Translation

TutorialOnFurnace__name
English title of message or tutorial name: message for player
Context English Czech
TutorialOnFarming__name Farming Farmaření
TutorialOnFarming__part2 Farms grow crops, and <b>crops</b> can be used in various places but mainly to feed your people. But crops don’t grow for free, they consume <b>water</b> and <b>fertility</b>. Na farmách se pěstují <b>plodiny</b>, které lze využít na různých místech, ale hlavně k nakrmení populace. Plodiny však nerostou zadarmo, spotřebovávají <b>vodu</b> a <b>úrodnost</b> půdy.
TutorialOnFarming__water Soil water level is replenished by rain and this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield less or even dry out and die when not having enough water. Voda se doplňuje deštěm (i ve sklenících), ale déšť není spolehlivým zdrojem a pokročilejší plodiny jsou náročnější, takže se doporučuje mít externí zdroj vody. Zavlažované farmy automaticky rozdělují vodu, když půda vyschne, takže externě dodávaná voda nepřijde nazmar. Výnosy farmy se snižují, pokud plodiny nemají dostatek vody, a mohou dokonce zcela vyschnout.
TutorialOnFarming__water2 Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). <b>Irrigated Farms</b> only consume water when the soil gets dry so externally supplied water does not get wasted.
TutorialOnFarming__waterHeading Soil water level Voda
TutorialOnFertility__fertilizers1 Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!
TutorialOnFertility__fertilizers2 To make fertilizers work, you need to connect a <b>pipe with fertilizer</b> product to the farm (1) and drag the <b>fertility target slider</b> (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the <b>Fertilizers Overview UI</b>.
TutorialOnFertility__fertilizers3 Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.
TutorialOnFertility__fertilizersHeading Fertilizers
TutorialOnFertility__part1 Crop yield is based on <b>soil fertility</b>. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).
TutorialOnFertility__part2 Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).
TutorialOnFertility__part3 Over time, crop fertility consumption and natural replenishment will stabilize at a value called <b>fertility equilibrium</b>. This value represents an <b>estimate of average soil fertility</b> based on the current growth schedule. The equilibrium exists because crop fertility consumption is constant but the natural replenishment speed increases as soil fertility gets lower.
TutorialOnFertility__rotation1 Growing the same crop more than once in a row will impose <b>{0} penalty</b> on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.
TutorialOnFertility__rotation2 You can also <b>leave the field empty</b> with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.
TutorialOnFertility__rotationHeading Crop rotation
TutorialOnFurnace__name Iron Scrap smelting Tavení železa
TutorialOnHealth__name Health & pollution Zdraví a znečištění
TutorialOnHealth__part1 Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline. Vaše populace má zdraví. Pokud je zdraví pozitivní, vaše populace roste a poskytuje vám další Soudržnost. Pokud je zdraví záporné, vaše populace začne klesat.
TutorialOnHealth__part2 You can increase your population's health by providing them with a variety of food, water, and healthcare. Zdravotní stav obyvatelstva můžete zlepšit tím, že jim poskytnete různé potraviny, vodu a zdravotní péči.
TutorialOnHealth__part2Heading Positive effects Pozitivní dopady
TutorialOnHealth__part3 Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit. Zdravotní stav obyvatelstva se snižuje, pokud vypouštíte znečištění - do ovzduší nebo do vody. Znečištění na vašem ostrově je globální, takže přemístění kouřových komínů dále od vaší osady nepomůže. Je dobré si hlídat, kolik znečištění vypouštíte.
TutorialOnHealth__part3Heading Negative effects Negativní dopady
TutorialOnHealth__part4 When something emits pollution, it is displayed in the right side of the recipe UI as shown below. Když něco emituje znečištění, zobrazí se to v uživatelském rozhraní, jak je znázorněno níže.
TutorialOnHealth__part5a Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.
TutorialOnHealth__part5b There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.
TutorialOnHealth__part5Heading Diseases Nemoci
TutorialOnIronOre__part1 The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
TutorialOnIronOre__part2 The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the <b>up arrow</b> on the <b>{0} recipe</b> for it to move above the <b>{1} recipe</b>.
TutorialOnIronOre__part3 With {0} being smelted, the {2} will produce <b>{1}</b>. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the <b>global dumping filter</b>). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.
