AddableMods__Tooltip | ||
English
Tooltip on "Mods available" label file shown in the details panel of the load & save window
Tooltip on "Mods available" label file shown in the details panel of the load & save window
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AdditionError__DesignationOverlap | ||
English
could not place entity due overlap with a terrain designation
could not place entity due overlap with a terrain designation
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AdditionError__NeedsOcean | ||
English
could not place a building as some part needs to be in the ocean (e.g. ship depot)
could not place a building as some part needs to be in the ocean (e.g. ship depot)
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AdditionError__NotASurface | ||
English
could not place a paint / decal as the terrain does not contain a surface that can be painted
could not place a paint / decal as the terrain does not contain a surface that can be painted
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AdditionError__NotFarmable | ||
English
could not place a farm as the terrain is not farmable
could not place a farm as the terrain is not farmable
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AdditionError__NotFertile | ||
English
could not place a tree as the terrain is not fertile
could not place a tree as the terrain is not fertile
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AdditionError__NotInSlot | ||
English
could not place a building outside a predefined slot (e.g. shipyard module)
could not place a building outside a predefined slot (e.g. shipyard module)
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AdditionError__NotStable | ||
English
could not place a building because the terrain is not stable enough (for example landfill)
could not place a building because the terrain is not stable enough (for example landfill)
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AdditionError__OceanBlocked | ||
English
could not place a building as it has ocean access blocked
could not place a building as it has ocean access blocked
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AdditionError__OceanBlockedBy | ||
English
could not place entity due blocked ocean access by an entity, {0} is entity name
could not place entity due blocked ocean access by an entity, {0} is entity name
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AdditionError__OceanBlockedByTerrain | ||
English
could not place entity due blocked ocean access by terrain, {0} a positive integer
could not place entity due blocked ocean access by terrain, {0} a positive integer
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AdditionError__OceanNotAllowed | ||
English
could not place a building as it can't be placed in the ocean
could not place a building as it can't be placed in the ocean
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AdditionError__OutsideOfMap | ||
English
could not place a building as it is outside of buildable area of the game (outside of the map)
could not place a building as something was in the way (building, tree)
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AdditionError__SomethingInWay | ||
English
could not place a building as something was in the way (building, tree)
could not place a building as something was in the way (building, tree)
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AdditionError__TerrainTooHigh | ||
English
could not place entity due terrain being too high
could not place entity due terrain being too high
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AdditionError__TerrainTooLow | ||
English
could not place entity due terrain being too low
could not place entity due terrain being too low
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AdditionError__ThinDeposit | ||
English
shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
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AdditionError__TooCloseToOtherTree | ||
English
could not place a tree as it is too close to another
could not place a tree as it is too close to another
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AdditionError__Unique | ||
English
could not place a building because it already exists and only one is allowed in the game
could not place a building because it already exists and only one is allowed in the game
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AdditionWarning__HighLift | ||
English
Warning that a lift's port may be too high to connect to a transport.
Warning that a lift's port may be too high to connect to a transport.
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