Translation

EntityStatus___NuclearReactor_Overheated
English status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!) status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!)
Context English Portuguese
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Monthly Unity consumed
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Emergency quick-repair that costs Unity
EntityStatus Status Status
EntityStatus___NuclearReactor_Overheated Overheated Overheated
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Broken
EntityStatus__Clearing Clearing Clearing
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing Growing
EntityStatus__Farm_LowFertility Low fertility Low fertility
EntityStatus__Farm_NoCrop No crop selected No crop selected
EntityStatus__Farm_NoWater No water No water
EntityStatus__FullOutput Full output Full output
EntityStatus__FullStorage Full storage Full storage
EntityStatus__Idle Idle Idle
EntityStatus__InvalidPlacement Invalid placement
EntityStatus__LowPower Low power Low power
EntityStatus__MissingCoolant Missing coolant
Context English Portuguese
EntityStatus__PartiallyStuck Partially stuck
EntityStatus__Paused Paused Paused
EntityStatus__ResearchTooAdvanced Can't research
EntityStatus__ResourceDepleted Resource depleted Resource depleted
EntityStatus__Ship_Arriving Arriving Arriving
EntityStatus__Ship_Departing Departing Departing
EntityStatus__Ship_Docked Docked Docked
EntityStatus__Ship_Exploring Exploring Exploring
EntityStatus__Ship_InBattle In battle
EntityStatus__Ship_Moving On the move On the move
EntityStatus__Ship_NoOrders No orders No orders
EntityStatus__WaitingForProducts Waiting for products
EntityStatus__WaitingForProductsTooltip Products missing
EntityStatus__Working Working Working
EntityStatus__WorkingPartially Working ({0})
EntityStatus___NuclearReactor_Overheated Overheated Overheated
EntityToggleNavigationOverlay Navigation overlay
EntityToggleNavigationOverlay__Tooltip Shows overlay that explains where this vehicle can or cannot drive.
EntityWorkersNeededTooltip Number of workers needed Number of workers needed
EntityWorkersNeededTooltip_Assigned Currently assigned workers
EntityWorkersNeededTooltip_NotAssigned Number of workers required when operational (no workers assigned at this moment)
ErrorReporting__Title Send error reports Error reporting
ErrorReporting__Tooltip Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone. Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
Error__Copy Copy error
Error__View View error
EstablishedContracts__NoneInfo No established contracts. Time to close a new deal?
EstablishedContracts__Title Established contracts
EstablishedContracts__Tooltip Lists all the established contracts. These contracts might cost monthly Unity. Established contract can be cancelled only if it is not assigned to any cargo depot.
EstimatedWaterYieldTitle Average water collection
EvaporationPondHeated__desc Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters. Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
Context English Portuguese
EntityStatus Status Status
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Broken
EntityStatus__Clearing Clearing Clearing
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing Growing
EntityStatus__Farm_LowFertility Low fertility Low fertility
EntityStatus__Farm_NoCrop No crop selected No crop selected
EntityStatus__Farm_NoWater No water No water
EntityStatus__FullOutput Full output Full output
EntityStatus__FullStorage Full storage Full storage
EntityStatus__Idle Idle Idle
EntityStatus__InvalidPlacement Invalid placement
EntityStatus__LowPower Low power Low power
EntityStatus__MissingCoolant Missing coolant
EntityStatus__MissingInput Missing input Missing input
EntityStatus__NeedsFuel Needs fuel Needs fuel
EntityStatus__NoComputing No computing No computing
EntityStatus__NoJobs No jobs No jobs
EntityStatus__NoRecipe No recipe No recipe
EntityStatus__NoShaft Not connected via shaft Not connected via shaft
EntityStatus__NotConnected Not connected Not connected
EntityStatus__NoUnity No Unity No Unity
EntityStatus__NoWorkers No workers No workers
EntityStatus__PartiallyStuck Partially stuck
EntityStatus__Paused Paused Paused
EntityStatus__ResearchTooAdvanced Can't research
EntityStatus__ResourceDepleted Resource depleted Resource depleted
EntityStatus__Ship_Arriving Arriving Arriving
EntityStatus__Ship_Departing Departing Departing
EntityStatus__Ship_Docked Docked Docked
EntityStatus__Ship_Exploring Exploring Exploring
EntityStatus__Ship_InBattle In battle
EntityStatus__Ship_Moving On the move On the move
EntityStatus__Ship_NoOrders No orders No orders
EntityStatus__WaitingForProducts Waiting for products
EntityStatus__WaitingForProductsTooltip Products missing
EntityStatus__Working Working Working
EntityStatus__WorkingPartially Working ({0})
EntityStatus___NuclearReactor_Overheated Overheated Overheated

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2 years ago
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Previous translation was "Overheated".

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Glossary

English Portuguese
No related strings found in the glossary.

String information

Context
EntityStatus___NuclearReactor_Overheated
Source string comment
status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!) status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!)
String age
2 years ago
Source string age
2 years ago
Translation file
pt.po, string 580