Translation

RelativeTime_Minutes
English Relative times shown in the load & save windows. {0} is a positive integer

Plural formula: n != 1

Context English Norwegian Bokmål
Recipes Recipes Recipes
Recipes__New New recipes New recipes
RecipesBook__OpenHint Tip: You can right click a product icon in any recipe in the game to jump to this overview
RecipesBook__Title Recipes
RecoverVehicle__Action Recover
RecoverVehicle__Tooltip The vehicle will be disassembled and reassembled at the nearest depot.
RecyclingEfficiency__Title Recycling efficiency
RecyclingEfficiency__Tooltip This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts.
RecyclingIncrease__desc Recycling efficiency increased by {0}
RecyclingIncrease__name Recycling increase
RecyclingRatioIncrease +{0}% RECYCLING INCREASE
RefundOption__Full Full refund
RefundOption__Partial Partial refund
RelativeTime_Days {0} day ago
RelativeTime_Hours {0} hour ago
RelativeTime_Minutes {0} minute ago
RelativeTime_Seconds {0} second ago
RemovalError__CannotRemove Cannot be removed Cannot be removed
RemovalError__DepotMovingCargo Cargo is being transferred
RemovalError__FarmHasAnimals Farm has animals
RemovalError__HasProductsStored Stored product needs to be emptied first
RemovalError__HasShipAssigned Cannot be removed - has a ship assigned
RemovalError__HousingHasModuleAttached Cannot remove a part of settlement that has some service buildings attached. Cannot remove settlement housing that has some service buildings attached.
RemovalError__NotContiguous Settlement must remain contiguous Settlement must remain contiguous
RemovalError__RemoveModulesFirst Modules need to be removed first Modules need to be removed first
RemovalError__ScrapItFirst Needs to be scrapped Needs to be scrapped
RemovalError__ShipHasCargo Ship has cargo Ship has cargo
RemoveProducts Clear Remove products
RemoveProducts__Stop Stop removal
RemoveProducts__Tooltip Requests trucks to remove products from this transport. Estimert gjennomsnittlig produksjon per måned basert på gjeldende fruktbarhet. Forsinkelser på grunn av mangel på vann er ikke inkludert i dette estimatet. Imidlertid er ekstra tid påført avlinger lagt til bare for fruktbarhet inkludert. For å se hvor mye mat som trengs, sjekk forbruksrapporten for matmarkedet.
RemoveProductsInBuffers__Tooltip Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.
Context English Norwegian Bokmål
Recipes Recipes Recipes
RecipesBook__OpenHint Tip: You can right click a product icon in any recipe in the game to jump to this overview
RecipesBook__Title Recipes
Recipes__New New recipes New recipes
RecoverVehicle__Action Recover
RecoverVehicle__Tooltip The vehicle will be disassembled and reassembled at the nearest depot.
RecyclingEfficiency__Title Recycling efficiency
RecyclingEfficiency__Tooltip This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts.
RecyclingIncrease__desc Recycling efficiency increased by {0}
RecyclingIncrease__name Recycling increase
RecyclingRatioIncrease +{0}% RECYCLING INCREASE
RefundOption__Full Full refund
RefundOption__Partial Partial refund
RelativeTime_Days {0} day ago
RelativeTime_Hours {0} hour ago
RelativeTime_Minutes {0} minute ago
RelativeTime_Seconds {0} second ago
RemovalError__CannotRemove Cannot be removed Cannot be removed
RemovalError__DepotMovingCargo Cargo is being transferred
RemovalError__FarmHasAnimals Farm has animals
RemovalError__HasProductsStored Stored product needs to be emptied first
RemovalError__HasShipAssigned Cannot be removed - has a ship assigned
RemovalError__HousingHasModuleAttached Cannot remove a part of settlement that has some service buildings attached. Cannot remove settlement housing that has some service buildings attached.
RemovalError__NotContiguous Settlement must remain contiguous Settlement must remain contiguous
RemovalError__RemoveModulesFirst Modules need to be removed first Modules need to be removed first
RemovalError__ScrapItFirst Needs to be scrapped Needs to be scrapped
RemovalError__ShipHasCargo Ship has cargo Ship has cargo
RemoveProducts Clear Remove products
RemoveProductsInBuffers__Tooltip Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.
RemoveProducts__Stop Stop removal

Loading…

No matching activity found.

Browse all component changes

Glossary

English Norwegian Bokmål
No related strings found in the glossary.

String information

Context
RelativeTime_Minutes
Source string comment
Relative times shown in the load & save windows. {0} is a positive integer
String age
7 months ago
Source string age
7 months ago
Translation file
nb_NO.po, string 1848