Translation

MapleTreeDry__desc
English
Context English Hebrew
MaintenanceReduction__desc Maintenance reduced by {0}
MaintenanceReduction__name Maintenance reducer
MakeDefault Make default
MakeDefault__ConstructionTooltip Set this priority to be the default one for all constructions and upgrades.
MakeDefault__DeconstructionTooltip Set this priority to be the default one for all deconstructions.
ManagedArea__EditAction Edit area
ManagedArea__Info Managed area: {0}
ManagedDesignation__EditAction Edit designation
ManualSaveInProgress Save in progress ...
Map Map
MapArea__Flat Flat area
MapArea__Land Land area
MapArea__Total Map size
MapInvalid Map not selected or the file is corrupted.
MapleTree__desc Maple tree
MapleTreeDry__desc Maple tree (dry)
MapResources_EasyToReach_Tooltip When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
MapResources_ShowPins Show on the map
MapResources_ShowPinsTooltip Show resources on the map
MapResources_Title Map resources
MapSize_XY {0} × {1} km
MatchesFound {0} match
MaxCapacity Max. capacity
MaxWeaponRange Max. weapon range
Mechanic_Casual__InfiniteMines Impact from power and computing outages is reduced
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely
Mechanic_OreSorting__OreSorting Mined mixed materials in trucks must be processed at a dedicated sorting facility
Mechanic_OreSorting__Title Ore sorting
Mechanic_Realism__Pumps Pumps stop working if groundwater is depleted
Context English Hebrew
MaintenanceReduction__desc Maintenance reduced by {0}
MaintenanceReduction__name Maintenance reducer
Maintenance__EntityTooltip This entity needs regular maintenance to function. See maintenance depot for details.
MakeDefault Make default
MakeDefault__ConstructionTooltip Set this priority to be the default one for all constructions and upgrades.
MakeDefault__DeconstructionTooltip Set this priority to be the default one for all deconstructions.
ManagedArea__EditAction Edit area
ManagedArea__Info Managed area: {0}
ManagedDesignation__EditAction Edit designation
ManualSaveInProgress Save in progress ...
Map Map
MapArea__Flat Flat area
MapArea__Land Land area
MapArea__Total Map size
MapInvalid Map not selected or the file is corrupted.
MapleTreeDry__desc Maple tree (dry)
MapleTree__desc Maple tree
MapResources_EasyToReach_Tooltip When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
MapResources_ShowPins Show on the map
MapResources_ShowPinsTooltip Show resources on the map
MapResources_Title Map resources
MapSize_XY {0} × {1} km
MatchesFound {0} match
MaxCapacity Max. capacity
MaxWeaponRange Max. weapon range
Mechanics Mechanics
Mechanic_Casual__InfiniteMines Impact from power and computing outages is reduced
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely

Loading…

No matching activity found.

Browse all component changes

Things to check

Glossary

English Hebrew
No related strings found in the glossary.

String information

Context
MapleTreeDry__desc
Source string comment
String age
7 months ago
Source string age
7 months ago
Translation file
he.po, string 1315