Translation

CargoShip__ShipIsBeingUnloaded
English cargo ship status explaining why it is docked cargo ship status explaining why it is docked
Context English Portuguese
CargoDepotT3__name Cargo depot (6)
CargoDepotT4__name Cargo depot (8)
CargoDepotWizard__AssignContract Assign a contract
CargoDepotWizard__ImportProducts Import from mine / oil rig
CargoDepotWizard__Title How would you like to use this depot?
CargoDepotWizard__Tooltip Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.
CargoModuleFluid__descUpgraded Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
CargoModuleFluidCommon__desc Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Cargo depot module for transferring fluid materials (such as oil). It that can be built in any empty slot of a cargo depot.
CargoModuleLoose__descUpgraded Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
CargoModuleLooseCommon__desc Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Cargo depot module for transferring loose materials (such as bauxite). It that can be built in any empty slot of a cargo depot.
CargoModuleUnit__descUpgraded Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
CargoModuleUnitCommon__desc Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
CargoShip__NoModulesBuilt No cargo depot modules built. No cargo depot modules built.
CargoShip__NotEnoughToPickUp Waiting until there is enough cargo to pick up. Waiting until there is enough cargo to pick up.
CargoShip__NothingToPickUp There is nothing to pick up. There is nothing to pick up.
CargoShip__ShipIsBeingUnloaded Ship is being unloaded. Ship is being unloaded.
CargoShip_FuelSaver__Toggle Reduce ship speed & save fuel
CargoShip_FuelSaver__Tooltip Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
CargoShip_JourneyOptions Journey options
CargoShip_TripDuration Round trip duration
CargoShip_TripDuration__Tooltip Does not include the time needed to (un)load cargo on your island.
CargoShipCannotDepartNow__General Not available
CargoShipCannotDepartNow__WasRequested Already requested
CargoShipContractLacksUpoints__name Not enough unity to perform assigned contract
CargoShipDepartNow__Action Depart now
CargoShipDepartNow__Tooltip Request the ship to depart immediately to avoid further waiting
CargoShipMissingFuel__name {entity} is low on fuel Cargo ship is low on fuel
CargoShipsLimitTooltip Number of ships available (repaired) / number of ships discovered. Number of ships available (repaired) / number of ships discovered.
CargoShipT1__desc The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
CargoShipT1__name Cargo Ship Cargo Ship
CargoShipT2__name Cargo Ship Cargo Ship
Context English Portuguese
CargoShipsLimitTooltip Number of ships available (repaired) / number of ships discovered. Number of ships available (repaired) / number of ships discovered.
CargoShipT1__desc The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
CargoShipT1__name Cargo Ship Cargo Ship
CargoShipT2__name Cargo Ship Cargo Ship
CargoShipT3__name Cargo Ship
CargoShipT4__name Cargo Ship
CargoShipWreckCost1__name Damaged cargo ship Damaged cargo ship
CargoShip_FuelSaver__Toggle Reduce ship speed & save fuel
CargoShip_FuelSaver__Tooltip Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
CargoShip_JourneyOptions Journey options
CargoShip_TripDuration Round trip duration
CargoShip_TripDuration__Tooltip Does not include the time needed to (un)load cargo on your island.
CargoShip__NoModulesBuilt No cargo depot modules built. No cargo depot modules built.
CargoShip__NotEnoughToPickUp Waiting until there is enough cargo to pick up. Waiting until there is enough cargo to pick up.
CargoShip__NothingToPickUp There is nothing to pick up. There is nothing to pick up.
CargoShip__ShipIsBeingUnloaded Ship is being unloaded. Ship is being unloaded.
CargoTitle Cargo Cargo
Cargo__DiscardTooltip Instantly remove cargo from this truck (into any available storage or shipyard)
CasterCooledT2__name Cooled caster II
CasterCooled__desc Casts molten materials into slabs. This one also utilizes water for cooling. Casts molten materials into slabs. This one also utilizes water for cooling to speed up the process.
CasterCooled__name Cooled caster Cooled caster
CasterT2__name Metal caster II
Caster__desc Casts molten materials into slabs. Casts molten materials into slabs.
Caster__name Metal caster Metal caster
ChangeHistory__ConfirmPrompt Once applied, you won't be able to change these options again for {0} (in-game):
ChangeHistory__ConfirmTitle Are you sure?
ChangeHistory__EmptyLabel No difficulty setting changes found
ChangeHistory__Title Change history ({0})
CharactersCount {0} char
CharcoalMaker__desc Uses wood to create coal but it is quite inefficient. Uses wood to create coal but it is quite inefficient.

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2 years ago
Browse all component changes
User avatar Antynea

Source string comment

Hello, @captainFilip @CaptainMarek I noticed that this string is also used when the ship has to load something. For example with contracts (the ship unloads, but must also be loaded, the status displayed in this case remains the same, which I think is a mistake.

7 months ago

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Unchanged translation

Source and translation are identical

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Has been translated

Previous translation was "Ship is being unloaded.".

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Variants

There are 4 variants of this string.

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Glossary

English Portuguese
No related strings found in the glossary.

String information

Context
CargoShip__ShipIsBeingUnloaded
Source string comment
cargo ship status explaining why it is docked cargo ship status explaining why it is docked
String age
3 years ago
Source string age
3 years ago
Translation file
pt.po, string 245