TutorialOnIronOreSmelting__name Iron ore smelting
TutorialOnMaintenance__name Maintenance
Context English Czech
TutorialOnFarming__name Farming Farmaření
TutorialOnFarming__part2 Farms grow crops, and <b>crops</b> can be used in various places but mainly to feed your people. But crops don’t grow for free, they consume <b>water</b> and <b>fertility</b>. Na farmách se pěstují <b>plodiny</b>, které lze využít na různých místech, ale hlavně k nakrmení populace. Plodiny však nerostou zadarmo, spotřebovávají <b>vodu</b> a <b>úrodnost</b> půdy.
TutorialOnFarming__water Soil water level is replenished by rain and this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield less or even dry out and die when not having enough water. Voda se doplňuje deštěm (i ve sklenících), ale déšť není spolehlivým zdrojem a pokročilejší plodiny jsou náročnější, takže se doporučuje mít externí zdroj vody. Zavlažované farmy automaticky rozdělují vodu, když půda vyschne, takže externě dodávaná voda nepřijde nazmar. Výnosy farmy se snižují, pokud plodiny nemají dostatek vody, a mohou dokonce zcela vyschnout.
TutorialOnFarming__water2 Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). <b>Irrigated Farms</b> only consume water when the soil gets dry so externally supplied water does not get wasted.
TutorialOnFarming__waterHeading Soil water level Voda
TutorialOnFertility__fertilizers1 Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!
TutorialOnFertility__fertilizers2 To make fertilizers work, you need to connect a <b>pipe with fertilizer</b> product to the farm (1) and drag the <b>fertility target slider</b> (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the <b>Fertilizers Overview UI</b>.
TutorialOnFertility__fertilizers3 Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.
TutorialOnFertility__fertilizersHeading Fertilizers
TutorialOnFertility__part1 Crop yield is based on <b>soil fertility</b>. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).
TutorialOnFertility__part2 Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).
TutorialOnFertility__part3 Over time, crop fertility consumption and natural replenishment will stabilize at a value called <b>fertility equilibrium</b>. This value represents an <b>estimate of average soil fertility</b> based on the current growth schedule. The equilibrium exists because crop fertility consumption is constant but the natural replenishment speed increases as soil fertility gets lower.
TutorialOnFertility__rotation1 Growing the same crop more than once in a row will impose <b>{0} penalty</b> on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.
TutorialOnFertility__rotation2 You can also <b>leave the field empty</b> with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.
TutorialOnFertility__rotationHeading Crop rotation
TutorialOnFurnace__name Iron Scrap smelting Tavení železa
TutorialOnHealth__name Health & pollution Zdraví a znečištění
TutorialOnHealth__part1 Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline. Vaše populace má zdraví. Pokud je zdraví pozitivní, vaše populace roste a poskytuje vám další Soudržnost. Pokud je zdraví záporné, vaše populace začne klesat.
TutorialOnHealth__part2 You can increase your population's health by providing them with a variety of food, water, and healthcare. Zdravotní stav obyvatelstva můžete zlepšit tím, že jim poskytnete různé potraviny, vodu a zdravotní péči.
TutorialOnHealth__part2Heading Positive effects Pozitivní dopady
TutorialOnHealth__part3 Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit. Zdravotní stav obyvatelstva se snižuje, pokud vypouštíte znečištění - do ovzduší nebo do vody. Znečištění na vašem ostrově je globální, takže přemístění kouřových komínů dále od vaší osady nepomůže. Je dobré si hlídat, kolik znečištění vypouštíte.
TutorialOnHealth__part3Heading Negative effects Negativní dopady
TutorialOnHealth__part4 When something emits pollution, it is displayed in the right side of the recipe UI as shown below. Když něco emituje znečištění, zobrazí se to v uživatelském rozhraní, jak je znázorněno níže.
TutorialOnHealth__part5a Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.
TutorialOnHealth__part5b There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.
TutorialOnHealth__part5Heading Diseases Nemoci
TutorialOnIronOreSmelting__name Iron ore smelting
TutorialOnIronOre__part1 The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
TutorialOnIronOre__part2 The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the <b>up arrow</b> on the <b>{0} recipe</b> for it to move above the <b>{1} recipe</b>.
TutorialOnIronOre__part3 With {0} being smelted, the {2} will produce <b>{1}</b>. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the <b>global dumping filter</b>). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.
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Context
TutorialOnFurnace__name
Source string comment
title of message or tutorial name: message for player
String age
3 years ago
Source string age
3 years ago
Translation file
cs.po, string 2670