Translation

EntityCannotBeReachedDesc
English
Context English Norwegian Bokmål
Electrolyzer__desc Decomposes a product into simpler substances by passing an electric current through it. Nedbryter et produkt til enklere stoffer ved å føre en elektrisk strøm gjennom det.
Electrolyzer__name Electrolyzer Elektrolysator
ElectrolyzerT2__name Electrolyzer II
Empty Empty Tom
Enabled Enabled Aktivert
EnableMods__ToggleLabel Enable mods (restart required) Send feilrapporter
EnableMods__Tooltip Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk. Du kan velge å tvinge strengt jevnt input/output produktforhold. Hvis du aktiverer et strengt utgangsforhold, sendes produktene jevnt ut til begge utgangsportene. Hvis en port ikke kan godta flere produkter, stopper utgangen til porten frigjøres. Inndata strengt forhold fungerer på en lignende måte.
Enemy Enemy Fiende
EngineT1__name Ship engine Skipsmotor
EngineT2__desc Increases speed and range of the ship. Øker fart og rekkevidde på skipet.
EngineT2__name Ship engine II Skipsmotor II
EngineT3__desc Increases speed and range of the ship. Øker fart og rekkevidde på skipet.
EngineT3__name Ship engine III Skipsmotor III
EntityBreakdownChance breakdown chance: {0} sjanse for sammenbrudd: {0}
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational Data forbrukes når den er i drift
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Data generert når den er operativ
EntityElectricityConsumptionTooltip Electricity consumed when operational Elektrisitet forbukes under drift
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maksimal strømproduksjon generert
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månedlig Unity forbruk
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
Context English Norwegian Bokmål
Electricity__Mw {0} MW
ElectrolyzerT2__name Electrolyzer II
Electrolyzer__desc Decomposes a product into simpler substances by passing an electric current through it. Nedbryter et produkt til enklere stoffer ved å føre en elektrisk strøm gjennom det.
Electrolyzer__name Electrolyzer Elektrolysator
Empty Empty Tom
Enabled Enabled Aktivert
EnableMods__ToggleLabel Enable mods (restart required) Send feilrapporter
EnableMods__Tooltip Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk. Du kan velge å tvinge strengt jevnt input/output produktforhold. Hvis du aktiverer et strengt utgangsforhold, sendes produktene jevnt ut til begge utgangsportene. Hvis en port ikke kan godta flere produkter, stopper utgangen til porten frigjøres. Inndata strengt forhold fungerer på en lignende måte.
Enemy Enemy Fiende
EngineT1__name Ship engine Skipsmotor
EngineT2__desc Increases speed and range of the ship. Øker fart og rekkevidde på skipet.
EngineT2__name Ship engine II Skipsmotor II
EngineT3__desc Increases speed and range of the ship. Øker fart og rekkevidde på skipet.
EngineT3__name Ship engine III Skipsmotor III
EntityBreakdownChance breakdown chance: {0} sjanse for sammenbrudd: {0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational Data forbrukes når den er i drift
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Data generert når den er operativ
EntityElectricityConsumptionTooltip Electricity consumed when operational Elektrisitet forbukes under drift
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maksimal strømproduksjon generert
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månedlig Unity forbruk
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed

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English Norwegian Bokmål
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String information

Context
EntityCannotBeReachedDesc
Source string comment
String age
2 months ago
Source string age
2 months ago
Translation file
nb_NO.po, string 562