Translation

EntityRepair__Tooltip
English tooltip that explains quick repair action tooltip that explains quick repair action
Context English Spanish
EntityComputingConsumptionTooltip Computing consumed when operational Computación consumida cuando está operativa
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computación generada cuando está operativo
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricidad consumida cuando está en funcionamiento
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming) Electricidad consumida cuando está en funcionamiento (actualmente no consume)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) Electricidad requerida para operar (actualmente no es suficiente)
EntityElectricityProductionTooltip Maximal electricity output generated Producción máxima de electricidad generada
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain El edificio {entity} puede derrumbarse debido a un terreno irregular
EntityMonthlyUnitTooltip Monthly Unity consumed Unidad mensual consumida
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Reparación rápida de emergencia que cuesta Unidad
EntityStatus Status Estado
EntityStatus___NuclearReactor_Overheated Overheated Sobrecalentado
EntityStatus__AnimalFarm_NoAnimals No animals Sin animales
EntityStatus__AnimalFarm_NoFood No food Sin comida
EntityStatus__Broken Broken Roto
EntityStatus__Clearing Clearing Despejando
EntityStatus__Datacenter_NoServers No servers Sin servidores
EntityStatus__Farm_Growing Growing Creciendo
EntityStatus__Farm_LowFertility Low fertility Baja fertilidad
EntityStatus__Farm_NoCrop No crop selected Ningún cultivo seleccionado
EntityStatus__Farm_NoWater No water No hay agua
EntityStatus__FullOutput Full output Salida completa
EntityStatus__FullStorage Full storage Almacén lleno
EntityStatus__Idle Idle Inactivo
EntityStatus__InvalidPlacement Invalid placement Ubicación no valida
Context English Spanish
EntityComputingConsumptionTooltip Computing consumed when operational Computación consumida cuando está operativa
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computación generada cuando está operativo
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricidad consumida cuando está en funcionamiento
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming) Electricidad consumida cuando está en funcionamiento (actualmente no consume)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough) Electricidad requerida para operar (actualmente no es suficiente)
EntityElectricityProductionTooltip Maximal electricity output generated Producción máxima de electricidad generada
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain El edificio {entity} puede derrumbarse debido a un terreno irregular
EntityMonthlyUnitTooltip Monthly Unity consumed Unidad mensual consumida
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Reparación rápida de emergencia que cuesta Unidad
EntityStatus Status Estado
EntityStatus__AnimalFarm_NoAnimals No animals Sin animales
EntityStatus__AnimalFarm_NoFood No food Sin comida
EntityStatus__Broken Broken Roto
EntityStatus__Clearing Clearing Despejando
EntityStatus__Datacenter_NoServers No servers Sin servidores
EntityStatus__Farm_Growing Growing Creciendo
EntityStatus__Farm_LowFertility Low fertility Baja fertilidad
EntityStatus__Farm_NoCrop No crop selected Ningún cultivo seleccionado
EntityStatus__Farm_NoWater No water No hay agua
EntityStatus__FullOutput Full output Salida completa
EntityStatus__FullStorage Full storage Almacén lleno
EntityStatus__Idle Idle Inactivo
EntityStatus__InvalidPlacement Invalid placement Ubicación no valida

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User avatar DaRKKoNNaN

Translation changed

Captain of Industry / GameSpanish

3 years ago
User avatar DaRKKoNNaN

Suggestion accepted

Captain of Industry / GameSpanish

3 years ago
3 years ago
Browse all component changes

Things to check

Glossary

English Spanish
Unity Unidad Glossary

String information

Context
EntityRepair__Tooltip
Source string comment
tooltip that explains quick repair action tooltip that explains quick repair action
String age
3 years ago
Source string age
3 years ago
Translation file
es.po, string 578