Source string Source string

Context English
FuelPerJourneySuffix per a single journey
FuelReduction__desc Vehicles fuel consumption reduced by {0}
FuelReduction__name Vehicles fuel saver
FuelStationHydrogenT1__name Hydrogen fuel station
FuelStationNotConnected__name {entity} has no fuel pipe connected
FuelStationOutOfFuel__name {entity} is out of fuel
FuelStationT1__desc Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.
FuelStationT1__name Fuel station
FuelStationT2__desc Provides increased storage and refueling rate compared to the previous tier.
FuelStationT2__name Fuel station II
FuelStationT3__name Fuel station III
FuelTank_Title Fuel tank
FuelTankT1__name Extra fuel tank
Game__Title Game
GameDiff__BaseHealthDiff Base health
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population.
GameDiff__ComputingLow Consumer out of computing
GameDiff__ConstructionCostsDiff Construction costs
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles.
GameDiff__ConsumerBroken Consumer out of maintenance
GameDiff__DeconstructionRefund Deconstruction refund
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate
GameDiff__ExtraContractsProfit Contracts profitability
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts.
GameDiff__ExtraStartingMaterial Extra starting materials
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
GameDiff__FarmsYieldDiff Farms yield
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses.
GameDiff__FuelConsumptionDiff Fuel consumption
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships.
Context English
FuelStationT2__name Fuel station II
FuelStationT3__name Fuel station III
FuelTankT1__name Extra fuel tank
FuelTank_Title Fuel tank
GameDifficulty__AdmiralDescription A tough challenge with unforgiving mechanics for experienced Captains
GameDifficulty__AdmiralExplanation For experienced players only
GameDifficulty__AdmiralTitle Admiral
GameDifficulty__CustomTitle Custom
GameDifficulty__EasyDescription Additional bonuses and mechanics make this highly recommended for new players
GameDifficulty__EasyExplanation For players who want a smooth sail
GameDifficulty__EasyTitle Sailor
GameDifficulty__NormalDescription An experience that balances consumption and production for more challenge
GameDifficulty__NormalExplanation For players who seek some adventure
GameDifficulty__NormalTitle Captain
GameDiff__BaseHealthDiff Base health
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population.
GameDiff__ComputingLow Consumer out of computing
GameDiff__ConstructionCostsDiff Construction costs
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles.
GameDiff__ConsumerBroken Consumer out of maintenance
GameDiff__DeconstructionRefund Deconstruction refund
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate
GameDiff__ExtraContractsProfit Contracts profitability
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts.
GameDiff__ExtraStartingMaterial Extra starting materials
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
GameDiff__FarmsYieldDiff Farms yield
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses.
GameDiff__FuelConsumptionDiff Fuel consumption
Context English
GameDiff__BaseHealthDiff Base health
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population.
GameDiff__ComputingLow Consumer out of computing
GameDiff__ConstructionCostsDiff Construction costs
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles.
GameDiff__ConsumerBroken Consumer out of maintenance
GameDiff__DeconstructionRefund Deconstruction refund
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate
GameDiff__ExtraContractsProfit Contracts profitability
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts.
GameDiff__ExtraStartingMaterial Extra starting materials
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
GameDiff__FarmsYieldDiff Farms yield
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses.
GameDiff__FuelConsumptionDiff Fuel consumption
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair
GameDiff__RainYieldDiff Rainwater yield
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
GameDiff__SettlementConsumptionDiff Settlement consumption
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow.
GameDiff__UnityProductionDiff Unity generation
GameDiff__UnityProductionDiff_Tooltip Affects how much Unity is produced in settlements.
GameDiff__VehiclesNoFuel Vehicle out of fuel
GameDiff__WeatherDifficulty Weather
GameDiff__WorldMinesNoUnity World mine out of Unity
GameDiff__WorldMinesReservesDiff World mines deposits
GameDiff__WorldMinesReservesDiff_Tooltip Affects size of deposits in the world mines (for instance quartz mines or oil rigs).

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Glossary

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String information

Context
GameDiff__BaseHealthDiff_Tooltip
Source string comment
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Flags
read-only
String age
2 years ago
Source string age
2 years ago
Translation file
en.po, string 768