English Tooltip on "Mods available" label file shown in the details panel of the load & save window
Tooltip on "Mods available" label file shown in the details panel of the load & save window
Check these mods to add them to your save file.
AdditionError__DesignationOverlap
English could not place entity due overlap with a terrain designation
could not place entity due overlap with a terrain designation
Overlapping with terrain designation
AdditionError__NeedsOcean
English could not place a building as some part needs to be in the ocean (e.g. ship depot)
could not place a building as some part needs to be in the ocean (e.g. ship depot)
Some part needs to be in the ocean
AdditionError__NotASurface
English could not place a paint / decal as the terrain does not contain a surface that can be painted
could not place a paint / decal as the terrain does not contain a surface that can be painted
Requires a hard surface (e.g. concrete)
AdditionError__NotFarmable
English could not place a farm as the terrain is not farmable
could not place a farm as the terrain is not farmable
Some ground is not farmable
AdditionError__NotFertile
English could not place a tree as the terrain is not fertile
could not place a tree as the terrain is not fertile
Some ground is not fertile
AdditionError__NotInSlot
English could not place a building outside a predefined slot (e.g. shipyard module)
could not place a building outside a predefined slot (e.g. shipyard module)
Must be placed in a highlighted slot
AdditionError__NotStable
English could not place a building because the terrain is not stable enough (for example landfill)
could not place a building because the terrain is not stable enough (for example landfill)
Some ground is not stable
AdditionError__OceanBlocked
English could not place a building as it has ocean access blocked
could not place a building as it has ocean access blocked
Ocean access blocked
AdditionError__OceanBlockedBy
English could not place entity due blocked ocean access by an entity, {0} is entity name
could not place entity due blocked ocean access by an entity, {0} is entity name
Ocean access blocked by '{0}' or terrain.
AdditionError__OceanBlockedByTerrain
English could not place entity due blocked ocean access by terrain, {0} a positive integer
could not place entity due blocked ocean access by terrain, {0} a positive integer
Singular
Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action.
Plural
Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.
AdditionError__OceanNotAllowed
English could not place a building as it can't be placed in the ocean
could not place a building as it can't be placed in the ocean
Cannot place in the ocean
AdditionError__OutsideOfMap
English could not place a building as it is outside of buildable area of the game (outside of the map)
could not place a building as something was in the way (building, tree)
Outside of buildable area
AdditionError__SomethingInWay
English could not place a building as something was in the way (building, tree)
could not place a building as something was in the way (building, tree)
Something is in the way
AdditionError__TerrainTooHigh
English could not place entity due terrain being too high
could not place entity due terrain being too high
Terrain too high
AdditionError__TerrainTooLow
English could not place entity due terrain being too low
could not place entity due terrain being too low
Terrain too low
AdditionError__ThinDeposit
English shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
Requires ground deposit with thickness at least: {0}, current thickness: {1}
AdditionError__TooCloseToOtherTree
English could not place a tree as it is too close to another
could not place a tree as it is too close to another
Too close to another tree
AdditionError__Unique
English could not place a building because it already exists and only one is allowed in the game
could not place a building because it already exists and only one is allowed in the game
Building is unique and already exists
AdditionWarning__HighLift
English Warning that a lift's port may be too high to connect to a transport.
Warning that a lift's port may be too high to connect to a transport.
Warning: A port is above transport support height. Connection may not be possible.