Translation

EntityMonthlyUnitTooltip__Consuming
English tooltip that explains the panel that shows monthly unity consumed in a machine / building
Context English Romanian
EntityBreakdownChance breakdown chance: {0}
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity
EntityStatus Status
EntityStatus___NuclearReactor_Overheated Overheated
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken
EntityStatus__Clearing Clearing
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing
EntityStatus__Farm_LowFertility Low fertility
EntityStatus__Farm_NoCrop No crop selected
EntityStatus__Farm_NoWater No water
EntityStatus__FullOutput Full output
Context English Romanian
EntityBreakdownChance breakdown chance: {0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity
EntityStatus Status
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken
EntityStatus__Clearing Clearing
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing
EntityStatus__Farm_LowFertility Low fertility
EntityStatus__Farm_NoCrop No crop selected
EntityStatus__Farm_NoWater No water
EntityStatus__FullOutput Full output

Loading…

No matching activity found.

Browse all component changes

Things to check

Variants

There are 4 variants of this string.

View

Glossary

English Romanian
Unity Unitate Glossary

String information

Context
EntityMonthlyUnitTooltip__Consuming
Source string comment
tooltip that explains the panel that shows monthly unity consumed in a machine / building
String age
7 months ago
Source string age
7 months ago
Translation file
ro.po, string 575