Translation

Goal__ActivateEdict
English goal text, {0} - name of edict (e.g. fuel saver), {1} - Captain office
Context English Arabic
GameSeed Game seed
GameSeed__Tooltip Affects randomization used in places like weather generation or world map layout. Does not affect map generation
GameSpeed Game speed
GasInjectionPump__desc Provides permanent disposal of gases such as carbon dioxide by dissolving them in a liquid and injecting them under pressure into the ground. Has no pollution effect. Can be built only on top of a limestone deposit.
GasInjectionPump__name Gas injection pump
GateTime__Detail Game time
General General
GeneralShortcuts General
GlassMakerT1__desc Casts molten glass into glass sheets
GlassMakerT1__name Glass maker
GlassMakerT2__desc Casts molten glass into glass sheets and with much greater efficiency
GlassMakerT2__name Glass maker II
GlobalMaintenanceStatus__Title Global maintenance status
GlobalMaintenanceStatus__Tooltip Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
GlobalNeedPrefix Global need:
Goal__ActivateEdict Activate {0} edict in your {1}
Goal__AdvancedDiesel__name Advanced oil processing
Goal__AnotherCpAssembly Build another {0} to produce {1}
Goal__AssignTrucksToTreeHarvester Assign trucks {0} to {1}
Goal__AssignTruckToFuelStation Assign {0} to the {1} to have it automatically refuel all your excavators
Goal__Build Build {0}
Goal__BuildAndConnect Build and connect {0}
Goal__BuildAndConnect2 Build {0} and connect it to {1}
Goal__BuildAndConnect3 Build {0} and connect it to {1} and {2}
Goal__BuildAndConnectViaPipe Build {0} and connect it to {1} using a <bc>pipe</bc>
Goal__BuildAndEnsureDeliveriesFrom Build {0} and ensure {1} gets delivered from {2}
Goal__BuildAnother Build another {0}
Goal__BuildCaptainOffice__name Captain office
Goal__BuildCargoDock Research and build {0} and attach it with {1}
Goal__BuildCoalStorage Build {0}, assign it with {1} and connect it to the {2} using {3}
Goal__BuildDieselStorage Build {0} for {1} and connect it to {2}
Context English Arabic
GlobalNeedPrefix Global need:
GoalShowCompleted__Action Show completed items
GoalShowLocked__Action Show locked items
GoalSkip__Action Skip this goal
GoalSkip__Confirmation Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.
GoalTip_ActivateRecipe Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.
GoalTip_BeltsMotivation Connecting your machines with conveyor belts reduces the demand on your trucks.
GoalTip_BuildMore You can always build more machines to accelerate your production.
GoalTip_BuildNearShore Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.
GoalTip_ConnectWasteWithPipe You can build a pipe to connect the {0} to the {1} if they are nearby.
GoalTip_DisableTruckImport To disable import from trucks, select the {0} and click on {1} under '{2}' section.
GoalTip_RefuelShip To refuel your ship, select your {0} and drag the green fuel slider to the right.
GoalTip_ReorderRecipes You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.
GoalTip__Maintenance Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.
Goal_TakeTime No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.
Goal__ActivateEdict Activate {0} edict in your {1}
Goal__AdvancedDiesel__name Advanced oil processing
Goal__AnotherCpAssembly Build another {0} to produce {1}
Goal__AssignTrucksToTreeHarvester Assign trucks {0} to {1}
Goal__AssignTruckToFuelStation Assign {0} to the {1} to have it automatically refuel all your excavators
Goal__Build Build {0}
Goal__BuildAndConnect Build and connect {0}
Goal__BuildAndConnect2 Build {0} and connect it to {1}
Goal__BuildAndConnect3 Build {0} and connect it to {1} and {2}
Goal__BuildAndConnectViaPipe Build {0} and connect it to {1} using a <bc>pipe</bc>
Goal__BuildAndEnsureDeliveriesFrom Build {0} and ensure {1} gets delivered from {2}
Goal__BuildAnother Build another {0}
Goal__BuildCaptainOffice__name Captain office
Goal__BuildCargoDock Research and build {0} and attach it with {1}
Goal__BuildCoalStorage Build {0}, assign it with {1} and connect it to the {2} using {3}
Context English Arabic
Goal__ActivateEdict Activate {0} edict in your {1}
Goal__AdvancedDiesel__name Advanced oil processing
Goal__AnotherCpAssembly Build another {0} to produce {1}
Goal__AssignTrucksToTreeHarvester Assign trucks {0} to {1}
Goal__AssignTruckToFuelStation Assign {0} to the {1} to have it automatically refuel all your excavators
Goal__Build Build {0}
Goal__BuildAndConnect Build and connect {0}
Goal__BuildAndConnect2 Build {0} and connect it to {1}
Goal__BuildAndConnect3 Build {0} and connect it to {1} and {2}
Goal__BuildAndConnectViaPipe Build {0} and connect it to {1} using a <bc>pipe</bc>
Goal__BuildAndEnsureDeliveriesFrom Build {0} and ensure {1} gets delivered from {2}
Goal__BuildAnother Build another {0}
