Translation

FailureOutages
English title of settings affecting game failures, outages
Context English Thai
ExcavatorT3__name Mega excavator
ExcavatorT3H__name Mega excavator
ExhaustScrubber__desc Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.
ExhaustScrubber__name Exhaust scrubber
ExitToMainMenu Exit to main menu
ExplorationResult__Entity Our ship has discovered {0}!
ExplorationResult__Loot Found some loot!
ExplorationResult__Nothing Nothing found!
ExplorationResult__Title Area explored!
ExportBlueprint__Title Export to string
ExportPriority Export
ExportPriority__ShipFuelTooltip Trucks priority for removal of stored fuel.
ExportPriority__ShipyardCargo Truck priority for removal of stored cargo.
ExportPriority__StorageTooltip Trucks priority for removal of stored product.
ExportRoutesTitle Export routes
FailureOutages Failures & outages
Farm_PlantedCrop Crop planted
FarmAvgProduction__Tooltip Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
FarmCropSelector Crop selection
FarmFertility Fertility สารอาหารในดิน
FarmFertility__Equilibrium Fertility equilibrium: {0}
FarmFertility__EquilibriumTooltip Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
FarmFertility__NaturalReplenish Natural replenish
FarmFertility__NaturalReplenishTooltip Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
FarmFertility__Need Fertility needed: {0}
FarmFertility__NeedTooltip Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
FarmFertility__Target TARGET: {0} เป้าหมาย: {0}
FarmFertility__Tooltip Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
FarmFertilityPenaltyNoRotation Fertility consumption is increased due to lack of rotation.
FarmFertilityTitle Soil fertility
FarmFertilizer__FertilizerConversion 1 fertilizer -> {0}
Context English Thai
ExcavatorT3__desc Extremely large excavator that can mine any terrain with ease. It has bucket capacity of {0}. It cannot go under transports due to its size, use ramps to cross them.
ExcavatorT3__name Mega excavator
ExhaustScrubber__desc Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.
ExhaustScrubber__name Exhaust scrubber
ExitToMainMenu Exit to main menu
ExplorationResult__Entity Our ship has discovered {0}!
ExplorationResult__Loot Found some loot!
ExplorationResult__Nothing Nothing found!
ExplorationResult__Title Area explored!
ExportBlueprint__Title Export to string
ExportPriority Export
ExportPriority__ShipFuelTooltip Trucks priority for removal of stored fuel.
ExportPriority__ShipyardCargo Truck priority for removal of stored cargo.
ExportPriority__StorageTooltip Trucks priority for removal of stored product.
ExportRoutesTitle Export routes
FailureOutages Failures & outages
FarmAvgProduction__Tooltip Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
FarmCropSelector Crop selection
FarmFertility Fertility สารอาหารในดิน
FarmFertilityPenaltyNoRotation Fertility consumption is increased due to lack of rotation.
FarmFertilityTitle Soil fertility
FarmFertility__Equilibrium Fertility equilibrium: {0}
FarmFertility__EquilibriumTooltip Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
FarmFertility__NaturalReplenish Natural replenish
FarmFertility__NaturalReplenishTooltip Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
FarmFertility__Need Fertility needed: {0}
FarmFertility__NeedTooltip Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
FarmFertility__Target TARGET: {0} เป้าหมาย: {0}
FarmFertility__Tooltip Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
FarmFertilizersOverview__Open Fertilizers overview

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String information

Context
FailureOutages
Source string comment
title of settings affecting game failures, outages
String age
7 months ago
Source string age
7 months ago
Translation file
th.po, string 659