Exit Zen
Accepts
English example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water. example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
AccessibilitySetting__Flashes
English setting for disabling sudden lightning flashes setting for disabling sudden lightning flashes
AddableMods__Tooltip
English Tooltip on "Mods available" label file shown in the details panel of the load & save window
AdditionError__DesignationOverlap
English could not place entity due overlap with a terrain designation
AdditionError__HasDeposit
English {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
AdditionError__InvalidHeight
English could not place entity due to invalid height, {0} and {1} are integers specifying min and max height could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
AdditionError__NeedsOcean
English could not place a building as some part needs to be in the ocean (e.g. ship depot) could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
AdditionError__NoDeposit
English {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
AdditionError__NotASurface
English could not place a paint / decal as the terrain does not contain a surface that can be painted
AdditionError__NotFarmable
English could not place a farm as the terrain is not farmable could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
AdditionError__NotFertile
English could not place a tree as the terrain is not fertile
AdditionError__NotInSlot
English could not place a building outside a predefined slot (e.g. shipyard module) could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
AdditionError__NotStable
English could not place a building because the terrain is not stable enough (for example landfill)
AdditionError__OceanBlocked
English could not place a building as it has ocean access blocked could not place a building as it has ocean access blocked
AdditionError__OceanBlockedBy
English could not place entity due blocked ocean access by an entity, {0} is entity name could not place entity due blocked ocean access by an entity, {0} is entity name
AdditionError__OceanBlockedByTerrain
English could not place entity due blocked ocean access by terrain, {0} a positive integer could not place entity due blocked ocean access by terrain, {0} a positive integer

Plural formula: n != 1

AdditionError__OceanNotAllowed
English could not place a building as it can't be placed in the ocean could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
AdditionError__OutsideOfMap
English could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree)
AdditionError__SomethingInWay
English could not place a building as something was in the way (building, tree) could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
AdditionError__ThinDeposit
English shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness