Translation

NotifyIfFarmBufferFull
English Toggles whether the player should get notified in case the farm has no space in its output to store harvested crop and has to throw it away.
Context English Slovak
NotEnoughFuelToRefuel__name Not enough fuel to refuel a vehicle
NotEnoughMaintenance__name Not enough {0}
NotEnoughPower__name Not enough electricity
NotEnoughUpoints__name Not enough Unity
NotEnoughUpointsForEntity__name {entity} has not enough Unity
NotEnoughWorkers__name Not enough workers
NothingFound Nothing found
NothingFoundFor Nothing found for '{0}'
Notification__LocationExplored LOCATION EXPLORED
Notification__NewRefugees New refugees
Notification__ResearchComplete FINISHED: {0}
Notification__ShipInBattle SHIP IN BATTLE
Notifications__Mute Mute notifications
Notifications__NoNew No new notifications
Notifications__Unmute Unmute notifications
NotifyIfFarmBufferFull Notify if cannot store more
NotifyOnLowReserve Notify if reserve is low
NoTreeSaplingsForPlanter__name {entity} has no tree saplings to plant trees with
NoTreesToHarvest__name {entity} has no trees to harvest
NoTruckAssignedToTreeHarvester__name {entity} has no truck assigned
NoVehicleDepotAvailable There is no operational vehicle depot that can accept this type of vehicle
NoVehiclesAssigned No vehicles assigned
NoWaterDisease__desc Bacterial disease spread through contaminated water. To prevent this disease in the future, make sure your settlement has stable supply of clean water.
NoWaterDisease__name Cholera
NoWaterDisease_Reason low water supply
NuclearReactor__AutoThrottle Enable automatic regulation
NuclearReactor__AutoThrottle_Tooltip If enabled, the reactor will regulate the target power based on the heat demand. The automated regulation will never go above the target power level (selected on the slider above). It also can't go below the first level (shutting the reactor down). The automation relies on the cooling loop; without it a rapid change in reactor's heat could lead to a meltdown. This regulation requires computing in order to operate.
NuclearReactor__desc Thermal reactor that maintains nuclear chain reaction from enriched uranium rods. The reaction releases a large amount of energy utilized for steam generation. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power. Beware that spent fuel is radioactive and can harm the population if not stored in a specialized facility.
NuclearReactor__DisableBeforeUpgrade The reactor needs to be turned off before upgrading
NuclearReactor__EmergencyCoolingTitle Cooling
NuclearReactor__EmergencyCoolingTooltip Cooling is deployed in case the reactor starts to overheat, and that typically happens when water is not supplied fast enough to be converted into steam (or steam output gets stuck). Cooling is not mandatory if you are not using automatic power regulation. However, it is highly recommended to have it as it provides extra protection and helps to avoid any potential overheating.
Context English Slovak
NotEnoughFuelToRefuel__name Not enough fuel to refuel a vehicle
NotEnoughMaintenance__name Not enough {0}
NotEnoughPower__name Not enough electricity
NotEnoughUpointsForEntity__name {entity} has not enough Unity
NotEnoughUpoints__name Not enough Unity
NotEnoughWorkers__name Not enough workers
NothingFound Nothing found
NothingFoundFor Nothing found for '{0}'
Notifications__Mute Mute notifications
Notifications__NoNew No new notifications
Notifications__Unmute Unmute notifications
Notification__LocationExplored LOCATION EXPLORED
Notification__NewRefugees New refugees
Notification__ResearchComplete FINISHED: {0}
Notification__ShipInBattle SHIP IN BATTLE
NotifyIfFarmBufferFull Notify if cannot store more
NotifyOnLowReserve Notify if reserve is low
NoTreeSaplingsForPlanter__name {entity} has no tree saplings to plant trees with
NoTreesToHarvest__name {entity} has no trees to harvest
NoTruckAssignedToTreeHarvester__name {entity} has no truck assigned
NoVehicleDepotAvailable There is no operational vehicle depot that can accept this type of vehicle
NoVehiclesAssigned No vehicles assigned
NoWaterDisease_Reason low water supply
NoWaterDisease__desc Bacterial disease spread through contaminated water. To prevent this disease in the future, make sure your settlement has stable supply of clean water.
NoWaterDisease__name Cholera
NuclearReactorInMeltdown__name Nuclear reactor reached critical temperature and is shutting down!
NuclearReactorRods__MinRequired Requires at least {0} unit of fuel to operate
NuclearReactorRods__StatusTitle Fuel in reactor
NuclearReactorRods__Tooltip The reactor will operate as long as it is supplied the minimum amount of fuel shown below. When fuel is depleted it will be replaced with a new one and spent fuel or any other corresponding product will be returned.
NuclearReactorT2__desc Advanced thermal reactor that provides increased throughput. This reactor is also able to utilize MOX fuel. It can also regulate its power level automatically (if computing is provided). This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.

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Glossary

English Slovak
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String information

Context
NotifyIfFarmBufferFull
Source string comment
Toggles whether the player should get notified in case the farm has no space in its output to store harvested crop and has to throw it away.
String age
2 years ago
Source string age
2 years ago
Translation file
sk.po, string 1453