Translation

Mechanics
English title for difficulty settings affecting game mechanics
Context English Italian
Mechanic_Realism__Pumps Pumps stop working if groundwater is depleted
Mechanic_Realism__ShipsFuel Ships can't move without fuel and can't use Unity as a remedy
Mechanic_Realism__Starvation People die from starvation
Mechanic_Realism__Title Realism
Mechanic_Realism__VehiclesFuel Vehicles can't move without fuel
Mechanic_RealismPlus__BrokenConsumers Machines and other maintenance consumers stop working when broken
Mechanic_RealismPlus__LogisticsPower Belts and storage units require power to function and stop working without it
Mechanic_RealismPlus__QuickRepair Quick repair action is not available
Mechanic_RealismPlus__Title Realism++
Mechanic_ReducedWorldMines__Title Reduced world mines
Mechanic_ReducedWorldMines__WorldMines World mines have reduced deposits
Mechanic_ResourcesBoost__ExtraMaterials Extra starting resources
Mechanic_ResourcesBoost__InfiniteMines Infinite world mines
Mechanic_ResourcesBoost__Refund Full deconstruction refund
Mechanic_ResourcesBoost__Title Resources boost
Mechanics Mechanics
MechPowerGenerator__AutoBalance Auto-balance Bilanciamento automatico
MechPowerGenerator__AutoBalanceTooltip When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power. Quando abilitata, la turbina verrà automaticamente messa in pausa una volta che l'albero è quasi completamente carico per evitare che il prodotto in ingresso venga sprecato. La produzione riprenderà una volta che la carica dell'albero si sarà ridotta. Tieni presente che quando la turbina si avvia, ci vuole un po' di tempo per raggiungere la massima potenza.
MechPowerGenerator__EfficiencyTitle Efficiency Efficienza
MechPowerGenerator__EfficiencyTooltip Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption. L'efficienza è il rapporto tra la potenza prodotta e l'input utilizzato. Rappresenta l'efficienza con cui il prodotto in ingresso viene convertito in potenza meccanica. Se l'albero è sovraccarico, parte della potenza prodotta andrà persa e l'efficienza diminuirà di conseguenza. C'è anche una perdita di efficienza all'avvio della macchina. Per evitare perdite di avvio, questa macchina dovrebbe funzionare continuamente senza interruzioni.
Menu__Continue Continue Continua
Menu__DifficultySettings Customize difficulty
Menu__Discord Discord
Menu__Load Load Carica
Menu__MapEditor Map editor
Menu__NewGame New game Nuova partita
Menu__OpenSettings Settings Impostazioni
Menu__Save Save Salva
MenusFpsLimitRenderingSetting__Name FPS limit in menus
MessageCenter__MessagesTitle Messages Messaggi
MessageCenter__Title Message center Centro messaggi
Context English Italian
Map Map
MapArea__Flat Flat area
MapArea__Land Land area
MapArea__Total Map size
MapInvalid Map not selected or the file is corrupted.
MapleTreeDry__desc Maple tree (dry)
MapleTree__desc Maple tree
MapResources_EasyToReach_Tooltip When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
MapResources_ShowPins Show on the map
MapResources_ShowPinsTooltip Show resources on the map
MapResources_Title Map resources
MapSize_XY {0} × {1} km
MatchesFound {0} match
MaxCapacity Max. capacity
MaxWeaponRange Max. weapon range Max. range arma
Mechanics Mechanics
Mechanic_Casual__InfiniteMines Impact from power and computing outages is reduced
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely
Mechanic_OreSorting__OreSorting Mined mixed materials in trucks must be processed at a dedicated sorting facility
Mechanic_OreSorting__Title Ore sorting
Mechanic_RealismPlus__BrokenConsumers Machines and other maintenance consumers stop working when broken
Mechanic_RealismPlus__LogisticsPower Belts and storage units require power to function and stop working without it
Mechanic_RealismPlus__QuickRepair Quick repair action is not available
Mechanic_RealismPlus__Title Realism++
Mechanic_Realism__Pumps Pumps stop working if groundwater is depleted
Mechanic_Realism__ShipsFuel Ships can't move without fuel and can't use Unity as a remedy
Mechanic_Realism__Starvation People die from starvation
Mechanic_Realism__Title Realism
Component Translation Difference to current string
This translation Propagated Empty Captain of Industry/Game
The following string has different context, but the same source.
Empty Captain of Industry/Game

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Glossary

English Italian
No related strings found in the glossary.

String information

Context
Mechanics
Source string comment
title for difficulty settings affecting game mechanics
String age
3 months ago
Source string age
3 months ago
Translation file
it.po, string 1345