Translation

EntityMonthlyUnitTooltip__Consuming
English tooltip that explains the panel that shows monthly unity consumed in a machine / building
Context English Chinese (Traditional)
EntityBreakdownChance breakdown chance: {0} 故障機率:{0}
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational 運行時的消耗
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed 目前需求的計算力
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming) 工作需求的計算力 (現在未需要)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough) 計算力需求(目前仍不足)
EntityComputingProductionTooltip Computing generated when operational 運轉中可產生的計算力
EntityElectricityConsumptionTooltip Electricity consumed when operational 運轉中消耗的電力
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed 正在消耗的電力
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming) 運轉中消耗的電力 (現在未消耗)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) 運轉所需要的電力 (現在不足夠)
EntityElectricityProductionTooltip Maximal electricity output generated 最大電力輸出
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain 由於地形不平坦,建築物 {entity} 可能會倒塌
EntityMonthlyUnitTooltip Monthly Unity consumed 每月消耗的凝聚力
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity 消耗凝聚力緊急快速修復
EntityStatus Status 狀態
EntityStatus___NuclearReactor_Overheated Overheated 過熱
EntityStatus__AnimalFarm_NoAnimals No animals 沒有動物
EntityStatus__AnimalFarm_NoFood No food 沒有飼料
EntityStatus__Broken Broken 故障
EntityStatus__Clearing Clearing 清除中
EntityStatus__Datacenter_NoServers No servers 沒有伺服器
EntityStatus__Farm_Growing Growing 生長中
EntityStatus__Farm_LowFertility Low fertility 肥力過低
EntityStatus__Farm_NoCrop No crop selected 未選擇作物
EntityStatus__Farm_NoWater No water 缺水
EntityStatus__FullOutput Full output 輸出已滿
Context English Chinese (Traditional)
EntityBreakdownChance breakdown chance: {0} 故障機率:{0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational 運行時的消耗
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed 目前需求的計算力
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming) 工作需求的計算力 (現在未需要)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough) 計算力需求(目前仍不足)
EntityComputingProductionTooltip Computing generated when operational 運轉中可產生的計算力
EntityElectricityConsumptionTooltip Electricity consumed when operational 運轉中消耗的電力
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed 正在消耗的電力
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming) 運轉中消耗的電力 (現在未消耗)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) 運轉所需要的電力 (現在不足夠)
EntityElectricityProductionTooltip Maximal electricity output generated 最大電力輸出
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain 由於地形不平坦,建築物 {entity} 可能會倒塌
EntityMonthlyUnitTooltip Monthly Unity consumed 每月消耗的凝聚力
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity 消耗凝聚力緊急快速修復
EntityStatus Status 狀態
EntityStatus__AnimalFarm_NoAnimals No animals 沒有動物
EntityStatus__AnimalFarm_NoFood No food 沒有飼料
EntityStatus__Broken Broken 故障
EntityStatus__Clearing Clearing 清除中
EntityStatus__Datacenter_NoServers No servers 沒有伺服器
EntityStatus__Farm_Growing Growing 生長中
EntityStatus__Farm_LowFertility Low fertility 肥力過低
EntityStatus__Farm_NoCrop No crop selected 未選擇作物
EntityStatus__Farm_NoWater No water 缺水
EntityStatus__FullOutput Full output 輸出已滿
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Glossary

English Chinese (Traditional)
Unity 凝聚力 Glossary

String information

Context
EntityMonthlyUnitTooltip__Consuming
Source string comment
tooltip that explains the panel that shows monthly unity consumed in a machine / building
String age
3 months ago
Source string age
3 months ago
Translation file
zh_Hant.po, string 575