New feature: Blueprints * Parts of the factory can now bee saved as blueprints which are persisted between games. * Blueprints can be exported and shared with other players by copy-pasting strings. Improvements * Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement. * Optimized game save encoding resulting in 5-10% smaller save size. Fixes * Second tier of the Cargo Depot now also satisfies a goal in place of the first tier. * Assignments between entities are now honored when copy-pasting designs. * Increased max area for tools. * Cut and copy tools now correctly copy locations of transport pillars. Balancing * Reduced the number of workers required in farms. * Added recipes to digest fruit and poppy
New feature: Blueprints * Parts of the factory can now bee saved as blueprints which are persisted between games. * Blueprints can be exported and shared with other players by copy-pasting strings. Improvements * Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement. * Optimized game save encoding resulting in 5-10% smaller save size. Fixes * Second tier of the Cargo Depot now also satisfies a goal in place of the first tier. * Assignments between entities are now honored when copy-pasting designs. * Increased max area for tools. * Cut and copy tools now correctly copy locations of transport pillars. Balancing * Reduced the number of workers required in farms. * Added recipes to digest fruit and poppy
New feature: Blueprints * Parts of the factory can now bee saved as blueprints which are persisted between games. * Blueprints can be exported and shared with other players by copy-pasting strings. Improvements * Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement. * Optimized game save encoding resulting in 5-10% smaller save size. Fixes * Second tier of the Cargo Depot now also satisfies a goal in place of the first tier. * Assignments between entities are now honored when copy-pasting designs. * Increased max area for tools. * Cut and copy tools now correctly copy locations of transport pillars. Balancing * Reduced the number of workers required in farms. * Added recipes to digest fruit and poppy
Explore the mysterious archipelago of Insula Mortis, a collection of islands shrouded in legend and intrigue. Unlocking access to neighboring isles requires mining through mountains and constructing land bridges, achieved by dumping materials into the ocean. Despite its wealth in natural resources, a legend tells that this place is cursed. None of the few scouts who made it back said anything about a curse though, so it’s probably nothing. Well, except for Jimmy - he may have screamed something about dead trees before we sedated him. If you want to give it a look yourself, though, I’m sure you’ll be fine.
The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3).
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