlementHouseholdAppliancesModule__name Household appliances module
SettlementHouseholdGoodsModule__desc Provides household goods to the attached settlement which generates extra Unity.
SettlementHouseholdGoodsModule__name Household goods module
SettlementIsStarving__name Settlement is starving!
SettlementLandfillModule__desc Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
SettlementLandfillModule__name Waste collection
SettlementPillar__name Square with column
SettlementPowerModule__desc Provides electricity to the attached settlement which generates extra Unity.
SettlementPowerModule__name Transformer
SettlementRecyclablesModule__descToFormat Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
SettlementRecyclablesModule__name Recyclables collection
SettlementServices Services
SettlementServices__Tooltip Status of services provided to this settlement.
SettlementSmall1__name Settlement
SettlementSquare1__name Square (light)
SettlementSquare2__name Square (dark)
SettlementTitle Settlement
SettlementTitleWithReputation {0} (Reputation {1})
SettlementWaste__Title Waste in settlement
SettlementWaste__Tooltip Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
SettlementWaterModule__desc Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
SettlementWaterModule__name Water facility
SettlingTank__name Settling tank
ShadowsQualityRenderingSetting__Name Shadows quality
Shaft__name Shaft
Shaft__Status Max output: {0}%
ShaftOverview Connected shaft
ShaftOverview__Tooltip This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
ShiftsCount {0} shift
Context English
SettlementHasNoFoodModule__name Settlement has no food market!
SettlementHouseholdAppliancesModule__desc Provides appliances electronics to the attached settlement which generates extra Unity.
SettlementHouseholdAppliancesModule__name Household appliances module
SettlementHouseholdGoodsModule__desc Provides household goods to the attached settlement which generates extra Unity.
SettlementHouseholdGoodsModule__name Household goods module
SettlementIsStarving__name Settlement is starving!
SettlementLandfillModule__desc Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
SettlementLandfillModule__name Waste collection
SettlementPillar__name Square with column
SettlementPowerModule__desc Provides electricity to the attached settlement which generates extra Unity.
SettlementPowerModule__name Transformer
SettlementRecyclablesModule__descToFormat Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
SettlementRecyclablesModule__name Recyclables collection
SettlementServices Services
SettlementServices__Tooltip Status of services provided to this settlement.
SettlementSmall1__name Settlement
SettlementSquare1__name Square (light)
SettlementSquare2__name Square (dark)
SettlementTitle Settlement
SettlementTitleWithReputation {0} (Reputation {1})
SettlementWaste__Title Waste in settlement
SettlementWaste__Tooltip Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
SettlementWaterModule__desc Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
SettlementWaterModule__name Water facility
SettlingTank__name Settling tank
ShadowsQualityRenderingSetting__Name Shadows quality
ShaftOverview Connected shaft
ShaftOverview__Tooltip This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
Shaft__name Shaft
Shaft__Status Max output: {0}%
Component Translation Difference to current string
This translation Propagated Read only Captain of Industry/Game
The following strings have different contexts, but the same source.
Translated Captain of Industry/Glossary
Read only Captain of Industry/Game
Read only Captain of Industry/Game

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Unchanged translation: Portuguese
Has been translated: Portuguese

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Glossary

English English
No related strings found in the glossary.

String information

Context
SettlementSmall1__name
Source string comment
name
Flags
read-only
String age
3 years ago
Source string age
3 years ago
Translation file
en.po, string 2215