Translation

GameDiff__QuickActionsCostDiff_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Context English Italian
GameDiff__FarmsYieldDiff Farms yield Rendimento delle fattorie
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. Influisce sulla resa di tutte le fattorie e serre.
GameDiff__FuelConsumptionDiff Fuel consumption Consumo di carburante
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. Influenza il consumo di carburante dei veicoli e delle navi da carico.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption Consumo dei punti manutenzione
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair Riparazione immediata
GameDiff__RainYieldDiff Rainwater yield Resa dell'acqua piovana
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. Influenza quanta acqua è generata dalla pioggia.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield Resa dei minerali
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. Aumenta o diminuisce la quantità di minerali e sabbia. Se aumentato, gli escavatori troveranno più risorse rispetto al settaggio standard, a parità di grandezza del deposito.
GameDiff__SettlementConsumptionDiff Settlement consumption Consumi dell'insediamento
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. Influenza la quantità di cibo, servizi e merci consumata dalla popolazione.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed Velocità di crescita degli alberi
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow. Influisce sulla velocità di crescita degli alberi.
Context English Italian
GameDiff__FarmsYieldDiff Farms yield Rendimento delle fattorie
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. Influisce sulla resa di tutte le fattorie e serre.
GameDiff__FuelConsumptionDiff Fuel consumption Consumo di carburante
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. Influenza il consumo di carburante dei veicoli e delle navi da carico.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption Consumo dei punti manutenzione
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair Riparazione immediata
GameDiff__RainYieldDiff Rainwater yield Resa dell'acqua piovana
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. Influenza quanta acqua è generata dalla pioggia.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield Resa dei minerali
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. Aumenta o diminuisce la quantità di minerali e sabbia. Se aumentato, gli escavatori troveranno più risorse rispetto al settaggio standard, a parità di grandezza del deposito.
GameDiff__SettlementConsumptionDiff Settlement consumption Consumi dell'insediamento
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. Influenza la quantità di cibo, servizi e merci consumata dalla popolazione.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed Velocità di crescita degli alberi
Context English Italian
GameDiff__BaseHealthDiff Base health Salute di base
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population. Influisce sulla salute di base della tua popolazione.
GameDiff__ComputingLow Consumer out of computing
GameDiff__ConstructionCostsDiff Construction costs Costi di costruzione
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles. Influisce sui costi di costruzione di entità come macchine, edifici, veicoli.
GameDiff__ConsumerBroken Consumer out of maintenance
GameDiff__DeconstructionRefund Deconstruction refund
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate
GameDiff__ExtraContractsProfit Contracts profitability Redditività dei contratti
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts.
GameDiff__ExtraStartingMaterial Extra starting materials Materiali di partenza aggiuntivi
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits. Materiali di partenza aggiuntivi e più materiali quando si smantellano gli edifici abbandonati. Influenza anche le dimensioni extra dei depositi di petrolio dell'isola.
GameDiff__FarmsYieldDiff Farms yield Rendimento delle fattorie
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. Influisce sulla resa di tutte le fattorie e serre.
GameDiff__FuelConsumptionDiff Fuel consumption Consumo di carburante
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. Influenza il consumo di carburante dei veicoli e delle navi da carico.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption Consumo dei punti manutenzione
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair Riparazione immediata
GameDiff__RainYieldDiff Rainwater yield Resa dell'acqua piovana
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. Influenza quanta acqua è generata dalla pioggia.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield Resa dei minerali
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. Aumenta o diminuisce la quantità di minerali e sabbia. Se aumentato, gli escavatori troveranno più risorse rispetto al settaggio standard, a parità di grandezza del deposito.
GameDiff__SettlementConsumptionDiff Settlement consumption Consumi dell'insediamento
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. Influenza la quantità di cibo, servizi e merci consumata dalla popolazione.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed Velocità di crescita degli alberi
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow. Influisce sulla velocità di crescita degli alberi.
GameDiff__UnityProductionDiff Unity generation Produzione Unity
GameDiff__UnityProductionDiff_Tooltip Affects how much Unity is produced in settlements. Influenza quanto Unity è prodotto negli insediamenti.
GameDiff__VehiclesNoFuel Vehicle out of fuel
GameDiff__WeatherDifficulty Weather Meteo
GameDiff__WorldMinesNoUnity World mine out of Unity
GameDiff__WorldMinesReservesDiff World mines deposits Depositi minerari mondiali
GameDiff__WorldMinesReservesDiff_Tooltip Affects size of deposits in the world mines (for instance quartz mines or oil rigs). Influisce sulla dimensione dei depositi nelle miniere mondiali (ad esempio miniere di quarzo o piattaforme petrolifere).

Loading…

No matching activity found.

Browse all component changes

Things to check

Variants

There are 51 variants of this string.

View

Glossary

English Italian
Unity Unity Glossary

String information

Context
GameDiff__QuickActionsCostDiff_Tooltip
Source string comment
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
String age
7 months ago
Source string age
7 months ago
Translation file
it.po, string 795