Translation

TreeHarvesterT2H__name
English name
Context English Portuguese
TransportSnappingOff__Title Belts & pipes snapping is off
TransportSnappingOff__Tooltip You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
TransportsPillar__desc Pillar that supports transports. Pillar that supports transports.
TransportsPillar__name Pillar Pillar
TransportTool__NoTurnTooltip Hold the shortcut key to enforce straight belt / pipe without any turns.
TransportTool__PortBlockTooltip Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
TransportTool__PortSnapTooltip Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
TransportTool__TieBreakTooltip Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
TransportTooLong__HowToResolve To make transport shorter, you can split it with connector or balancer.
TransportTooLong__name {entity} is too long
TrCutError__ConstructionAlreadyStarted Construction already started
TreeHarvesterT1__desc A machine for harvesting trees. Make sure to assign service trucks to use it. It cannot pass under transports.
TreeHarvesterT1__name Tree harvester
TreeHarvesterT2__desc There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.
TreeHarvesterT2__name Large tree harvester
TreeHarvesterT2H__name Large tree harvester
TreeHarvesting__part1 To designate trees for harvesting, select the <b>tree designation tool</b> ({0} key) (1) and drag your cursor over a forest (2).
TreeHarvesting__part2 {0} will automatically start harvesting any designated trees. Click on the {0} and assign it at least one <b>truck</b> so it can unload the harvested wood.
TreeHarvesting__part3 Once trucks are loaded with wood they will deliver it to a nearby storage or any machine that requires wood.
TreePlanterT1__desc A machine for planting trees. Make sure it has access to saplings. It cannot pass under transports.
TreePlanterT1__name Tree planter
TreePlanterT1H__name Tree planter
Trees__CutAfter Cut after
Trees__HarvestingOptions Harvesting options
Trees__HarvestingOptionsTooltip Allows to select at which percentage of size the trees should be cut. That affects yield of wood and consumption of saplings. The table below shows quantity of wood produced per a single tree.
Trees__NoCut No cut
TreesInMenuDescription A tree that can be manually positioned without having to use a forestry tower. Planting it requires a tree sapling and a tree planting vehicle.
TruckCannotDeliver__name {entity} cannot deliver {0}. No valid destination Truck cannot deliver {0}. No valid destination
TruckCannotDeliverMixedCargo__name {entity} has no compatible sorting plant for mixed cargo
TruckCapacityIncrease__desc Trucks can get overloaded by {0} but they require extra {1} maintenance Trucks can get overloaded by {0} but they require extra {1} maintenance
TruckCapacityIncrease__name Overloaded trucks Overloaded trucks
Context English Portuguese
TransportMode Transport build
transportsCategory__name Transports Transports
TransportSnappingOff__Title Belts & pipes snapping is off
TransportSnappingOff__Tooltip You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
TransportsPillar__desc Pillar that supports transports. Pillar that supports transports.
TransportsPillar__name Pillar Pillar
TransportTooLong__HowToResolve To make transport shorter, you can split it with connector or balancer.
TransportTooLong__name {entity} is too long
TransportTool__NoTurnTooltip Hold the shortcut key to enforce straight belt / pipe without any turns.
TransportTool__PortBlockTooltip Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
TransportTool__PortSnapTooltip Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
TransportTool__TieBreakTooltip Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
TrCutError__ConstructionAlreadyStarted Construction already started
TreeHarvesterT1__desc A machine for harvesting trees. Make sure to assign service trucks to use it. It cannot pass under transports.
TreeHarvesterT1__name Tree harvester
TreeHarvesterT2H__name Large tree harvester
TreeHarvesterT2__desc There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.
TreeHarvesterT2__name Large tree harvester
TreeHarvesting__part1 To designate trees for harvesting, select the <b>tree designation tool</b> ({0} key) (1) and drag your cursor over a forest (2).
TreeHarvesting__part2 {0} will automatically start harvesting any designated trees. Click on the {0} and assign it at least one <b>truck</b> so it can unload the harvested wood.
TreeHarvesting__part3 Once trucks are loaded with wood they will deliver it to a nearby storage or any machine that requires wood.
TreePlanterT1H__name Tree planter
TreePlanterT1__desc A machine for planting trees. Make sure it has access to saplings. It cannot pass under transports.
TreePlanterT1__name Tree planter
TreesInMenuDescription A tree that can be manually positioned without having to use a forestry tower. Planting it requires a tree sapling and a tree planting vehicle.
Trees__CutAfter Cut after
Trees__HarvestingOptions Harvesting options
Trees__HarvestingOptionsTooltip Allows to select at which percentage of size the trees should be cut. That affects yield of wood and consumption of saplings. The table below shows quantity of wood produced per a single tree.
Trees__NoCut No cut
TruckCannotDeliverMixedCargo__name {entity} has no compatible sorting plant for mixed cargo
Component Translation Difference to current string
This translation Propagated Empty Captain of Industry/Game
The following string has different context, but the same source.
Empty Captain of Industry/Game

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Glossary

English Portuguese
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String information

Context
TreeHarvesterT2H__name
Source string comment
name
String age
8 months ago
Source string age
8 months ago
Translation file
pt.po, string 2560