Goal__BuildCaptainOffice__name Captain office
Goal__BuildCargoDock Research and build {0} and attach it with {1}
Goal__BuildCoalStorage Build {0}, assign it with {1} and connect it to the {2} using {3}
Goal__BuildDieselStorage Build {0} for {1} and connect it to {2}
Goal__BuildFarm Build {0} on fertile ground (grass)
Goal__BuildFuelStation Build {0} and connect it to a {1} with {2}
Goal__BuildHousing Build {0} attached to the existing settlement
Goal__BuildLiquidDump Build {0} near the shore and enable a recipe to dump {1}
Goal__BuildOilPump Build {0} on an oil deposit and connect them to {1}
Goal__BuildPowerGenerator Start power production by building {0}
Goal__BuildResearchLab2__name Advanced research
Goal__BuildSlagStorage2 Build {0} and connect it to the existing {1} using a {2} to output {3}
Goal__BuildSlagStorage__name Improve slag export
Goal__BuildSteamTurbine Build {0} and attach {1} to it and connect {2} pipe from the {3}
Goal__BuildStorage Build {0} and assign it {1}
Goal__BuildWasteCollection Build {0} attached to the settlement
Goal__ConstructVehicle Construct new {0}
Goal__ConveyorBelts__name Set up conveyor belts
Goal__Conveyors Connect several machines using <bc>conveyor belts</bc>
Goal__CopperProduction__name Copper production
Goal__CpIProduction__name Construction parts
Goal__CrudeOilImport__name Automate crude oil import
Goal__DesignateDumping Designate a dumping zone for {0}
Goal__DisableImportToDieselStorage Disable truck import for the new {0} storage
Goal__DiscoverOilRig__name Find oil rig
Goal__Dump Dump {0}
Goal__DumpLiquid Dump {0}
Goal__EstablishMine Establish {0} mine and start mining {0}
Goal__ExploreWithShip <bc>Explore</bc> first location on the <bc>world map</bc> with the ship
Goal__ExploreWithShip__name Repair shipyard and set sail
Goal__ExportFromSlagStorage Assign the {0} with {1} and drag the right (red) slider to the left to export / dump
Goal__FillStorage Store {0} in {1}
Goal__FlareOff Burn excess {0} in {1}
Goal__FoodProduction2__name Food production II
Goal__FoodProduction__name Food production
Goal__ForTower Build a {0} near {1} deposit, assign {2} and {3} to it and set up mining designations.
Goal__FuelStation__name Fuel station
Goal__GrowPotatoes Wait for the first harvest of <bc>potatoes</bc>
Goal__HarvestTrees Start harvesting trees
Goal__ImportCrudeOil Have your {0} import {1} from the {2}
Goal__ImportToCoalStorage Drag the left / green slider in the {0} to the right to make it actively request {1}
Goal__IronOreMining__name Iron ore mining
Goal__IronProduction__name Iron production
Goal__LoadCrew Load <bc>crew</bc> to the ship
Goal__Maintenance__name Maintenance
Goal__Mine Mine {0}
Goal__MineCoal__name Mine coal
Goal__PauseBeacon Pause the {0} to reduce the rate of refugees inbound
Goal__PauseBeacon__name Reduce refugees inbound
Goal__PauseCoalMaker Pause {0} to save on {1}
Goal__PopulationGrowth__name Population growth
Goal__PowerFromCoal__name Coal power plant
Goal__Process Process {0}
Goal__ProcessCopperOre Build {0} with {1} and {2} and enable recipe for copper ore processing
Goal__ProcessIron Enable <bc>iron recipe</bc> that uses {0} in {1}
Goal__ProcessIronOre__name Processing iron ore
Goal__Produce Produce {0}
Goal__ProduceCp2 Build a new {0} and produce {1}
Goal__ProduceLabEquipment Produce {0} in {1}
Goal__ProduceScrap Start recycling {1} to get some {0}
Goal__RefuelShip Fill the ship with {0}
Goal__RepairCargoShip Discover {0} on the world map & repair it using your main ship
Goal__RepairOilRig Repair {0}
Goal__RepairShip Repair the ship
Goal__RepairShipyard Repair {0}
Goal__Research Research {0}
Goal__ResearchAndBuild Research and build {0}
Goal__ResearchAndUpgrade Research and upgrade to {0}
Goal__RubberProduction__name Synthetic rubber
Goal__SelectCpRecipe Select recipe in {0} to produce {1}
Goal__SettlementWater__name Water for the settlement
Goal__SetupBricks__name Bricks production
Goal__SetupCp2__name Construction II
Goal__SetupDiesel__name Diesel production
Goal__SetupTradings__name Trading
Goal__SetupVehicleParts__name Vehicle parts
Goal__StartProducing Start producing {0}
Goal__StockpileDiesel__name Stockpile diesel
Goal__StockpileProducts__name Stockpile products
Goal__Trade Purchase {0} for {1} from the village on the world map
Goal__UseMediumOil Produce {0} by converting {1}
Goal__WaitForRefugees Wait for the first refugees to arrive
Goal__WasteDumping__name Waste dumping
Goal__WorldMine Discover {0} by exploring with your ship

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Glossary

English Arabic
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String information

Context
Goal__ActivateEdict
Source string comment
goal text, {0} - name of edict (e.g. fuel saver), {1} - Captain office
String age
a year ago
Source string age
a year ago
Translation file
ar.po, string 860