Translation

FpsLimitOption__VSync1Tooltip
English tooltip for FpsLimitOption__VSync1Tooltip
Context English Romanian
FoodHealth__Tooltip Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
FoodInSettlement__Title Food in settlement
FoodInSettlement__Tooltip Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
FoodLeftMainPanel__Tooltip Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
FoodMill__desc Grinds organic products into a fine powder or oil.
FoodMill__name Mill
FoodNeed__name Food
FoodProcessor__desc Can produce different types of food from given ingredients.
FoodProcessor__name Food processor
FoodSupplyTitle Food supply
FoodSupplyTitle__TooltipForSettlement The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
ForestryTower__desc Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
ForestryTower__name Forestry control tower
FpsLimitOption__NoLimit No limit
FpsLimitOption__VSync1 VSync
FpsLimitOption__VSync1Tooltip Synchronize with screen refresh rate
FpsLimitOption__VSync2 VSync x2
FpsLimitOption__VSync2Tooltip Synchronize with screen, every other frame
Fuel Fuel
FuelAvailable Fuel available
FuelForShip__Title Fuel for ship
FuelForShip__Tooltip Move the left green slider to the right to make this building transfer the stored fuel into the ship. This building will also request trucks to keep its storage filled up to the green marker.
FuelPerJourneySuffix per a single journey
FuelReduction__desc Vehicles fuel consumption reduced by {0}
FuelReduction__name Vehicles fuel saver
FuelStationHydrogenT1__name Hydrogen fuel station
FuelStationNotConnected__name {entity} has no fuel pipe connected
FuelStationOutOfFuel__name {entity} is out of fuel
FuelStationT1__desc Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.
FuelStationT1__name Fuel station
FuelStationT2__desc Provides increased storage and refueling rate compared to the previous tier.
Context English Romanian
FoodHealth__Tooltip Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
FoodInSettlement__Title Food in settlement
FoodInSettlement__Tooltip Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
FoodLeftMainPanel__Tooltip Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
FoodMill__desc Grinds organic products into a fine powder or oil.
FoodMill__name Mill
FoodNeed__name Food
FoodProcessor__desc Can produce different types of food from given ingredients.
FoodProcessor__name Food processor
FoodSupplyTitle Food supply
FoodSupplyTitle__TooltipForSettlement The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
ForestryTower__desc Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
ForestryTower__name Forestry control tower
FpsLimitOption__NoLimit No limit
FpsLimitOption__VSync1 VSync
FpsLimitOption__VSync1Tooltip Synchronize with screen refresh rate
FpsLimitOption__VSync2 VSync x2
FpsLimitOption__VSync2Tooltip Synchronize with screen, every other frame
Fuel Fuel
FuelAvailable Fuel available
FuelForShip__Title Fuel for ship
FuelForShip__Tooltip Move the left green slider to the right to make this building transfer the stored fuel into the ship. This building will also request trucks to keep its storage filled up to the green marker.
FuelPerJourneySuffix per a single journey
FuelReduction__desc Vehicles fuel consumption reduced by {0}
FuelReduction__name Vehicles fuel saver
FuelStationHydrogenT1__name Hydrogen fuel station
FuelStationNotConnected__name {entity} has no fuel pipe connected
FuelStationOutOfFuel__name {entity} is out of fuel
FuelStationT1__desc Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.
FuelStationT1__name Fuel station

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String information

Context
FpsLimitOption__VSync1Tooltip
Source string comment
tooltip for FpsLimitOption__VSync1Tooltip
String age
8 months ago
Source string age
8 months ago
Translation file
ro.po, string 746