Translation

AnimalSlaughtering__Tooltip
English
Context English Vietnamese
AlphaStaticIslandMap__name New Haven New Haven
AmountOfPops {0} pop {0} người
AmountOfWorkers {0} worker {0} công nhân
AnaerobicDigester__desc Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer. Thực hiện một quá trình trong đó vi sinh vật phân hủy vật liệu sinh học trong điều kiện không có oxy để sản xuất nhiên liệu và phân bón.
AnaerobicDigester__name Anaerobic digester
AnimalFarm_AddAnimals_Tooltip Reallocates animals from other farms into this farm Phân bổ lại động vật từ các trang trại khác vào trang trại này
AnimalFarm_PauseGrowth__Title Pause growth
AnimalFarm_PauseGrowth__Tooltip Stops natural increase in number of animals in this farm.
AnimalFarm_RemoveAllAnimals Remove all
AnimalFarm_RemoveAnimals_Tooltip Reallocates animals that are in this farm into other farms
AnimalFarm_Title Animals Động vật
AnimalFarm_TitleTooltip Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
AnimalFarmMissingFood__name {entity}: Not enough food
AnimalFarmMissingWater__name {entity}: Not enough water
AnimalSlaughtering__Title Enable slaughtering
AnimalSlaughtering__Tooltip When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
AntiAliasingRenderingSetting__Msaa Multisample anti-aliasing (MSAA) {0}
AntiAliasingRenderingSetting__MsaaShort MSAA {0}
AntiAliasingRenderingSetting__Name Anti-aliasing
AntiAliasingRenderingSetting__Smaa Subpixel morphological anti-aliasing (SMAA)
AntiAliasingRenderingSetting__SmaaShort SMAA
ApplyChanges Apply changes
ApplyChangesConflictPrompt Ignore conflicts and apply changes?
ApplySettingsFrom Apply settings from
ArcFurnace__desc Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
ArcFurnace__name Arc furnace
ArcFurnace2__desc This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
ArcFurnace2__name Arc furnace II
Area_Value {0} km²
AreasWithoutForestryTowers__name There are some forestry designations outside of forestry tower areas
AreasWithoutTowers__name There are some mining designations outside of mine tower areas
Context English Vietnamese
AlphaStaticIslandMap__name New Haven New Haven
AmountOfPops {0} pop {0} người
AmountOfWorkers {0} worker {0} công nhân
AnaerobicDigester__desc Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer. Thực hiện một quá trình trong đó vi sinh vật phân hủy vật liệu sinh học trong điều kiện không có oxy để sản xuất nhiên liệu và phân bón.
AnaerobicDigester__name Anaerobic digester
AnimalFarmMissingFood__name {entity}: Not enough food
AnimalFarmMissingWater__name {entity}: Not enough water
AnimalFarm_AddAnimals_Tooltip Reallocates animals from other farms into this farm Phân bổ lại động vật từ các trang trại khác vào trang trại này
AnimalFarm_PauseGrowth__Title Pause growth
AnimalFarm_PauseGrowth__Tooltip Stops natural increase in number of animals in this farm.
AnimalFarm_RemoveAllAnimals Remove all
AnimalFarm_RemoveAnimals_Tooltip Reallocates animals that are in this farm into other farms
AnimalFarm_Title Animals Động vật
AnimalFarm_TitleTooltip Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
AnimalSlaughtering__Title Enable slaughtering
AnimalSlaughtering__Tooltip When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
AntiAliasingRenderingSetting__Msaa Multisample anti-aliasing (MSAA) {0}
AntiAliasingRenderingSetting__MsaaShort MSAA {0}
AntiAliasingRenderingSetting__Name Anti-aliasing
AntiAliasingRenderingSetting__Smaa Subpixel morphological anti-aliasing (SMAA)
AntiAliasingRenderingSetting__SmaaShort SMAA
ApplyChanges Apply changes
ApplyChangesConflictPrompt Ignore conflicts and apply changes?
ApplySettingsFrom Apply settings from
ArcFurnace2__desc This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
ArcFurnace2__name Arc furnace II
ArcFurnace__desc Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
ArcFurnace__name Arc furnace
AreasWithoutForestryTowers__name There are some forestry designations outside of forestry tower areas
AreasWithoutTowers__name There are some mining designations outside of mine tower areas
User avatar trancrot01

Suggestion added

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a year ago
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2 years ago

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English Vietnamese
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String information

Context
AnimalSlaughtering__Tooltip
Source string comment
String age
2 years ago
Source string age
2 years ago
Translation file
vi.po, string 51