Translation

TutorialOnWalls__part5
English {0} = number (e.g. 5)
Context English Norwegian Bokmål
TutorialOnTrucks__name Trucks
TutorialOnTrucks__part1 Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.
TutorialOnTrucks__part2 Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.
TutorialOnTrucks__part3 Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.
TutorialOnTrucks__part4 When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.
TutorialOnTrucks__part5 Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
TutorialOnTrucks__part6 Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.
TutorialOnUnityTool__part1 You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.
TutorialOnUnityTool__part2 This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.
TutorialOnUnityTool__part3 The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).
TutorialOnVehiclesAccessibility__name Vehicles accessibility
TutorialOnWalls__part1 When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
TutorialOnWalls__part2 Each material has its own properties on how steep an angle it can hold until it collapses.
TutorialOnWalls__part3 You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
TutorialOnWalls__part4 Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
TutorialOnWalls__part5 Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
TutorialOnWalls__part6 {0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
TutorialOnWasteDumping__name Dumping waste
TutorialOnWasteDumping__part1 Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
TutorialOnWasteDumping__part2 Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
TutorialOnWasteDumping__part3a Set up dumping designations ({0}) anywhere on your island.
TutorialOnWasteDumping__part3b Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
TutorialOnWasteDumping__part4 Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
TutorialOnWorldEntities__name World structures
TutorialOnWorldEntities__part1 When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
TutorialOnWorldEntities__part2 World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
TutorialOnWorldEntities__part3 For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
TutorialReset__Action Reset progress
TutorialReset__ResetDone Reset done!
TutorialReset__Title Tutorial progress
TutorialReset__Tooltip Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.
Context English Norwegian Bokmål
TutorialOnTrucks__name Trucks
TutorialOnTrucks__part1 Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.
TutorialOnTrucks__part2 Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.
TutorialOnTrucks__part3 Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.
TutorialOnTrucks__part4 When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.
TutorialOnTrucks__part5 Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
TutorialOnTrucks__part6 Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.
TutorialOnUnityTool__part1 You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.
TutorialOnUnityTool__part2 This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.
TutorialOnUnityTool__part3 The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).
TutorialOnVehiclesAccessibility__name Vehicles accessibility
TutorialOnWalls__part1 When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
TutorialOnWalls__part2 Each material has its own properties on how steep an angle it can hold until it collapses.
TutorialOnWalls__part3 You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
TutorialOnWalls__part4 Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
TutorialOnWalls__part5 Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
TutorialOnWalls__part6 {0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
TutorialOnWasteDumping__name Dumping waste
TutorialOnWasteDumping__part1 Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
TutorialOnWasteDumping__part2 Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
TutorialOnWasteDumping__part3a Set up dumping designations ({0}) anywhere on your island.
TutorialOnWasteDumping__part3b Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
TutorialOnWasteDumping__part4 Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
TutorialOnWorldEntities__name World structures
TutorialOnWorldEntities__part1 When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
TutorialOnWorldEntities__part2 World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
TutorialOnWorldEntities__part3 For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
TutorialReset__Action Reset progress
TutorialReset__ResetDone Reset done!
TutorialReset__Title Tutorial progress

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English Norwegian Bokmål
or eller Glossary

String information

Context
TutorialOnWalls__part5
Source string comment
{0} = number (e.g. 5)
String age
a year ago
Source string age
a year ago
Translation file
nb_NO.po, string 2804