Translation

ShiftsCount
English describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts'

Plural formula: n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < 20)) ? 1 : 2

Context English Romanian
SettlementSmall1__name Settlement
SettlementSquare1__name Square (light)
SettlementSquare2__name Square (dark)
SettlementTitle Settlement
SettlementTitleWithReputation {0} (Reputation {1})
SettlementWaste__Title Waste in settlement
SettlementWaste__Tooltip Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
SettlementWaterModule__desc Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
SettlementWaterModule__name Water facility
SettlingTank__name Settling tank
ShadowsQualityRenderingSetting__Name Shadows quality
Shaft__name Shaft
Shaft__Status Max output: {0}%
ShaftOverview Connected shaft
ShaftOverview__Tooltip This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
ShiftsCount {0} shift
ShipAutoRepair__Toggle Auto-repair
ShipAutoRepair__Tooltip Repairs will be requested automatically whenever the ship is damaged.
ShipAutoReturn__Toggle Automatically return home
ShipAutoReturn__Tooltip The ship will automatically return back from the world map if it has no available locations to explore.
ShipCannotUnload Cannot unload cargo! Shipyard is full.
ShipCantVisit__BeingModified Ship is being modified
ShipCantVisit__BeingRepaired Ship is being modified
ShipCantVisit__Damaged Ship is too damaged
ShipCantVisit__MovingToDock Ship is arriving to the dock.
ShipCantVisit__NoAccess Ship has no access
ShipCantVisit__NoCrew Not enough crew
ShipCantVisit__NoFuel Not enough fuel
ShipCantVisit__Ok Request our ship to visit this location
ShipCantVisit__OnWay Already present or on its way
ShipCantVisit__TooFar Location is too far
Context English Romanian
SettlementSmall1__name Settlement
SettlementSquare1__name Square (light)
SettlementSquare2__name Square (dark)
SettlementTitle Settlement
SettlementTitleWithReputation {0} (Reputation {1})
SettlementWaste__Title Waste in settlement
SettlementWaste__Tooltip Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
SettlementWaterModule__desc Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
SettlementWaterModule__name Water facility
SettlingTank__name Settling tank
ShadowsQualityRenderingSetting__Name Shadows quality
ShaftOverview Connected shaft
ShaftOverview__Tooltip This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
Shaft__name Shaft
Shaft__Status Max output: {0}%
ShiftsCount {0} shift
ShipAutoRepair__Toggle Auto-repair
ShipAutoRepair__Tooltip Repairs will be requested automatically whenever the ship is damaged.
ShipAutoReturn__Toggle Automatically return home
ShipAutoReturn__Tooltip The ship will automatically return back from the world map if it has no available locations to explore.
ShipCannotUnload Cannot unload cargo! Shipyard is full.
ShipCantVisit__BeingModified Ship is being modified
ShipCantVisit__BeingRepaired Ship is being modified
ShipCantVisit__Damaged Ship is too damaged
ShipCantVisit__MovingToDock Ship is arriving to the dock.
ShipCantVisit__NoAccess Ship has no access
ShipCantVisit__NoCrew Not enough crew
ShipCantVisit__NoFuel Not enough fuel
ShipCantVisit__Ok Request our ship to visit this location
ShipCantVisit__OnWay Already present or on its way

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Glossary

English Romanian
No related strings found in the glossary.

String information

Context
ShiftsCount
Source string comment
describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts'
String age
2 years ago
Source string age
3 years ago
Translation file
ro.po, string 2230