Translation

EntityMonthlyUnitTooltip__Consuming
English tooltip that explains the panel that shows monthly unity consumed in a machine / building
Context English Swedish
EntityBreakdownChance breakdown chance: {0} Sannolikhet för att misslyckas: {0}
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational Datorkraft som förbrukas vid drift
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Datorkraft som genereras vid drift
EntityElectricityConsumptionTooltip Electricity consumed when operational El förbrukad vid drift
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal elproduktion genererad
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månatlig Enhet förbrukad
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Snabb reparation i nödsituationer som kostar Enhet
EntityStatus Status Status
EntityStatus___NuclearReactor_Overheated Overheated Överhettad
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Bruten
EntityStatus__Clearing Clearing Töms ut
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing Växer
EntityStatus__Farm_LowFertility Low fertility Låg fertilitet
EntityStatus__Farm_NoCrop No crop selected Ingen gröda vald
EntityStatus__Farm_NoWater No water Inget vatten
EntityStatus__FullOutput Full output Full output
Context English Swedish
EntityBreakdownChance breakdown chance: {0} Sannolikhet för att misslyckas: {0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational Datorkraft som förbrukas vid drift
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Datorkraft som genereras vid drift
EntityElectricityConsumptionTooltip Electricity consumed when operational El förbrukad vid drift
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal elproduktion genererad
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månatlig Enhet förbrukad
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Snabb reparation i nödsituationer som kostar Enhet
EntityStatus Status Status
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Bruten
EntityStatus__Clearing Clearing Töms ut
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing Växer
EntityStatus__Farm_LowFertility Low fertility Låg fertilitet
EntityStatus__Farm_NoCrop No crop selected Ingen gröda vald
EntityStatus__Farm_NoWater No water Inget vatten
EntityStatus__FullOutput Full output Full output

Loading…

No matching activity found.

Browse all component changes

Things to check

Variants

There are 4 variants of this string.

View

Glossary

English Swedish
Unity Enhet Glossary

String information

Context
EntityMonthlyUnitTooltip__Consuming
Source string comment
tooltip that explains the panel that shows monthly unity consumed in a machine / building
String age
8 months ago
Source string age
8 months ago
Translation file
sv.po, string 575