Translation

EntityMonthlyUnitTooltip__NotEnough
English tooltip that explains the panel that shows monthly unity consumed in a machine / building
Context English Spanish
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational Computación consumida cuando está operativa
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computación generada cuando está operativo
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricidad consumida cuando está en funcionamiento
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) Electricidad requerida para operar (actualmente no es suficiente)
EntityElectricityProductionTooltip Maximal electricity output generated Producción máxima de electricidad generada
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain El edificio {entity} puede derrumbarse debido a un terreno irregular
EntityMonthlyUnitTooltip Monthly Unity consumed Unidad mensual consumida
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Reparación rápida de emergencia que cuesta Unidad
EntityStatus Status Estado
EntityStatus___NuclearReactor_Overheated Overheated Sobrecalentado
EntityStatus__AnimalFarm_NoAnimals No animals Sin animales
EntityStatus__AnimalFarm_NoFood No food Sin comida
EntityStatus__Broken Broken Roto
EntityStatus__Clearing Clearing Despejando
EntityStatus__Datacenter_NoServers No servers Sin servidores
EntityStatus__Farm_Growing Growing Creciendo
EntityStatus__Farm_LowFertility Low fertility Baja fertilidad
EntityStatus__Farm_NoCrop No crop selected Ningún cultivo seleccionado
EntityStatus__Farm_NoWater No water No hay agua
EntityStatus__FullOutput Full output Salida completa
EntityStatus__FullStorage Full storage Almacén lleno
EntityStatus__Idle Idle Inactivo
Context English Spanish
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational Computación consumida cuando está operativa
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computación generada cuando está operativo
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricidad consumida cuando está en funcionamiento
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) Electricidad requerida para operar (actualmente no es suficiente)
EntityElectricityProductionTooltip Maximal electricity output generated Producción máxima de electricidad generada
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain El edificio {entity} puede derrumbarse debido a un terreno irregular
EntityMonthlyUnitTooltip Monthly Unity consumed Unidad mensual consumida
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Reparación rápida de emergencia que cuesta Unidad
EntityStatus Status Estado
EntityStatus__AnimalFarm_NoAnimals No animals Sin animales
EntityStatus__AnimalFarm_NoFood No food Sin comida
EntityStatus__Broken Broken Roto
EntityStatus__Clearing Clearing Despejando
EntityStatus__Datacenter_NoServers No servers Sin servidores
EntityStatus__Farm_Growing Growing Creciendo
EntityStatus__Farm_LowFertility Low fertility Baja fertilidad
EntityStatus__Farm_NoCrop No crop selected Ningún cultivo seleccionado
EntityStatus__Farm_NoWater No water No hay agua
EntityStatus__FullOutput Full output Salida completa
EntityStatus__FullStorage Full storage Almacén lleno
EntityStatus__Idle Idle Inactivo

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Glossary

English Spanish
Unity Unidad Glossary

String information

Context
EntityMonthlyUnitTooltip__NotEnough
Source string comment
tooltip that explains the panel that shows monthly unity consumed in a machine / building
String age
2 months ago
Source string age
2 months ago
Translation file
es.po, string 577