Translation

housingCategory__name
English name: toolbar category name name: toolbar category name
Context English Ukrainian
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic Клініка
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods Господарські товари
Housing__desc Primitive housing for {0} people made of shipping containers. Примітивне житло для {0} людей із транспортних контейнерів.
Housing__name Housing Житло
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
HousingCap Total capacity
housingCategory__name Housing & services Житло та послуги
HousingDemandIncrease Increased demands Підвищені вимоги
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing. Крім регулярного споживання, потреби в житлі зросли. Це характерно для більш просунутих видів житла.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services. Розширене житло для {0} осіб, що забезпечує більше комфорту. Також може забезпечити щомісячне підвищення Єдності, якщо житлу надаються необхідні послуги.
HousingT2__name Housing II Житло II
HousingT3__name Housing III Житло III
HousingUnityBonus Unity bonus Бонус єдності
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it. Якщо всі потреби, перелічені нижче, будуть задоволені, це житло надаватиме бонус Єдності на додаток до звичайної Єдності, яке воно генерує з усіх наданих йому послуг.
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance. Перетворює різні типи палива між собою, щоб допомогти з дизбалансом споживання.
HydroCrackerT1__name Cracking unit Крекінг-установка
HydrogenReformer__name Hydrogen reformer Воднева установка
ImportantAnnouncementTitle Important announcement
ImportBlueprint__Fail Failed to import the given string.
ImportBlueprint__Success New blueprint added!
ImportBlueprint__Title Import from string
ImportPriority Import Доставка
Context English Ukrainian
HitPoints Hit points Очки здоров'я
HomelessLeft__name {0} homeless left the island due to lack of food. {0} бездомних залишили острів через брак їжі.
Homeless__name Not enough housing, settlement is overcrowded Житла не вистачає, селище переповнене
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic Клініка
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods Господарські товари
HousingCap Total capacity
housingCategory__name Housing & services Житло та послуги
HousingDemandIncrease Increased demands Підвищені вимоги
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing. Крім регулярного споживання, потреби в житлі зросли. Це характерно для більш просунутих видів житла.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services. Розширене житло для {0} осіб, що забезпечує більше комфорту. Також може забезпечити щомісячне підвищення Єдності, якщо житлу надаються необхідні послуги.
HousingT2__name Housing II Житло II
HousingT3__name Housing III Житло III
HousingUnityBonus Unity bonus Бонус єдності
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it. Якщо всі потреби, перелічені нижче, будуть задоволені, це житло надаватиме бонус Єдності на додаток до звичайної Єдності, яке воно генерує з усіх наданих йому послуг.
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
Housing__desc Primitive housing for {0} people made of shipping containers. Примітивне житло для {0} людей із транспортних контейнерів.
Housing__name Housing Житло
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance. Перетворює різні типи палива між собою, щоб допомогти з дизбалансом споживання.
HydroCrackerT1__name Cracking unit Крекінг-установка
HydrogenReformer__name Hydrogen reformer Воднева установка
ImportantAnnouncementTitle Important announcement

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User avatar Clernis

Suggestion accepted

Captain of Industry / GameUkrainian

2 years ago
User avatar havaysa

Suggestion added

Captain of Industry / GameUkrainian

2 years ago
2 years ago
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Things to check

Glossary

English Ukrainian
No related strings found in the glossary.

String information

Context
housingCategory__name
Source string comment
name: toolbar category name name: toolbar category name
String age
2 years ago
Source string age
3 years ago
Translation file
uk.po, string 1026