Translation

TutorialOnWorldEntities__part2
English {0} = World map (WorldMap), {1} = production level (WorldMineProductionLvl__Title), {2} = Unity
Context English Indonesian
TutorialOnVehiclesAccessibility__name Vehicles accessibility
TutorialOnWalls__part1 When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
TutorialOnWalls__part2 Each material has its own properties on how steep an angle it can hold until it collapses.
TutorialOnWalls__part3 You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
TutorialOnWalls__part4 Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
TutorialOnWalls__part5 Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
TutorialOnWalls__part6 {0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
TutorialOnWasteDumping__name Dumping waste
TutorialOnWasteDumping__part1 Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
TutorialOnWasteDumping__part2 Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
TutorialOnWasteDumping__part3a Set up dumping designations ({0}) anywhere on your island.
TutorialOnWasteDumping__part3b Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
TutorialOnWasteDumping__part4 Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
TutorialOnWorldEntities__name World structures
TutorialOnWorldEntities__part1 When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
TutorialOnWorldEntities__part2 World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
TutorialOnWorldEntities__part3 For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
TutorialReset__Action Reset progress
TutorialReset__ResetDone Reset done!
TutorialReset__Title Tutorial progress
TutorialReset__Tooltip Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.
Tutorials__Description Enables tutorials and goals that grant rewards on completion
Tutorials__Title Tutorials (recommended)
TutorialTreeHarvesting__name Tree harvesting
UiSettings_Title User interface
Unassign Unassign
Unassign__VehicleTooltip Removes the vehicle from the current assignment.
Unity__Tooltip Unity is important to run things such as research labs, oil rigs or edicts. Unity can be increased by providing better services to your settlements or building a better housing. Unity from settlements is generated on monthly basis.
UnityCap__Title Unity cap
UnityCap__Tooltip The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
UnityPerShip ship
Context English Indonesian
TutorialOnVehiclesAccessibility__name Vehicles accessibility
TutorialOnWalls__part1 When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
TutorialOnWalls__part2 Each material has its own properties on how steep an angle it can hold until it collapses.
TutorialOnWalls__part3 You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
TutorialOnWalls__part4 Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
TutorialOnWalls__part5 Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
TutorialOnWalls__part6 {0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
TutorialOnWasteDumping__name Dumping waste
TutorialOnWasteDumping__part1 Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
TutorialOnWasteDumping__part2 Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
TutorialOnWasteDumping__part3a Set up dumping designations ({0}) anywhere on your island.
TutorialOnWasteDumping__part3b Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
TutorialOnWasteDumping__part4 Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
TutorialOnWorldEntities__name World structures
TutorialOnWorldEntities__part1 When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
TutorialOnWorldEntities__part2 World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
TutorialOnWorldEntities__part3 For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
TutorialReset__Action Reset progress
TutorialReset__ResetDone Reset done!
TutorialReset__Title Tutorial progress
TutorialReset__Tooltip Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.
Tutorials__Description Enables tutorials and goals that grant rewards on completion
Tutorials__Title Tutorials (recommended)
TutorialTreeHarvesting__name Tree harvesting
UiSettings_Title User interface
Unassign Unassign
Unassign__VehicleTooltip Removes the vehicle from the current assignment.
UnityCap__Title Unity cap
UnityCap__Tooltip The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
UnityPerShip ship

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Glossary

English Indonesian
of dari Glossary
structure struktur Glossary

String information

Context
TutorialOnWorldEntities__part2
Source string comment
{0} = World map (WorldMap), {1} = production level (WorldMineProductionLvl__Title), {2} = Unity
String age
a year ago
Source string age
a year ago
Translation file
id.po, string 2814